Moderator: Community Team
Pedronicus wrote:I'm talking maps here.
I know that the general consensus has always been 'if you don't like a certain map - then don't play it'
But It's been mentioned before that the increasing number of maps is diluting the amount of time it takes to fill a game.
I believe in capitalism and evolution. The fittest survive. The strongest go on to create bigger and better things.
If a map isn't being played much, then pull it from the list.
How many maps would you like to see as the cut off point?
Fruitcake wrote:Not sure a fixed number would be so good. Perhaps the map page could be split into a couple of bands showing popular maps and specialist maps with a caveat. This would also, perhaps, deter new arrivees from hitting strange maps set up by farmers.
jay_a2j wrote:hey if any1 would like me to make them a signature or like an avator just let me no, my sig below i did, and i also did "panther 88" so i can do something like that for u if ud like...
MrBenn wrote:The number of maps is immaterial - it's the poor organisation of them that lets the site down...
e_i_pi wrote:I agree with MrBenn. The number of maps can look daunting, but with proper organisation, I don't see why there should be a limit at all. It's just a big pile of maps at the moment, if it were structured into well laid out groups, then the more the merrier
owenshooter wrote:well, that is just kind of interesting and funny, considering mr. benn just got a larger, clunkier version of the amazingly perfect EUROPE map into beta. i think if CC were a bit more strict on map ideas and what can and can't become a map, it would be better served. couple that with the suggestions of better organization, and you are onto something...-0
MrBenn wrote:owenshooter wrote:well, that is just kind of interesting and funny, considering mr. benn just got a larger, clunkier version of the amazingly perfect EUROPE map into beta. i think if CC were a bit more strict on map ideas and what can and can't become a map, it would be better served. couple that with the suggestions of better organization, and you are onto something...-0
You're more than welcome to post any feedback about the geographically accurate Europe map in the thread in the foundry... The map is still in Beta, so there is still room for a tweak or two if necessary.
The map organisation debate has been going on for a while now, but I still see that as one of the key things that would improve the site.
As for maps making it through the foundry, it takes a lot of effort to get a map into play. The mapmaking process works in stages, and the quality of each map in each stage generally gets better and better. The whole process is entirely community-driven - if you want to make a change, BE the change
jay_a2j wrote:hey if any1 would like me to make them a signature or like an avator just let me no, my sig below i did, and i also did "panther 88" so i can do something like that for u if ud like...
MrBenn wrote: if you want to make a change, BE the change
pimpdave wrote:Fruitcake wrote:Not sure a fixed number would be so good. Perhaps the map page could be split into a couple of bands showing popular maps and specialist maps with a caveat. This would also, perhaps, deter new arrivees from hitting strange maps set up by farmers.
This is actually something I've thought about before. Perhaps a categorization of maps. Separated into classic gameplay, maps with bombardment functions or single territory bonues, like Italy, and then the conquest maps.
If the Betas are already separated, it shouldn't be detrimental to the site to categorize more. Also, a "Hot Maps" section could be interesting as well.
Return to Conquer Club Discussion
Users browsing this forum: No registered users