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OLD-SCHOOL RISK CHALLENGE (1600+ Points)

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OLD-SCHOOL RISK CHALLENGE (1600+ Points)

Postby fuzzball on Fri May 15, 2009 5:58 pm

ANYONE KEEN FOR SOME OLD-SCHOOL RISK?

Classic Art - 6 Players, Standard, Sequential, Flat Rate, Chained, Sunny

Game 4904641
Game 4904645
Game 4904648
Game 4904651

No Password!
Last edited by fuzzball on Sun May 17, 2009 12:50 pm, edited 1 time in total.
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Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

Postby Bruceswar on Sat May 16, 2009 4:25 am

every last one of these games will end up locked up. Just the way it works with CC.
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Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

Postby fuzzball on Sat May 16, 2009 7:19 am

What do you mean by locked up?
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Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

Postby Bruceswar on Sat May 16, 2009 7:50 am

fuzzball wrote:What do you mean by locked up?



100% stale mate... that map and settings if played correctly goes into a never ending game.
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Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

Postby karelpietertje on Sat May 16, 2009 9:01 am

Bruceswar wrote:
fuzzball wrote:What do you mean by locked up?



100% stale mate... that map and settings if played correctly goes into a never ending game.


not 100%... but I would advise you to invite 1 or 2 cooks to rumble it up a bit.
the smart people will stop attacking eachother to save troops. the stalemate is born :)
which is strange... on the board game in real life, that never happened to me and my friends! guess we were playing like cooks :lol:
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Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

Postby Dako on Sat May 16, 2009 2:35 pm

When you play RISK offline you have time limits - that's why games will end some moment anyway. Here on CC they can last for an unlimited time.
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Re: OLD-SCHOOL RISK CHALLENGE (1600+ Points)

Postby fuzzball on Sun May 17, 2009 12:43 pm

Interesting... is there any way to take the password off a game once it has been created? I love the old-school format.
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