Apologies if you find this post a bit too long to read. I've proof read this thing over and over and hopefully it won't need much editing beyond what I've already done before hitting the submit button. One last thing, if you're struggling with your game and looking for guidance from an experienced player then I'd recommend visiting the Society of the Cooks thread Calling all cooks - Society of the Cooks Forum is now open.
Glossary
Drop: Your starting territory or territories upon game initialisation.
Control Bonus: Bonus troops gained when occupying the same colour/type/group of territories, or when the special conditions are met for occupying certain territories(varies between maps, is usually indicated on the map legend).
Territory Bonus: Bonus troops gained after the default 3 per turn when you conquer and hold 12 or more territories, +1 extra and an additional +1 for every three territories after 12 that you own.
Stack: Usually refers to large numbers of troops located in one territory.
The Topic
Territory Bonus Vs. Control Bonus
More territories or bigger stacks?

Now lets talk through some of the factors that will influence whether you plumb for a Control Bonus or a Territory Bonus.

1) Drop
2) Map size
3) Number of players
4) Spoils
1) Drop
This will have the largest impact on your initial decision making, if you drop mostly on one colour/type/group of territories then it's that much easier to claim the remainder that lie outside your control and reap the Control Bonus it affords. If you have a difficult drop with no two territories under your control adjacent to each other, then you'll probably want to go for the Territory Bonus instead. Try to go for the cheap shots like territories with only one troop occupying them if possible. If you are playing on a map where you start with just one or two territories on your first turn then it'll be more profitable to go for the Control Bonus.
2) Map size
The larger the map, the more territories you will start with on your first turn, generally speaking. On tiny maps like Doodle Earth(total available territories is 18) it's clearly best to go for the Control Bonus, as trying for the Territory Bonus will be difficult to say the least and just make you a magnet for attack from all the other players. On huge maps like Conquerman(total available territories is 141!

3) Number of Players
Always second to map size the number of players in the game will affect how many territories you start with in addition to how big the map is, more players means fewer territories at the start(if starting with more than one territory in the first place). So basically the same considerations as map size, what you do depends on how many territories you have at the start. Of course with each additional player comes a potential additional attacker, should someone successfully galvanise the collective to attack you on the premise that "you're getting too strong".
4) Spoils
A no spoils game will keep things nice and simple, it's just you, your opponents, and the dice. In a flat rate spoils game you'll get an occasional boost of extra troops when you cash in a set, the Territory Bonus and/or Control Bonus are still important. But your ability to retain any bonuses can change quickly when you or your opponents cash in sets, contingency planning is essential if you're to retain your hard won bonus!


Summary
I think that covers everything for now, I'll incorporate useful information from posts by other users, especially if it's something I've missed. I'll take the opportunity once again to recommend to new players a visit to the Society of the Cooks thread Calling all cooks - Society of the Cooks Forum is now open. You don't have to be a Cook, but it helps!
