Conquer Club

[Official] British Isles REVAMP [Quenched]

Care to peruse completed maps? Take a stroll through the Atlas.

Moderator: Cartographers

Forum rules
Please read the Community Guidelines before posting.

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby milwood on Thu Jul 31, 2008 10:36 pm

I am currently playing my first BritIsles game. I have to say that map is a piece of crap (e.g. like DOS next to WinXP) and not just because I'm losing. The new one looks excellent!
Colonel milwood
 
Posts: 5
Joined: Thu Jan 24, 2008 11:11 pm
Location: Austin, TX

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby lord voldemort on Thu Jul 31, 2008 10:54 pm

hurry up and quench this already
Image
User avatar
Lieutenant lord voldemort
 
Posts: 9596
Joined: Sat Oct 20, 2007 4:39 am
Location: Launceston, Australia

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby Hydrargentium on Fri Aug 01, 2008 7:43 am

I haven't (obviously) read all of the posts on this map, but am I the only one who really, really, really, really likes the old map -- really? The old map is clean, straightforward, with friendly colours, and for a non-Brit, accurate enough for my tastes. (Oh! So that's where the Isle of Wight is!) British Isles is one of my favourite maps, but I'm really turned off by the radical change to the look of the map, and suspect I will be playing it far less. Maybe I just find it too washed out (like that Feudal Wars map, which I still haven't played because every time I look at it, I feel I need to clean the algae off my screen). Whatever the case, please consider this a no vote.

Note that this doesn't mean that I don't think the map maker hasn't done an amazing job. The map is very pretty, and I actually really like the inset map that shows the position in the larger world. I also like how some of the bodies of water are named.

But I don't want to play the new map. The original is one of the first maps I played, because it stood out and looked friendly. This one, while very nice to look at, doesn't make me want to play it.

Sorry -- it's clear this revamp took a lot of work and care. But, no thank you.

Hg
User avatar
Lieutenant Hydrargentium
 
Posts: 26
Joined: Sat Apr 07, 2007 11:51 am
Location: Out there, thataway...

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby DogSoldier7 on Fri Aug 01, 2008 10:56 pm

Man, this map is gorgeous!!!
Loves it!
Sergeant 1st Class DogSoldier7
 
Posts: 4
Joined: Mon Apr 28, 2008 4:24 pm

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby Kross the Roman on Sun Aug 03, 2008 8:54 am

I like the old one better
Cadet Kross the Roman
 
Posts: 2
Joined: Wed Jul 02, 2008 5:26 pm
Location: Rome, Italy

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby tenio on Sun Aug 03, 2008 11:38 am

in both big and small...move westmoreland (the actual name) to the right a touch
User avatar
Cadet tenio
 
Posts: 174
Joined: Thu Apr 19, 2007 7:23 pm
Location: The Moon

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby qeee1 on Mon Aug 04, 2008 9:03 am

The new one looks nicer, but in terms of gameplay it's easier to see what you're doing on the old one.

I like the old one.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
User avatar
Colonel qeee1
 
Posts: 2904
Joined: Sun Feb 05, 2006 12:43 pm
Location: Ireland

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby The Chosen on Tue Aug 05, 2008 1:17 pm

Gimil you're a genius.

British Isles is one of my favourite maps, but when I started playing it I was confused at some of the impassible borders and annoyed at some of the odd county names. You have done an excellent revamp and I am already looking forward to playing it.

If I were to be finicky, I would like to see the colours just a little bit less washed out and "Avon" changed to "Bristol", which is now a county and a city. Avon was replaced in the 1990's.

But this is still a great update. Keep up the good work! :ugeek: =D>
User avatar
Major The Chosen
 
Posts: 328
Joined: Thu Apr 19, 2007 10:21 am
Location: Halfway up the stairs. (2287 = 447th)

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby Bones2484 on Tue Aug 05, 2008 1:22 pm

I know this is a silly comment, and I'd like to preface it by saying I don't know about Hadrian's wall... but wouldn't it make more sense if it was flipped? If the wall was built to protect from attack from the North, shouldn't the support pillars be on the South side?

Again, nothing important. I'm just anal. And I assume the mapmakers are as well.
User avatar
Major Bones2484
 
Posts: 2307
Joined: Mon Sep 17, 2007 11:24 am
Location: Los Angeles, CA (G1)

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby DeathsHead on Thu Aug 07, 2008 5:37 am

I prefer the old oNE. I know we cannot have al the counties but putitng Midlands over North-West is just wrong:D
I like the historical counties.
User avatar
Colonel DeathsHead
 
Posts: 7
Joined: Fri Jun 20, 2008 2:54 am
Location: Warrington

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby gimil on Thu Aug 07, 2008 10:13 am

DeathsHead wrote:I prefer the old oNE. I know we cannot have al the counties but putitng Midlands over North-West is just wrong:D
I like the historical counties.


I think the old ones are more "made-up" than historical!

Ive redid the graphics. The same style just tidier and better organised. Expect it to appear later.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby Hydrargentium on Thu Aug 07, 2008 9:21 pm

Bones2484 wrote:I know this is a silly comment, and I'd like to preface it by saying I don't know about Hadrian's wall... but wouldn't it make more sense if it was flipped? If the wall was built to protect from attack from the North, shouldn't the support pillars be on the South side?

Again, nothing important. I'm just anal. And I assume the mapmakers are as well.



Actually, I think they're in the middle of the wall (integral, as opposed to one side or the other). The perspective, though, without significant shading for the middle edges, makes it look otherwise. If you look at the left-hand pillar (or is it really a tower?), you can see that the line of the wall bisects it.

Hg
User avatar
Lieutenant Hydrargentium
 
Posts: 26
Joined: Sat Apr 07, 2007 11:51 am
Location: Out there, thataway...

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby gimil on Wed Aug 20, 2008 5:18 pm

Top to bottom clean up, lets see if we can get this one finished guys!
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby MrBenn on Wed Aug 20, 2008 5:21 pm

Can you post your latest image here, and change your 1st draft images in the 1st post to [url]s?
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: [Official] British Isles P45[I, GP, Gr, X] [Final Forge]

Postby gimil on Wed Aug 20, 2008 5:22 pm

MrBenn wrote:Can you post your latest image here, and change your 1st draft images in the 1st post to [url]s?


:oops: I thought I did post it.

Image
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby MrBenn on Wed Aug 20, 2008 5:27 pm

The wall looks heaps better than any of the earlier versions I remember; although the pillars are playing tricks with my eyes, giving it a sort of 'optical illusion' effect...

Some of your mountains are crossing the River Severn and appearing in Avon... A little bit of a tidy-up should fix that though ;-)
Image
PB: 2661 | He's blue... If he were green he would die | No mod would be stupid enough to do that
User avatar
Lieutenant MrBenn
 
Posts: 6880
Joined: Wed Nov 21, 2007 9:32 am
Location: Off Duty

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby gimil on Wed Aug 20, 2008 5:29 pm

MrBenn wrote:The wall looks heaps better than any of the earlier versions I remember; although the pillars are playing tricks with my eyes, giving it a sort of 'optical illusion' effect...

Some of your mountains are crossing the River Severn and appearing in Avon... A little bit of a tidy-up should fix that though ;-)


Its the perspective, the old BI map worked with a wall because the map was made at an angle while mines is a straight forward top down veiw!
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby RjBeals on Wed Aug 20, 2008 5:45 pm

Gim - why is this map so soft / desaturated. It's like a ghost map or something?
Image
User avatar
Private RjBeals
 
Posts: 2506
Joined: Mon Nov 20, 2006 5:17 pm
Location: South Carolina, USA

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby WidowMakers on Wed Aug 20, 2008 6:04 pm

MrBenn wrote:The wall looks heaps better than any of the earlier versions I remember;
I completely disagree. I think the new wall look sway too big and thick and out of place.
Image
Major WidowMakers
 
Posts: 2774
Joined: Mon Nov 20, 2006 9:25 am
Location: Detroit, MI

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby KoE_Sirius on Wed Aug 20, 2008 6:11 pm

DORSET is where Somerset(It spreads from just outside Bristol to Minehead and is much larger then Dorset ) should be .Please note the spelling of Dorset . :)
Highest Rank 4th.
User avatar
Major KoE_Sirius
 
Posts: 1646
Joined: Mon Feb 27, 2006 7:08 pm
Location: Somerset

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby pepperonibread on Wed Aug 20, 2008 6:17 pm

Ghost map. Heh heh.
But I think RJ might be right gim.
Take a look at this more contrasted version. It seems like something to this effect could do the map a lot of good:
http://i174.photobucket.com/albums/w108 ... hIsles.jpg
Image
User avatar
Corporal pepperonibread
 
Posts: 954
Joined: Sun Jan 28, 2007 4:33 pm
Location: The Former Confederacy

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby InkL0sed on Thu Aug 21, 2008 2:31 pm

One thing that's always confused me about Hadrian's Wall is the attack routes. The borders don't make it clear which territory can attack which, if you see what I mean. It's almost like a four-way border...
User avatar
Lieutenant InkL0sed
 
Posts: 2370
Joined: Sat Jun 23, 2007 4:06 pm
Location: underwater

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby edbeard on Thu Aug 21, 2008 5:20 pm

I'd like to see the one-way arrows go over the wall to clear up any confusion.

that might be really ugly though. And, I'm not a fan of this wall as is.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby gimil on Thu Aug 21, 2008 6:32 pm

edbeard wrote:I'd like to see the one-way arrows go over the wall to clear up any confusion.

that might be really ugly though. And, I'm not a fan of this wall as is.


You know, you and your call critique really d make my life difficult ;)

I may have to ditch the 3D wall for a birds eye view replacement.
What do you know about map making, bitch?

natty_dread wrote:I was wrong


Top Score:2403
User avatar
Corporal 1st Class gimil
 
Posts: 8599
Joined: Sat Mar 03, 2007 12:42 pm
Location: United Kingdom (Scotland)

Re: [Official] British Isles P48 [I, GP, Gr, X] [Final Forge]

Postby edbeard on Thu Aug 21, 2008 6:43 pm

sorry man. the wall just feels off.


I do also like the version pep posted. I'm not sure if that's an old version or something pep did but I think it's a good idea.
User avatar
Lieutenant edbeard
 
Posts: 2501
Joined: Thu Mar 29, 2007 12:41 am

PreviousNext

Return to The Atlas

Who is online

Users browsing this forum: No registered users