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Clandemonium [GP,GX,XML,BETA]

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Re: Clandemonium

Postby grifftron on Thu Jan 14, 2010 7:30 pm

natty_dread wrote:Well.. some of the territories on Dragoon and BSS look a bit squeezed in. Might not work that well in the small version. You may want to cut back on the number of territories for them. Who says every clan must have the same number of territories, anyway?

For example, BSS pen 2 and 3 are really small. Think about how they'll look in the small version...

Also, +3 for any 2 territories, that's way too much... nobody would want to go for the other bonuses (castles, pinnacle) if you get so much from regular territories.

Also the legend needs to make clear what are drop points and what are castles.



OPPS! another mistake on my part! That is going to be +1 for every 2 territories and +3 for the castles, changed and will be out on next map update... I will work on the key a bit more on being clearer of drop points and castles... not sure about the 8 clans having less territories then 1 another... see what others think too on that one... Natty what did you think of a layout for No Mans Land? (the little island with the pinnacle in the middle (that is connected by the portals)... we need ideas for a layout for the boarders..

-griff
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Re: Clandemonium

Postby natty dread on Thu Jan 14, 2010 7:41 pm

Natty what did you think of a layout for No Mans Land? (the little island with the pinnacle in the middle (that is connected by the portals)... we need ideas for a layout for the boarders..


Hmm... let me doodle something, just a sec
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Re: Clandemonium

Postby natty dread on Thu Jan 14, 2010 7:58 pm

OK here's my suggestion:

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Re: Clandemonium

Postby grifftron on Thu Jan 14, 2010 8:01 pm

Click image to enlarge.
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NM land boarders are down, title has been corrected and so has bonuses.
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Re: Clandemonium

Postby grifftron on Thu Jan 14, 2010 8:02 pm

natty_dread wrote:OK here's my suggestion:

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just seen this.. pretty close to what i put down. Thanks natty!
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Re: Clandemonium

Postby RedBaron0 on Thu Jan 14, 2010 8:42 pm

Poll Results:

==========================================================================

What do you prefer the map be named?

    Clan Chaos------------------------------14 30%
    Battle of Mighty Clans-----------------2 4%
    Clandamonium------------------------27 57%
    Pinnacle of Clans-----------------------1 2%
    Other and post it-----------------------3 6%


Total votes: 47

===========================================================================
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Re: Clandemonium

Postby fumandomuerte on Thu Jan 14, 2010 10:32 pm

1. Distances to castles from starting points are not the same along the map, are you going to compensate that with neutral troops?
2. The maps is too dark. I'm in someone else's computer and I find borders on the pinnacle very hard to read.
3. Why don't you try a misty effect on the pinnacle just like the Lost Woods in Zelda: A link to the past? (check the top left corner here).

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Re: Clandemonium

Postby Blitzaholic on Fri Jan 15, 2010 12:39 am

fumandomuerte wrote:1. Distances to castles from starting points are not the same along the map, are you going to compensate that with neutral troops?
2. The maps is too dark. I'm in someone else's computer and I find borders on the pinnacle very hard to read.
3. Why don't you try a misty effect on the pinnacle just like the Lost Woods in Zelda: A link to the past? (check the top left corner here).

fm



wow fumandomuerte, that is a great idea, and I love Zelda. :D =D>


I am sure griff will see this post.
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Re: Clandemonium

Postby hiddendragon on Fri Jan 15, 2010 1:28 am

I like this map and I hope other then lighting and maybe a tweek here or there that this map and positions within it stay pretty much as is. As to the concern that some clans territories are larger/smaller then others I personally don't see this as a problem and don't think the number of territories should be reduced to make the map seem more balanced. I like the imbalance in size.

Awesome map so far and I'm eager to test it :D
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Re: Clandemonium

Postby Blitzaholic on Fri Jan 15, 2010 10:16 am

Bruceswar wrote:AOD is one of the oldest clans still around yet they are a small icon. I would flop them with BSS, who is newer.



I went with Jpcloets ranking back in November when we first started forming this.


We are moving onto game play to move this along.


Also, for clarification, my understanding is +1 for every 2 territories and +3 for the castles, I think the earlier post was a typo.
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Re: Clandemonium

Postby grifftron on Fri Jan 15, 2010 11:05 am

fumandomuerte wrote:1. Distances to castles from starting points are not the same along the map, are you going to compensate that with neutral troops?
2. The maps is too dark. I'm in someone else's computer and I find borders on the pinnacle very hard to read.
3. Why don't you try a misty effect on the pinnacle just like the Lost Woods in Zelda: A link to the past? (check the top left corner here).

fm



1. Yeah, if you look at earlier posts and our first version of this map all homelands where exactly the same apart from diff clans and from portals and all that and people didn't like that, so i tried to make them similar but different at the same time on this one, so the tactics will not be the EXACT same where ever you get dropped. But as for compensating with neutral troops, that is a great idea.

2. The map looks fine on my comp. But everyone is saying it is dark :roll: I will lighten it up again. :D

3. The misty effect would be for the pinnacle that is in the middle right? because if i put it on the blow up version in the right bottom there you wouldn't be able to see anything through all that mist :lol: great idea tho. Ill mess around with it. Thanks fm
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Re: Clandemonium

Postby Blitzaholic on Fri Jan 15, 2010 11:07 am

update


just so all are clear

all portals can attack other portals and go thru into others lands they cannot bombard.


the only bombard area would be if you captured pinnacle, there will not be an auto +4 for pinnacle, the enticing idea of maybe going for pinnacle would be that it is the only place on the map where you can bombard and it could bombard any and all clan homeland starting points only. This will allow more options for cc players to ponder and think over to add to some game strategy.
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Re: Clandemonium

Postby grifftron on Fri Jan 15, 2010 11:41 am

Blitzaholic wrote:update


just so all are clear

all portals can attack other portals and go thru into others lands they cannot bombard.


the only bombard area would be if you captured pinnacle, there will not be an auto +4 for pinnacle, the enticing idea of maybe going for pinnacle would be that it is the only place on the map where you can bombard and it could bombard any and all clan homeland starting points only. This will allow more options for cc players to ponder and think over to add to some game strategy.



and once homelands or drop points are bombarded they would turn into neutral correct?
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Re: Clandemonium

Postby grifftron on Fri Jan 15, 2010 11:52 am

Click image to enlarge.
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Lighter/ Key redone / NMs lands boarders made white (easier to see i hope)
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Re: Clandemonium

Postby Blitzaholic on Fri Jan 15, 2010 12:26 pm

how many neutrals are we having on the castles?

how many neutrals are we having on the portals?

how many neutrals are we having on no mans lands?

how many neutrals are we having on pinnacle?

how many neutrals are we having on all other lands?





what do you all think would be a fair balance?
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Re: Clandemonium

Postby 72o on Fri Jan 15, 2010 3:15 pm

Why are the Grim Reapers not on this map?

I don't know about the neutrals; probably go with whatever was used on feudal epic.
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Re: Clandemonium

Postby Blitzaholic on Fri Jan 15, 2010 3:18 pm

72o wrote:Why are the Grim Reapers not on this map?

I don't know about the neutrals; probably go with whatever was used on feudal epic.



we used jp's ladder back in november.



I have an idea what I am going to have put down for them, just seeing what others think?
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Re: Clandemonium

Postby SuicidalSnowman on Fri Jan 15, 2010 3:22 pm

Blitzaholic wrote:how many neutrals are we having on the castles?

how many neutrals are we having on the portals?

how many neutrals are we having on no mans lands?

how many neutrals are we having on pinnacle?

how many neutrals are we having on all other lands?





what do you all think would be a fair balance?



You should read through some of the other threads, they have formulaic guidelines for this kind of thing...
You need someone with more experience than me, for sure...
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Re: Clandemonium

Postby hiddendragon on Fri Jan 15, 2010 3:24 pm

Blitzaholic wrote:how many neutrals are we having on the castles?

how many neutrals are we having on the portals?

how many neutrals are we having on no mans lands?

how many neutrals are we having on pinnacle?

how many neutrals are we having on all other lands?





what do you all think would be a fair balance?

forgive my simplicity but I figured players would start on bases and all else would be neutral. The portals could get 5-8 and pinnacle could be 10-15 the other neutrals could be between 2-5 (dependent upon position).

If all position available (other then bases, portals, and pinnacle) then portals could be about 5-10, bases could be 10-15, and pinnacle could be 15-20.
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Re: Clandemonium

Postby jefjef on Fri Jan 15, 2010 3:28 pm

Clan castles adjoining portals a bit much of an advantage if your in one.

Pinnacle 10 neutral

Portals 6 neutral

No mans land 4 neutrals or even make em killer 2 neutrals

Might be a good start.
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Re: Clandemonium

Postby Blitzaholic on Fri Jan 15, 2010 3:30 pm

hiddendragon wrote:
Blitzaholic wrote:how many neutrals are we having on the castles?

how many neutrals are we having on the portals?

how many neutrals are we having on no mans lands?

how many neutrals are we having on pinnacle?

how many neutrals are we having on all other lands?





what do you all think would be a fair balance?

forgive my simplicity but I figured players would start on bases and all else would be neutral. The portals could get 5-8 and pinnacle could be 10-15 the other neutrals could be between 2-5 (dependent upon position).

If all position available (other then bases, portals, and pinnacle) then portals could be about 5-10, bases could be 10-15, and pinnacle could be 15-20.






thx for your feedback
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Re: Clandemonium

Postby Blitzaholic on Fri Jan 15, 2010 3:32 pm

jefjef wrote:Clan castles adjoining portals a bit much of an advantage if your in one.

Pinnacle 10 neutral

Portals 6 neutral

No mans land 4 neutrals or even make em killer 2 neutrals

Might be a good start.




thx for the input.


I have something thought kind of in the middle of you and hiddendragon, I am kind of close to same page, good to know.
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Re: Clandemonium

Postby natty dread on Fri Jan 15, 2010 3:33 pm

Normal territories 2

Drop points & castles 7

Portals 5

No mans land 6

Pinnacle 10
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Re: Clandemonium

Postby Blitzaholic on Fri Jan 15, 2010 3:36 pm

natty_dread wrote:Normal territories 2

Drop points & castles 7

Portals 5

No mans land 6

Pinnacle 10



ok, thx natty







I will let you all know mine soon and you all can comment on it, I am pretty close to all I have read so far, I discussed this was griff last night, he liked my idea, but, i thought I would open it up to all involved.


should I do a poll?


or reveal what I have and just make it happen?
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Re: Clandemonium

Postby cairnswk on Fri Jan 15, 2010 3:39 pm

how many do you think?


1. i'd ry and get that pinnacles layout into the right place on the map.
as has been pointed out to me many times, players prefer layouts where insets are not way off their proper locations. I'd redraw the map with the pinnacle in the center.
2. legion barracks portal needs to be moved so that there appears no advantage being right beside the pinnacle even though it is an air attack (sts)
3. your graphics are coming along nicely and will develop well.
4. start off with 4 neutrals and see where the siggestions go from there...you'll have plenty of adjusting to do to balance the map thereafter.
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