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Bounty & Tags: (Now added Teams) New Gameplay Suggestions.

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Re: Bounty & Tags: (Now added Teams) New Gameplay Suggestions.

Postby OliverFA on Sun Sep 21, 2008 5:11 pm

Hey Androiz!

That's an interesting idea. ;-) Let's see if I can make some constructive feedback.

You have what happen to be two very different gameplays here: The bomb and the bounty. Even if they seem two faces of the same coin, they look very different to me. In the "bomb" part there is no motivation to attack and conquer, and this goes somewhat against the main purpose of this game. The "bounty", however, looks quite interesting.

Why don't you concentrate in articulating a good proposal for the bounty option? This is the "hold the flag" type of game, with an added twist because you don't know where is the bounty. This encourages people to attack, to avoid the other player winning just in case he has the bounty. Once you know where is your bounty, you can protect that territory. But also you have to be careful, because if you leave the rest of your empire unprotected, won't have enough armies to protect the bounty.

So my suggestion is: Instead of having two suggestion in one, concentrate with the bounty. This could work.
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Re: Bounty & Tags: (Now added Teams) New Gameplay Suggestions.

Postby Androidz on Sun Sep 21, 2008 5:32 pm

OliverFA wrote:Hey Androiz!

That's an interesting idea. ;-) Let's see if I can make some constructive feedback.

You have what happen to be two very different gameplays here: The bomb and the bounty. Even if they seem two faces of the same coin, they look very different to me. In the "bomb" part there is no motivation to attack and conquer, and this goes somewhat against the main purpose of this game. The "bounty", however, looks quite interesting.

Why don't you concentrate in articulating a good proposal for the bounty option? This is the "hold the flag" type of game, with an added twist because you don't know where is the bounty. This encourages people to attack, to avoid the other player winning just in case he has the bounty. Once you know where is your bounty, you can protect that territory. But also you have to be careful, because if you leave the rest of your empire unprotected, won't have enough armies to protect the bounty.

So my suggestion is: Instead of having two suggestion in one, concentrate with the bounty. This could work.


About the tags/bomb. Which i like most and have worked most with. I don't think it disscourages attack as if you get the bomb you need to attack. But without bonuses and such you wont be able to so in the same time you need to focus getting dareing continent grabs and such. And sometimes is nice to play something diffrent to the ordenary boardgame.

Or have i missunderstood what you said:P?



So about the bounty:P Yes thats what im going for in this gameplay ill work a bit more with it indeed thx for your comment, i really needed it:P
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