Conquer Club

Option to add Recruits to foe

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Option to add Recruits to foe

Postby bruce_willis on Thu Jan 28, 2010 8:09 am

This is pathetic:
http://www.conquerclub.com/game.php?game=6344514
http://www.conquerclub.com/game.php?game=6344532

From now on, anytime a recruit joins one of the games I am in, I will just leave, I am tired of starting new games with 5 people and 1 day later there is only 2 players taking there turn...
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Re: Option to add Recruits to foe

Postby bruce_willis on Fri Feb 05, 2010 8:11 am

I'm serious, this wasn't just same rage post.
Last edited by bruce_willis on Fri Feb 05, 2010 2:56 pm, edited 1 time in total.
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Re: Option to add Recruits to foe

Postby drunkmonkey on Fri Feb 05, 2010 2:35 pm

Adding an option to block new players from games sounds like a great way to bring more people to the site. :?
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Re: Option to add Recruits to foe

Postby hmsps on Fri Feb 05, 2010 2:43 pm

On a similar subject, I would like to see options where you could set up games where you could have an option to stop players below certain ratings i.e. if i set up a doubles game and i dont want a partner below a certain rank or rating, I should have the option. Usually because they deadbeat
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Re: Option to add Recruits to foe

Postby bruce_willis on Thu Feb 11, 2010 9:25 am

Okay, then how about a option (when you set up the game) that kicks people who miss only one turn?
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Re: Option to add Recruits to foe

Postby firth4eva on Thu Feb 11, 2010 10:50 am

drunkmonkey wrote:Adding an option to block new players from games sounds like a great way to bring more people to the site. :?

Well as long as not everybody used it, new players would still find people to play against and not it wouldn't make a difference.
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Re: Option to add Recruits to foe

Postby drunkmonkey on Thu Feb 11, 2010 11:48 am

firth4eva wrote:
drunkmonkey wrote:Adding an option to block new players from games sounds like a great way to bring more people to the site. :?

Well as long as not everybody used it, new players would still find people to play against and not it wouldn't make a difference.

Not really. In an 8-player game, only one of the other 7 would need the setting on, and the recruit couldn't join. Plus, adding a feature that works "as long as everyone doesn't use it" is generally a bad idea.
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