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Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
Trips and Quads with no cards, chained
8p classic speed freestyle, although you might need a good connection here.. and not to be afraid of harsh words.
I think the most luck based game of all would be 2p, Seq, Doodle Earth or other really small map, Flat Rate, Unlimited...
Cundy wrote:Just got premium 2 days ago and i have lost/going to lose 90% of my games, most due to getting horrible dice in my 1st couple of turns.
My question is what player no./map/type/cards etc etc... is the least dependent on dice rolls? i want to escape the luck based part of this game.
Cundy wrote:Just got premium 2 days ago and i have lost/going to lose 90% of my games, most due to getting horrible dice in my 1st couple of turns.
My question is what player no./map/type/cards etc etc... is the least dependent on dice rolls? i want to escape the luck based part of this game.
THE ARMY wrote:Escalating games, with unlimited fortifications, are probably the least dice dependent games out there.
Cundy wrote:My question is what, ...(game) is the least dependent on dice rolls? i want to escape the luck based part of this game.
owenshooter wrote:Cundy wrote:My question is what, ...(game) is the least dependent on dice rolls? i want to escape the luck based part of this game.
scrabble.-0
oVo wrote:THE ARMY wrote:Escalating games, with unlimited fortifications, are probably the least dice dependent games out there.
How so THE ARMY? I'd like to hear the logic behind that revelation.
owenshooter points out the obvious problem... 1v1s tend to go to the player with the first move. Add the drop, dice rolls, cards and you've got a lot of luck involved. Often it is a player's patience that is the biggest factor... going for too much too fast and remaining too weak to hold your ground (too)
and not just the dice.
Cundy wrote:Ok i think ill finish the last 2 1v1s ive got left then try some 4-8 player games on large maps.
Just one question. Say its a 1v1 game and the other person has just gotten a area. I figure i have to break the bonus, Ive only got a few to do so with (around 4-8 on a small map). So i attack and i get a few double loses, in turn he hold the bonus and just runs through me next turn and gg. Im so sure this is what i have/should do but after losing so many game this way im starting to think its not.
What should i do in this situation?
General Mojo wrote:If you have lost 90% of recent games to bad luck, I would advise keep playing those games because the law of averages dictates you are about to go on a mighty big hot streak...
TFoote wrote:General Mojo wrote:If you have lost 90% of recent games to bad luck, I would advise keep playing those games because the law of averages dictates you are about to go on a mighty big hot streak...
This is pretty silly advice.
PLAYER57832 wrote:oVo wrote:THE ARMY wrote:Escalating games, with unlimited fortifications, are probably the least dice dependent games out there.
How so THE ARMY? I'd like to hear the logic behind that revelation.
owenshooter points out the obvious problem... 1v1s tend to go to the player with the first move. Add the drop, dice rolls, cards and you've got a lot of luck involved. Often it is a player's patience that is the biggest factor... going for too much too fast and remaining too weak to hold your ground (too)
and not just the dice.
I said the same thing. Least DICE dependent, not least luck dependent. You can have terrible rolls, but if you cash your cards right, can win ... especially in a big multiple player game when you can "harvest" everyone else's cards.Cundy wrote:Ok i think ill finish the last 2 1v1s ive got left then try some 4-8 player games on large maps.
Just one question. Say its a 1v1 game and the other person has just gotten a area. I figure i have to break the bonus, Ive only got a few to do so with (around 4-8 on a small map). So i attack and i get a few double loses, in turn he hold the bonus and just runs through me next turn and gg. Im so sure this is what i have/should do but after losing so many game this way im starting to think its not.
What should i do in this situation?
The key is not to get into that situation. I like 1 v 1 because they move "fast". In general, you have to be aggressive because any increase in armies, etc makes a big difference. BUT, you have to balance that with not defeating yourself too much. (speaking as someone who plays a LOT of 1 v 1. I am not the best player by a long shot, but I more or less hold my own.)
Basically, I would say that if you want a fast game, want to learn the basics of a map without investing quite as much time as in a larger game, try 1 v 1. Realize that multiple player strategy and 1 v 1 strategy differ. Still, on trickier maps, it is nice to have the routes and bonuses down pat before you take on a huge game. If you worry a lot about losing ... probably avoid 1 V 1.
Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
t-o-m wrote:Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
However seeing as DiM and yeti_c (the makers of the map) also did a test for auto-attacking, they found streaks in the dice so auto-attack especially with big numbers have streaks...so are more unbalanced arent they?
So did it do the opposite?
I dont know but it's a fun map.
t-o-m wrote:Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
However seeing as DiM and yeti_c (the makers of the map) also did a test for auto-attacking, they found streaks in the dice so auto-attack especially with big numbers have streaks...so are more unbalanced arent they?
So did it do the opposite?
I dont know but it's a fun map.
Twill wrote:t-o-m wrote:Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
However seeing as DiM and yeti_c (the makers of the map) also did a test for auto-attacking, they found streaks in the dice so auto-attack especially with big numbers have streaks...so are more unbalanced arent they?
So did it do the opposite?
I dont know but it's a fun map.
Yeah...go re-read that thread, they found that the dice didn't streak...or at least yeti did, dunno about DIM.
And just gonna move this into Q&A so other people can find it in the future
Twill
RADAGA wrote:Twill wrote:t-o-m wrote:Phlaim wrote:CC Mogul was designed to eliminate dice factor. Because of the high amount of armies you get it's basicly only based on strategy.
However seeing as DiM and yeti_c (the makers of the map) also did a test for auto-attacking, they found streaks in the dice so auto-attack especially with big numbers have streaks...so are more unbalanced arent they?
So did it do the opposite?
I dont know but it's a fun map.
Yeah...go re-read that thread, they found that the dice didn't streak...or at least yeti did, dunno about DIM.
And just gonna move this into Q&A so other people can find it in the future
Twill
No one will ever oficially admit a flaw in the dice. That would mean a potential huge loss of money, once every paying member can demand all they have payd back, based they were announcing and selling something they didnt got.
So, dice are pefect, 100% random, there were never a single glitch that caused a single die to go wrong here.
And there will never be.
Mathemethics and statistics, as a science, are the flawed ones. After all, they fail to explain the universe, while CC players and staff can explain everything that happens in their domains.
I've looked at the mathematical statistics for random.org, seems pretty random 99% of the time...
RADAGA wrote:I've looked at the mathematical statistics for random.org, seems pretty random 99% of the time...
SO you have checked the data that they collected, stored, handled, tested, double-checked with themsleves as witnesses and validators, and concluded that their data is good.
I have a cottage in the moon to sell to you. I have the deed here, I certified it, and I checked with myself it´s authenticity. I cannot show you the original document, but I can show you an image I scanned, and made more "readable" in photoshop if you wish proof.
just handle me 1.000.000 USD and it is yours.
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