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aage wrote:Never trust CYOC or pancake.
jonesthecurl wrote:If you're after points rather than victories, it depends if it's Terminator.
Sentinel XIV wrote:jonesthecurl wrote:If you're after points rather than victories, it depends if it's Terminator.
You bring up a good point, jones. If I'm playing a terminator game, and I have the opportunity to take out a high-ranked opponent and receive, say, 40+ points, then I will take the chance of stretching myself thin. Odds are I will end the game with positive points.
millertime13 wrote:Sentinel XIV wrote:jonesthecurl wrote:If you're after points rather than victories, it depends if it's Terminator.
You bring up a good point, jones. If I'm playing a terminator game, and I have the opportunity to take out a high-ranked opponent and receive, say, 40+ points, then I will take the chance of stretching myself thin. Odds are I will end the game with positive points.
Thats usually a bad mistake, reaching out like that to elim a high rank will get you run off the board if there are quality players in the game (no one likes rank hunters) and depending on who is involved...expect some cussing and a trip to ignore land.
millertime13 wrote:its debatable, some perceive it as rank hunting...anytime you thin out, that says you did not provide for defensive measures. It makes you a target, and in escalator can be the trigger for the player that follows to clean the board.
terminator games require a good strategy to take the points off the board, without exposing yourself.
Iron Butterfly wrote:i assumed he was talking flatrate single.
Doubles=differnt dynamics and strategy.
Blitzaholic wrote:Iron Butterfly wrote:i assumed he was talking flatrate single.
Doubles=differnt dynamics and strategy.
exactly
Scott-Land wrote:I don't play a lot of flat rate for some of the reasons stated already in this thread, but it's all relative to your existing opponents. When you're speaking about return value for the armies you're using to make the kill, sure at times its not worth burning 25 armies for a chance at a mix set but you also have to factor in the strength of the remaining players. Are you still going to have the army lead, and/or does it give you a better position, do you gain another bonus. how many cards do your opponents hold? etc....
Point is, sometimes its worth the loss of armies for those reasons. You have to factor in several aspects and not just army count or return value.
Bruceswar wrote:Scott-Land wrote:I don't play a lot of flat rate for some of the reasons stated already in this thread, but it's all relative to your existing opponents. When you're speaking about return value for the armies you're using to make the kill, sure at times its not worth burning 25 armies for a chance at a mix set but you also have to factor in the strength of the remaining players. Are you still going to have the army lead, and/or does it give you a better position, do you gain another bonus. how many cards do your opponents hold? etc....
Point is, sometimes its worth the loss of armies for those reasons. You have to factor in several aspects and not just army count or return value.
I agree completely with this statement, but in general flat rate games with lower ranks tend to be a runaway. Someone is allowed to run away with the game.
Mr Changsha wrote:Bruceswar wrote:Scott-Land wrote:I don't play a lot of flat rate for some of the reasons stated already in this thread, but it's all relative to your existing opponents. When you're speaking about return value for the armies you're using to make the kill, sure at times its not worth burning 25 armies for a chance at a mix set but you also have to factor in the strength of the remaining players. Are you still going to have the army lead, and/or does it give you a better position, do you gain another bonus. how many cards do your opponents hold? etc....
Point is, sometimes its worth the loss of armies for those reasons. You have to factor in several aspects and not just army count or return value.
I agree completely with this statement, but in general flat rate games with lower ranks tend to be a runaway. Someone is allowed to run away with the game.
I have also noticed this in my admittedly short career so far on CC. Having played Risk a lot in real life I found the natural dynamic around the table would usually curtail the early front runner. Any half decent player would therefore learn to push late and hard. Yet on CC I have already played a few games where one player pushes almost suicidally early and those around him fail to attack, or even where one player does attack another breaks him...thus allowing the front runner breathing room while disuading other players to make the sacrifice. It just wouldn't happen in a 'real' game. So pushing hard early here may have some merit!
Flat rate strategy? I would always suggest playing them when they will actually give you some tangible benefit i.e increase your number of territories, protect your existing positions or yes even to kill another player. However, in general I wouldn't take a player out unless I was also going to increase my bonus for the next round - as in I had enough weight to not only kill him but also defend what I had taken from him afterwards.
Personally, I prefer to disable my opposition one at a time before finishing them off at the end. But then I almost always play 2.1, where the number of territories and army sizes means that 10 extra troops is if not pointless, still fairly unimportant.
Sentinel XIV wrote:jonesthecurl wrote:If you're after points rather than victories, it depends if it's Terminator.
You bring up a good point, jones. If I'm playing a terminator game, and I have the opportunity to take out a high-ranked opponent and receive, say, 40+ points, then I will take the chance of stretching myself thin. Odds are I will end the game with positive points.
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