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What should a new member know before they start playing?

Postby Dilbert on Sat Sep 20, 2008 3:17 pm

Greetings,

Is there anything a new member to this site should know? I have read both the instructions and the rules, however I am fairly sure that there is more that I should know starting out than how to play the game. I am talking about things such as etiquette.

Sincerely,
Dilbert
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Re: What should a new member know before they start playing?

Postby Dilbert on Sat Sep 20, 2008 3:34 pm

I have one more question. After going through the games waiting tab for quite a while, I randomly picked a game to play. Since then 4 people have dropped out. Am I supposed to join a different type of game?
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Re: What should a new member know before they start playing?

Postby The Neon Peon on Sat Sep 20, 2008 3:38 pm

Probably because 99% of the people that are new to the site quit within an hour after they joined, making the rest of us waste a lot of time while waiting for them to miss enough turns so they are kicked out of a game.

And I do not appreciate having two high ranked players drop out of my game, soon to be a third, since no colonel will stay in a game with corporals and below.
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Re: What should a new member know before they start playing?

Postby Dilbert on Sat Sep 20, 2008 3:48 pm

I apologize for that. I have dropped the game and am not planning to join any more until some more people answer this.

That was one good example of what I am asking about in the first statement in this topic.
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Re: What should a new member know before they start playing?

Postby BaldAdonis on Sat Sep 20, 2008 4:48 pm

Join whichever games you want, as long as you intend to play them. Be wary of games that are full of new recruits though: some players will set up games and block any established players from joining, just because they know some new recruits will quit, and the others will be frustrated with the wait.

You should know that there are a lot of add-ons in viewforum.php?f=59 that you will find useful: BOB will count your territories and armies (and a lot of other things); Clickable Maps will let you play without having to use dropdowns; the dice analyzer will keep a record of every roll you throw (in case you suspect CC rigs the dice.... they don't).

Play it like you would play Risk (ie. take your turns, don't give up, and try to win... there's no glory for second place).
Don't take things too seriously, and have fun.
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Re: What should a new member know before they start playing?

Postby barterer2002 on Sat Sep 20, 2008 6:42 pm

You can get rid of the ? next to your name quickly by joining and finishing a quick 4 1v1 games so people will know you're actually here to play rather than a hit and run which ruins things for people.
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Re: What should a new member know before they start playing?

Postby killmanic on Sat Sep 20, 2008 6:44 pm

barterer2002 wrote:You can get rid of the ? next to your name quickly by joining and finishing a quick 4 1v1 games so people will know you're actually here to play rather than a hit and run which ruins things for people.

i thought the # was 5 not 4 and also DONT JOIN WATERLOO GAMES until you have played alot more
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Re: What should a new member know before they start playing?

Postby barterer2002 on Sat Sep 20, 2008 6:49 pm

Yeah, I would stay with Classic style maps that true. It might be 5 and not 4.

I'd go with these maps to start-they're relatively simple classic style-no gimicks

Classic, Africa, Doodle Earth, Indochina, Ireland, Netherlands, Australia, Portugal, Ancient Greece, BeNeLux, Mongol Empire, Asia, Alexander's Empire, Germany, British Isles, Canada, Hong Kong, Middle East, USA, Caribbean, Discworld, France, South America, Brazil, Europe, Arctic, Iberia, Cairns Coral Coast, North America, Battle for Australia, World 2.1

Those are all relatively simple classic style game play without gimmicks like Bombardment, one way passages etc
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Re: What should a new member know before they start playing?

Postby killmanic on Sat Sep 20, 2008 6:49 pm

british isles has a 1 way attack
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Re: What should a new member know before they start playing?

Postby Dilbert on Sat Sep 20, 2008 10:08 pm

Thanks for the replies guys. I rejoined the Iberia game last so I could prove myself to be punctual. Seems not too complicated yet, although no one has taken a turn so far.
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Re: What should a new member know before they start playing?

Postby gdeangel on Sun Sep 21, 2008 10:03 am

Dilbert wrote:Thanks for the replies guys. I rejoined the Iberia game last so I could prove myself to be punctual. Seems not too complicated yet, although no one has taken a turn so far.


Expect these type of 8 player standard games to take a long time.

If you want to see some action now, try going onto live chat (callouts chat room) to see if anyone is setting up a real time game.

Good luck.
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Re: What should a new member know before they start playing?

Postby Dilbert on Sun Sep 21, 2008 10:09 am

gdeangel wrote:
Dilbert wrote:Thanks for the replies guys. I rejoined the Iberia game last so I could prove myself to be punctual. Seems not too complicated yet, although no one has taken a turn so far.

Expect these type of 8 player standard games to take a long time.

I have realized that since the game has started, but I am old and do not like too much action.

gdeangel wrote:If you want to see some action now, try going onto live chat (callouts chat room) to see if anyone is setting up a real time game.

Good luck.

Where is that located?

(Please forgive me for the many different edits I made to your post, I am trying out different features of this site right now.)
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Re: What should a new member know before they start playing?

Postby t-o-m on Sun Sep 21, 2008 10:50 am

A good thread to see would be this one, it will show you which maps are difficult or not, and which are easier.
For now, i would advise you to play standard gameplay maps, and maps which are easy.
Stick to sequential for now i would think, freestyle has a lot of abuse.
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Re: What should a new member know before they start playing?

Postby Dilbert on Sun Sep 21, 2008 12:07 pm

barterer2002 wrote:You can get rid of the ? next to your name quickly by joining and finishing a quick 4 1v1 games so people will know you're actually here to play rather than a hit and run which ruins things for people.

I did join several 2 player games, however I lost both very quickly and found no reason to join any more. It might only be my perception, however I found that in both of the games, luck played the largest role. So I have decided to stick with games that have a few more players.
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Re: What should a new member know before they start playing?

Postby SuicidalSnowman on Wed Sep 24, 2008 9:57 am

Some etiquette things I picked up quick:

If you want an alliance, MAKE SURE you post it in GAME CHAT.

Don't complain about poor dice or some idiot suiciding you out of the game. It is going to happen.

As much Risk as you might have played with your friends or family, you haven't played as much as everyone here. Expect to lose at first. You may be smart, and have an idea about strategy, but people here are GOOD. I went in and talked like I knew a lot and was quickly shown that I didn't.

Get involved with the community. Sign up for Tournys. People are welcoming here.

Purchase Premium. Its worth it.

Don't deadbeat, and by this I mean don't miss any turns. You will understand why the more you play.
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Re: What should a new member know before they start playing?

Postby hecter on Wed Sep 24, 2008 2:24 pm

Alliances HAVE to be posted in Game Chat... It's against the rules if you don't.
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Re: What should a new member know before they start playing?

Postby redhawk92 on Wed Sep 24, 2008 3:31 pm

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Re: What should a new member know before they start playing?

Postby Scott-Land on Wed Sep 24, 2008 3:37 pm

Don't start 1 vs 1 games, only join them until you're familiarized with the site.
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