Concise description:
- After a successful attack, the conquering player can advance AT MOST three armies to the conquered territory!
- At the end of the turn, any given army can move exactly one adjacent territory
Specifics:
- Regular Risk makes you advance at least three armies given a successful attack (assuming you rolled 3 red dice). CC doesn't have that restriction of course. But this lets you advance at most three.
- Now, it is impossible to take a hoard of armies and sweep the board with them.
- At fortification, you have an unlimited number of fortification moves, but any given army can only move to an adjacent territory. Say you have 5 armies and Afghanistan and 5 in China, and you want to move them all to Siam. You can move the 4 free armies in Afghanistan to China, now having 9 in China. How many can now be sent to Siam? Only 4, because there were 4 free armies in China at the beginning of the fortification.
- I don't know if these need to be tied together or not. TEG uses both of these changes. But it would be possible to use one without the other.
This will improve the following aspects of the site:
- Just another interesting option