premio53 wrote:3. For a top 20 player to make any points playing public singles games, they would have to win nearly like 17 of 20 to break even. With all the combined factors that just does not happen.
I don't know what formula was used for this statement but could someone break down the percentages for 3 through 8 opponents? What is the highest someone has reached by playing strictly public games?
What I suggested was not a straight public game by any means. I simply said that by the time someone reaches a certain rank, this argument does not apply. Yes, if a brigand starts a 1 v 1 game any cook can join and, through pure, dumb luck win ... causing the brigand much harm and the cook a lot of points for no real skill. (note, I used to think otherwise, but have change my view on this). I even think the "defending champion" should be able to set the game conditions. AND I definitely think there should be a limit to the number of challenges, though "one challenge"
should perhaps involve more than one game so that luck is minimized. I mean, yes, you should be able to play who you like, for the most part. BUT if you are going to brag about being on top, about being the best ... then you should be obliged to
occasionally (and ONLY
occasionally prove it)
comic boy wrote:So here we have somebody on 1300 points speculating on the motivations of those with 2,3 or even 4 times that figure. Somebody who has in the past said that her priority is not points but playing the gametypes/opponents she desires, yet feels it reasonable to advise others that they ought not to have that same right but should be obliged to play lower ranks
on occasion !!! How about this idea, you play the games that you enjoy and leave the rest of us play the games we enjoy, novel I know but I think workable

Rank is not that important to me, true,
fairness is. When there is unfairness anywhere, it affects us all. Bragging about being on top and then refusing to play LEGITIMATE competetors ... smacks of unfairness. You don't have to be a top player to see that.
I said right up front that it is perfectly reasonable for you to want to play "like" players. In fact, I have the opposite problem, perhaps. I would like to play a few team games without facing 3 majors who have all played together for 200 games. To be outskilled so much just does not make a good learning environment.
Regardless, this just is not going to happen, so, I can have my opinion, you can disagree ... and nothing will change. No biggie.
By-the-way, I HAVE changed my mind on this a lot because I keep reading what people are saying. Initially, I thought any limitation on playing was unfair because the system is "self-correcting", that is, if you play lower ranked players you will win the majority of the time and that if a lower ranked player wins, they deserve more points, that it balances in the end. I still think that is roughly true in the LONG haul, for most players, but perhaps not once you get to be a brigand or so. Also, this is more true in 1 v 1 and escalating than in other game types.
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P.S. I think the REAL solution is to have multiple conquerer-like awards, so that you can specialize in your game type and get your own award. Having one award for all game types would plain not work ... it would just be too many. But, perhaps a freestyle conquerer, a team conquerer, a speed conquerer and a sequential singles conquerer... in addition to the "regular" overall conquerer. That way only those who play that game type would be competing for that particular title. BUT, you would still have the regular system for those who like it the way it is now.
I like the medals, because I know if I play enough, I will eventually get them. (and I believe encouraging more play is a goal of CC). BUT, I understand it is not the same as a championship crown, even if some might call a "specialty" crown a kind of "second place". (I am not sure that is true.. I think it is just rewarding a different skill set) Why not have all. (note -- there is a
similar suggestion in the Medals thread for badges or shields)