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Interesting Point...

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Interesting Point...

Postby Downey on Sat Dec 27, 2008 10:51 am

In the Classic maps right now, shouldn't South America technically be worth more since you have to defend from more places than Australia? (yet they both get the same bonus of two)
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Re: Interesting Point...

Postby Timminz on Sat Dec 27, 2008 11:22 am

Downey wrote:In the Classic maps right now, shouldn't South America technically be worth more since you have to defend from more places than Australia? (yet they both get the same bonus of two)

Yeah, but a 2.3 bonus isn't possible. While we're on the topic, Africa should be worth more too.
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Re: Interesting Point...

Postby prismsaber on Sat Dec 27, 2008 11:34 am

The strategic location of South America is worth more than the location of Australia so it evens out. You get access to North America and Africa as opposed to Asia.
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Re: Interesting Point...

Postby Stephan Wayne on Sat Dec 27, 2008 12:52 pm

Why bring this up ?
the game is the way it is period ..
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Re: Interesting Point...

Postby hiddendragon on Sat Dec 27, 2008 12:55 pm

Downey wrote:In the Classic maps right now, shouldn't South America technically be worth more since you have to defend from more places than Australia? (yet they both get the same bonus of two)

SA was worth two in old classic setting and to avoid confusion I believe it should be worth two in the current setting as well.
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Re: Interesting Point...

Postby Downey on Sat Dec 27, 2008 1:03 pm

hiddendragon wrote:
Downey wrote:In the Classic maps right now, shouldn't South America technically be worth more since you have to defend from more places than Australia? (yet they both get the same bonus of two)

SA was worth two in old classic setting and to avoid confusion I believe it should be worth two in the current setting as well.


...I know that.
It is.
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Re: Interesting Point...

Postby sully800 on Sat Dec 27, 2008 10:25 pm

Australia is generally considered to be the stronger continent for this reason. It is easier to defend, and achieves the same bonus.

But as pointed out, a player can capture SA and then proceed to take europe which gives a bonus of 7 with only 3 borders.
A player in Australia can rarely capture Asia, because the other players will have Africa or SA and beat back the advancement. Though it is possible to hold Asia and Aussie with only 3 borders when you capture Ukraine. It is just not a very sustainable position and rarely held for more than 1 turn.

I think the real culprit is the big difference between low numbers. 2 may be a tad low for SA, but 3 is far too high. If all the army numbers in the game where multiplied by 10 you could have finely tuned continent bonuses.

Example: Each territory starts with 30 men, you deploy 30 men per turn, the first escalating set is 40, etc.
Then you could give Aussie a bonus of 20 men, and SA a bonus of 23 or 24. Africa would probably be 33 or so. America would stay around 50 and I would increase Europe to 54 or 55. Asia could advance as far as 80 or 90 because I don't think 8 or 9 men would be an unreasonable bonus under the normal settings.

None of this would change the game except for making the continent bonuses more accurate. And it would reduce the luck factor if the dice still could only kill 1 or 2 men at a time. The games would be muchhhhh longer though if rolling with real dice!
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Re: Interesting Point...

Postby porkenbeans on Sat Dec 27, 2008 11:02 pm

sully800 wrote:Australia is generally considered to be the stronger continent for this reason. It is easier to defend, and achieves the same bonus.

But as pointed out, a player can capture SA and then proceed to take europe which gives a bonus of 7 with only 3 borders.
A player in Australia can rarely capture Asia, because the other players will have Africa or SA and beat back the advancement. Though it is possible to hold Asia and Aussie with only 3 borders when you capture Ukraine. It is just not a very sustainable position and rarely held for more than 1 turn.

I think the real culprit is the big difference between low numbers. 2 may be a tad low for SA, but 3 is far too high. If all the army numbers in the game where multiplied by 10 you could have finely tuned continent bonuses.

Example: Each territory starts with 30 men, you deploy 30 men per turn, the first escalating set is 40, etc.
Then you could give Aussie a bonus of 20 men, and SA a bonus of 23 or 24. Africa would probably be 33 or so. America would stay around 50 and I would increase Europe to 54 or 55. Asia could advance as far as 80 or 90 because I don't think 8 or 9 men would be an unreasonable bonus under the normal settings.

None of this would change the game except for making the continent bonuses more accurate. And it would reduce the luck factor if the dice still could only kill 1 or 2 men at a time. The games would be muchhhhh longer though if rolling with real dice!
Yes all true, but there are still the same amount of territories, so you would have to make it so that, each territory had to have at least 10 on it. at all times.
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Re: Interesting Point...

Postby FabledIntegral on Sat Dec 27, 2008 11:03 pm

prismsaber wrote:The strategic location of South America is worth more than the location of Australia so it evens out. You get access to North America and Africa as opposed to Asia.


Disagreed.
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