Conquer Club

Attacker's advantage

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

Attacker's advantage

Postby The Neon Peon on Wed Nov 05, 2008 6:17 pm

How many troops do you generally need to see the effects of attacker's advantage? What is the exact percent?
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: Attacker's advantage

Postby Bones2484 on Wed Nov 05, 2008 6:20 pm

The Neon Peon wrote:How many troops do you generally need to see the effects of attacker's advantage? What is the exact percent?


4.
User avatar
Major Bones2484
 
Posts: 2307
Joined: Mon Sep 17, 2007 11:24 am
Location: Los Angeles, CA (G1)

Re: Attacker's advantage

Postby sully800 on Wed Nov 05, 2008 6:25 pm

The attacker will always have an advantage as long as the attacker rolls 3v2, 3v1 or 2v1.

3v2: 37.2% win, 33.6% tie, 29.3% loss
3v1: 66% win, 34% loss
2v1: 57.9% win, 42.1% loss

As long as there are enough troops to give these "ATTACK INTENSITY LEVELHOOPLAS" the attacker will have an advantage. You can figure out how much by multiplying.

Out of 100 rolls you would expect 37 double wins and 29 double losses. therefore you would come out 16 men ahead in the ideal scenario. In the short run though, you will not always get these results. Expected values only apply to very large numbers.
Last edited by sully800 on Wed Nov 05, 2008 11:32 pm, edited 1 time in total.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Attacker's advantage

Postby The Neon Peon on Wed Nov 05, 2008 6:27 pm

sully800 wrote:The attacker will always have an advantage as long as the attacker roles 3v2, 3v1 or 2v1.

3v2: 37.2% win, 33.6% tie, 29.3% loss
3v1: 66% win, 34% loss
2v1: 57.9% win, 42.1% loss

As long as there are enough troops to give these "ATTACK INTENSITY LEVELHOOPLAS" the attacker will have an advantage. You can figure out how much by multiplying.

Out of 100 rolls you would expect 37 double wins and 29 double losses. therefore you would come out 16 men ahead in the ideal scenario. In the short run though, you will not always get these results. Expected values only apply to very large numbers.

Thanks, just the statistics I was looking for.
User avatar
Lieutenant The Neon Peon
 
Posts: 2342
Joined: Sat Jun 14, 2008 12:49 pm

Re: Attacker's advantage

Postby hammocksleeper on Wed Nov 05, 2008 11:11 pm

sully800 wrote:The attacker will always have an advantage as long as the attacker roles 3v2, 3v1 or 2v1.

3v2: 37.2% win, 33.6% tie, 29.3% loss
3v1: 66% win, 34% loss
2v1: 57.9% win, 42.1% loss


Actually it's more like (armies)

3v2: 36% win
3v1: 75% win
2v1: 41% win

In general, if you are attacking 3v1, 4v2, 5v3, 6v4, 7v6 or better, you will have >50% chance of win. And for even matchups, the tipping point occurs at 12v12 where it is now an attacker's advantage - which is why I am always perplexed when a player has a stack of >11 to defend a border when it would be better to just attack the threatening armies (assuming there is only one player threatening that border)
User avatar
Corporal hammocksleeper
 
Posts: 99
Joined: Thu Oct 04, 2007 4:11 pm

Re: Attacker's advantage

Postby AceArtemis on Wed Nov 05, 2008 11:14 pm

He's talking about rolling 3 dice vs. 2 dice, not attacking a 3 vs. 2.
User avatar
Lieutenant AceArtemis
 
Posts: 54
Joined: Sat Apr 26, 2008 5:05 pm
Location: Oregon

Re: Attacker's advantage

Postby GabonX on Wed Nov 05, 2008 11:22 pm

hammocksleeper wrote:
sully800 wrote:The attacker will always have an advantage as long as the attacker roles 3v2, 3v1 or 2v1.

3v2: 37.2% win, 33.6% tie, 29.3% loss
3v1: 66% win, 34% loss
2v1: 57.9% win, 42.1% loss


Actually it's more like (armies)

3v2: 36% win
3v1: 75% win
2v1: 41% win

In general, if you are attacking 3v1, 4v2, 5v3, 6v4, 7v6 or better, you will have >50% chance of win. And for even matchups, the tipping point occurs at 12v12 where it is now an attacker's advantage - which is why I am always perplexed when a player has a stack of >11 to defend a border when it would be better to just attack the threatening armies (assuming there is only one player threatening that border)
3v1 wouldn't result in a 75% win ration for the attacker on account of the possibility of tied dice which go to the defender's advantage.
User avatar
Captain GabonX
 
Posts: 899
Joined: Sat Jul 08, 2006 10:38 am

Re: Attacker's advantage

Postby hammocksleeper on Thu Nov 06, 2008 12:43 am

GabonX wrote:
hammocksleeper wrote:
sully800 wrote:The attacker will always have an advantage as long as the attacker roles 3v2, 3v1 or 2v1.

3v2: 37.2% win, 33.6% tie, 29.3% loss
3v1: 66% win, 34% loss
2v1: 57.9% win, 42.1% loss


Actually it's more like (armies)

3v2: 36% win
3v1: 75% win
2v1: 41% win

In general, if you are attacking 3v1, 4v2, 5v3, 6v4, 7v6 or better, you will have >50% chance of win. And for even matchups, the tipping point occurs at 12v12 where it is now an attacker's advantage - which is why I am always perplexed when a player has a stack of >11 to defend a border when it would be better to just attack the threatening armies (assuming there is only one player threatening that border)
3v1 wouldn't result in a 75% win ration for the attacker on account of the possibility of tied dice which go to the defender's advantage.


I am counting tied dice in my figure...if tied dice were thrown out it would be 7/8 chance of winning (87.5%) - for explanation see below - but with tied dice goes to the Defender , the win fraction is smaller, ~75%

assuming tied dice are thrown out and attacker goes until he has only 1 army left:

Since tied dice are thrown out we can reduce this to binary dice. 16 possible unique instances of the first roll (2 dice v 1 die). 8 of these are ties and thrown out. 6 of these result in attacker winning. and 2 of these result in attacker losing one army.

we consider the possible outcomes of battling the remaining armies for these two battles where attacker is 2v1, which for each battle results in two ties (thrown out), one win for A and one win for D. or a fifty percent chance for A & D each, so we take the two battles we started with and assign one each to A & D.

thus we have in total , considering the battles that were not thrown out, we have 7 wins for attacker and 1 for defender, or 87.5% win percentage.
User avatar
Corporal hammocksleeper
 
Posts: 99
Joined: Thu Oct 04, 2007 4:11 pm


Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users

cron