by Robinette on Wed Jul 23, 2008 9:43 am
Let's set the record straight... here are the differences between the following:
ConquerClub Rules,
the Original Risk Rules,
the IRTOC rules (International Risk Tournament of Champions),
and for fun we'll even add the Original French Rules when the game was known as The Conquest of the World...
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Original Risk rules... IROTC rules... Original French rules...
Bonus Cards for all have always been Escalating (4,6,8,10,12,15,20...)
And they ALL utilize the Classic map, Standard (no teams), Sequential, and 3-6 players 6p only for IROTC (typical)
In 1980 an optional 'Rule Varation for Risk Experts' was introduced to escalate by 1 (4,5,6,7...)
Some later versions introduced the concept of missions in addition to Flat Rate
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Fortification...
Original Risk rule is Adjacent Fort
IRTOC uses Chained Fort
Original French rule is Adjacent Fort
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The Initial Setup...
CC Rules are random selection, with 3 armies on each territory
Original French Rules deal the cards and you start with ONLY 1 army on each territory
IRTOC rules deal the cards to determine initial territories which each get 1 army, and then players sequentially place reinforcements 1 army at a time.
Original Risk Rules players take turns selecting unoccupied countries and then continue in sequence placing reinforcements 1 army at a time.
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And finally, the Elimination of Opponents...there have been several official versions of this rule over the years, including one version that required you to have 6 cards before you could cash-in mid-turn, if you had only 5 cards after eliminating an opponent, you could NOT cash... listed in green is the Original and most prevalant version of this rule
CC Rules - must have 5 or more cards to cash a set
Original Risk Rules - any set can be cashed mid-turn, even if you have only 3 cards
IROTC Rules - same as Original Rules, 3 cards
Original French Rules same as Original Rules, 3 cards (this still needs to be verified)
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So what have we learned here...
if you want to play RISK and can't get your friends around the table, the closest thing to it here at CC is to play Classic, 3-6 player, Standard, Sequential, Escalating, Adjacent.
I personally choose to play as close to original RISK rules as possible with 6 players
(because it's the hardest setting to win, especially against skilled opponents)
But play whatever settings you want, because the whole point here is to have fun...
