Moderator: Cartographers
edbeard wrote:I don't think you need to say that the blackwidow has normal borders.
edbeard wrote:to me, a web space could be interpreted as either a territory in the web or a whole continent in the web...
I don't think you need to say that the blackwidow has normal borders.
I think I suggested earlier that the coffin impassable also serves to block Wolverine from Jack O Lantern Manor (still spelled Latern) because it'd drop the number of borders on Animal Farm from 5 to 4 which I think makes another more holdable continent.
Bonus suggestions:
T'Stone Terrace: 3 (it only has 2 borders from 3 territories and 2 continents)
Animal Farm: 5 without my change. 4 with my change (6 territories borders 2 continents and the blackwidow)
Death's Door: 6 (all 6 territories are borders might even be worth 7)
Witches' Way: 4
Dragon's Head: 3 (4 territories with 3 as borders against 2 continents)
Wizard Ward: 5
Spider: +1 autodeploy. +1 for every 3 territories you hold under the web
yeti_c wrote:edbeard wrote:
Noted.![]()
I don't think you need to say that the blackwidow has normal borders.
Agree with this.
C.
cairnswk wrote:foregone wrote:Like the idea of the skulls but they seem to not be a part of the map right now. On the topic of bonuses, Animal Farm should probably drop a bit, seems much easier to hold than its neighbours.
How do you mean drop a bit...the bonus?
Skull i will work on.
edbeard wrote:I did take into account all the attacks. The only one I discounted a little was witches' way and the witch (in terms of being attacked not where it can attack). Some might argue all that makes it a +5 continent but I'm not so sure.
You've switched the symbols on Bat Wings and Blackcat Mews which makes Animal Farm worth even less (the +6 was a mistake maybe?)
It's now 6 territories with 3 borders and can be attacked from 5 territories. 3 coming from Death's Door. I'd say +4 makes more sense now than ever.
spelling mistakes:
1. Latern should be Lantern
2. larger sider-web should be spider-web
my only concerns are the bonuses and I wish someone else would comment on them so I know that I'm not crazy.
Graphics stamp anyone?
good job, c.
Natewolfman wrote:this looks awesome
small graphical note: I think it would look better if the wizard hats wernt all shaped the same... as in, the tops maybe folded diferently or pointing different ways, as it is its obvious copy paste over and over. a VERY minor thing lol, cant wait to play this on Halloween
foregone wrote:...
Yea, meant that I think you should make it less. Currently Animal Farm gets the same as Death's Door while the latter has 6 territories, all which border other continents. Animal Farm only borders on 3 territories. It seems uneven for their bonuses to be the same.
Night Strike wrote:Sorry cairns for being slow getting back to you.
Since Sheelbe Buggery has the arrow pointing to it, it needs to move to the right a bit because the white text is hard to read in the white castle color.
Androidz wrote:Also for me the graphics is neat unless the sig:O Gonna fix it soon cairnswk?
edbeard wrote:Animal Farm should have a bonus of 4, not 6, right?
6 terr, 3 borders, 2 continents border it (and the spider), 5 terr can attack it.
You could arguably switch the Bat Wings and Blackcat Mews symbols (making Animal Farm have 4 borders) and still give it a +4. Something to think about/discuss. If people were to discuss gameplay...
Giving the map a graphics stamp might get the gameplay discussion going.
To me, this map is at a place where it's never been before. The Graphics are done for one. The riddles/legend makes sense / is not confusing for the first time. Just the bonuses need to be hammered out. Let's get some of those high-rankers in here to discuss the gameplay.
cairnswk wrote:Night Strike wrote:Sorry cairns for being slow getting back to you.
Since Sheelbe Buggery has the arrow pointing to it, it needs to move to the right a bit because the white text is hard to read in the white castle color.
Done!Androidz wrote:Also for me the graphics is neat unless the sig:O Gonna fix it soon cairnswk?
Done!edbeard wrote:Animal Farm should have a bonus of 4, not 6, right?
6 terr, 3 borders, 2 continents border it (and the spider), 5 terr can attack it.
You could arguably switch the Bat Wings and Blackcat Mews symbols (making Animal Farm have 4 borders) and still give it a +4. Something to think about/discuss. If people were to discuss gameplay...
Giving the map a graphics stamp might get the gameplay discussion going.
To me, this map is at a place where it's never been before. The Graphics are done for one. The riddles/legend makes sense / is not confusing for the first time. Just the bonuses need to be hammered out. Let's get some of those high-rankers in here to discuss the gameplay.
Done and thanks edbeard, realise it's your opinion, but that's a nice comment about the graphics, appreciate it.
VErsion 17
Changes:
1. Added "a Salem Cross" to the riddle text
2. enhanced the continent text on the sign
3. added glow to the sign light
4. tiny alteration to the stars
5. tidied the borders in a couple of places
6. removed the shadow from the salem crosses on the map so that they now look more part of the map
7. tinge of dark foreshore wash to wiccan beach
I'd still like to tidy the graves up and give them better perspective.![]()
edbeard wrote:I have to backtrack a bit...
Is it possible to get a little red/pink in the moon area to make it more clear that Wicked the Witch is part of Witches' Way? Maybe it'd make it more spoooooky
edbeard wrote:I think that works. Does having it slightly more pink/red look goofy? I guess I'm never satisfied
Users browsing this forum: No registered users