Moderator: Cartographers
natty_dread wrote:I disagree, sectors stick out plenty the way they are. I mean, how hard is it to spot a huge round grey slab in the middle of the continent? WXYZ seems counterintuitive and odd to use for a central feature of the map.
I'll fade HL a bit.
carlpgoodrich wrote:I still think the bonuses are too small pretty much across the board considering the decay. For example, if you want to get the maximum benefit out of expanding in VL from base K, you will need to protect 4 territories, so you will lose 4 troops per tern to the decays, and you will only get +3 from the bonus. And that is one of the most favorable examples. Since the only other bonus for expanding doesn't kick in until you get 12 territories, I see little motivation to expand, unless I am missing something.
I understand why you might not want just +1 per 1. +2 per 3 would help a little, but I think +3 per 3 would work fairly nicely. +3 per 3 basically means that you can get a maximum bonus of 1 for every territory you only have 1 troop on (since those are the ones that the decay doesn't affect), but unlike +1 per 1 you can lose a larger bonus by being attacked only once.
Also, holding the SP and the sectors only nets you 3 troops, which hardly seems worth the huge risk of trying to hold. In the current state I can only imagine people plowing right threw it to get to the bases and not trying to get the bonus.
Edit: If both the mapmakers disagree with me I will be quite until beta, at which point I am 99% sure this will need to be addressed.
natty_dread wrote: feudal style collection bonus: +1 for each 2 territories in the same area, in addition to regular territory bonus.
isaiah40 wrote:So let's say You have Base K and you hold Victoria Land (VL). You would get +3 for holding all 6 territories PLUS since you hold 7 territories, you would get +2 for a total of +5 men to deploy. You lose 4 men while defending VL. So if increase to +2 for 3 then you would get a total of +7 to deploy. Okay now that I worked it out this would seem a little more fair. What says you natty?
natty_dread wrote:Ok here's what I think about the bonuses:
- south pole + sectors bonus can be bumped up to 30.
- regular territory bonus is regular territory bonus.
- as for the collection bonus, we could just as well boldly go where no penguin has gone before and bump it up to +2 for 2.
Victor Sullivan wrote:Territory bonus sounds good. I would up the South Pole and sectors bonus to 40, though, as it's extremely hard to defend and you lose a max 22 troops a turn.
-Sully
P.S. Congrats on 1000 posts isaiah
Victor Sullivan wrote:Territory bonus sounds good. I would up the South Pole and sectors bonus to 40, though, as it's extremely hard to defend and you lose a max 22 troops a turn.
natty_dread wrote:If a raise is demanded, a raise shall be granted. We are not stingy bosses with our maps. Speak for yourself natty!Just joking!
If I remember correctly (and I usually do), the values currently agreed upon are:
- 5 starting troops for bases
- 2 neutrals for islands and all land areas
- 3 for sectors
- 30 for south pole
Victor Sullivan wrote:Jesus... 30 neutrals on the South Pole? That's absurd, considering the gameplay structure! I'd go way down to 20, 15, even. Also, the minimap still has HL's old color.
isaiah40 wrote:Victor Sullivan wrote:Jesus... 30 neutrals on the South Pole? That's absurd, considering the gameplay structure! I'd go way down to 20, 15, even. Also, the minimap still has HL's old color.
Not really considering the troops you will be getting by the time you get there. For know the SP will stay at 30 until we know in beta how it works out. And as I was fast posted by natty, yea what he said too!
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