Sorry for appearing suspicious.
Time zones are confusing. For those of us who've had to struggle with them (multi-continent conference calls are the usual problem) they become less confusing because there is usually only one way to deal with them. People in the US have to get up before dawn, people in Europe sit in the office as usual and the Asians stay up late.
In the game context, where ever you happen to be (there is no such thing as furthest east or west - they are relative terms), the guy sat to the west of you has been awake for less time. It is sequence that matters. Europe-USA-China is the same sequence as China-Europe-USA. The latter fits more neatly with the British GMT based conception of East to West.
I realise that this is work to implement. You would have to re-order the player list in the GUI at the start of the game to stop it being confusing. There is certainly a benefit though: Right now I'm waiting for a couple of Europeans to have their turn (perhaps before they go to bed at 4.00 AM my time) and the guy who is following me is in bed in the USA by the time I've taken my turn at lunch tomorrow (midnight for him/her).
Obviously I'm not the person who can decide if the work is worth the payback. Perhaps one of the probability gurus in the community could quantify the benefit. I'll keep playing anyhow.
Great site - keep up the good work.
Escalus
KL - Malaysia