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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Commander9 on Sat Jun 11, 2011 12:42 pm

pancakemix wrote:All that really tells us is that of those 4, all but shield couldn't have been the killer. Not exactly the most helpful bit of info. That, and you're out of commission for tonight.

I'll have to take a look back see if any other leads present themselves. Unless anyone has a better idea.


And that doesn't completely those 4 either - as it's likely there's more than one kill during the night in such a big game. This information might be very useful in the near future, though.

shieldgenerator7 wrote:Ok, thanks, chap. Thanks for clearing me as town. Anyway, why did you choose me exactly?


How did he cleared you as town?

ShaggyDan wrote:Gah, upon closer inspection of my message history I didn't send my bet. I still have one vote though.

Curse my poor organisational skills.


Easy way to post something and then go back to submarining?

chapcrap wrote:Not really sure that it clears you and the other 2 unless there is only one scum. If there are multiple scums, you guys could still be it, right?


Bingo. We don't really have any 100% confirmed townies right now.

shieldgenerator7 wrote:Yeah I'm just posting to look active right now. I really have not much to say, just glad I didn't get a prod.
Maybe I'll reread later and come up with something.


..... Really?

As of right now, I am voteless, but if I would have a vote, I'd probably pressure Shield.
But... It was so artistically done.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby shieldgenerator7 on Sat Jun 11, 2011 1:23 pm

OK, so as a first guess I think we should get a tally of the players with votes.

Voting players:
Shield
ShaggyDan

Non-voting players:
evilchaos
saf
Tal (?)

Feel free to copy this list. I still have to reread the thread as of yet.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby evilchaos on Sat Jun 11, 2011 1:43 pm

My thoughts on roulette:

Scum would want to be voteless. This means less way for town to establish voting patterns/etc. if scum is lynched. It gives the town less to go on. Therefore, people with votes on any single number (such as 0, 00, etc.) should come under suspicion. Why would a townie risk being voteless on a crazy bet? The vote is often the strongest power of a townie.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby TA1LGUNN3R on Sat Jun 11, 2011 1:49 pm

evilchaos wrote:My thoughts on roulette:

Scum would want to be voteless. This means less way for town to establish voting patterns/etc. if scum is lynched. It gives the town less to go on. Therefore, people with votes on any single number (such as 0, 00, etc.) should come under suspicion. Why would a townie risk being voteless on a crazy bet? The vote is often the strongest power of a townie.


That's...interesting, to say the least. Of course, it also means that scum lose any chance to manipulate town into voting for town.

I'm going to have to re-read, will do so tonight after work.

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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Commander9 on Sat Jun 11, 2011 2:24 pm

evilchaos wrote:My thoughts on roulette:

Scum would want to be voteless. This means less way for town to establish voting patterns/etc. if scum is lynched. It gives the town less to go on. Therefore, people with votes on any single number (such as 0, 00, etc.) should come under suspicion. Why would a townie risk being voteless on a crazy bet? The vote is often the strongest power of a townie.


Not necessarily. It would make much more sense for scum not to gamble and have their votes up and ready, as that would allow to manipulate much weaker town easily.
But... It was so artistically done.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Haggis_McMutton on Sat Jun 11, 2011 2:32 pm

Yeah, it's a bit WIFOM-y, either course of action has potential advantages.

Still have my vote btw, in case anyone is making a list.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Commander9 on Sat Jun 11, 2011 2:34 pm

Haggis_McMutton wrote:Yeah, it's a bit WIFOM-y, either course of action has potential advantages.

Still have my vote btw, in case anyone is making a list.


That's what I'm alluding to - you really can't say that all people that didn't gamble are scum or all the people that gambled are scum. Personally, this is very close to a non-factor, especially right now.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby shieldgenerator7 on Sat Jun 11, 2011 3:18 pm

About teh roleblcoking clearing me as town, I have no idea why I though that. Clearly it doesn't confirm my townishness. But that likely means that Iliad, Violet, and pancakemix are now cleared as town. Unless one of them is mafia and Mr. Squirrel got vig killed. But then that would beg the question why a vig would out Mr. Squirrel.

I've just finished re-reading the thread, and I think f1fth looks a little scummy. Case coming soon.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Commander9 on Sat Jun 11, 2011 3:24 pm

shieldgenerator7 wrote:About teh roleblcoking clearing me as town, I have no idea why I though that. Clearly it doesn't confirm my townishness. But that likely means that Iliad, Violet, and pancakemix are now cleared as town. Unless one of them is mafia and Mr. Squirrel got vig killed. But then that would beg the question why a vig would out Mr. Squirrel.

I've just finished re-reading the thread, and I think f1fth looks a little scummy. Case coming soon.


As some others have already said (read just a bit above) that they can easily mafia goons or something else (lyncher or another not pro-town role). If they are mafia, just one of the mafia members do the kill, so that doesn't clear them. Furthermore, if they would be mafia framers, busdrivers, roleblockers, et all, they just missed the action, but that doesn't mean they are pro town. The biggest thing that we have got here is information which could be used later in the game - right now, it doesn't do much.
But... It was so artistically done.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby safariguy5 on Sat Jun 11, 2011 3:46 pm

Commander9 wrote:
evilchaos wrote:My thoughts on roulette:

Scum would want to be voteless. This means less way for town to establish voting patterns/etc. if scum is lynched. It gives the town less to go on. Therefore, people with votes on any single number (such as 0, 00, etc.) should come under suspicion. Why would a townie risk being voteless on a crazy bet? The vote is often the strongest power of a townie.


Not necessarily. It would make much more sense for scum not to gamble and have their votes up and ready, as that would allow to manipulate much weaker town easily.

The reason I bet on roulette was because (as I said earlier) all my powers are day powers so I can still influence the day without a vote.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Commander9 on Sat Jun 11, 2011 3:50 pm

safariguy5 wrote:The reason I bet on roulette was because (as I said earlier) all my powers are day powers so I can still influence the day without a vote.


Is there a specific reason why you are being SO defencive? That was not directed at you at all, but you chose to respond to this. Why?

FoS Safari.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby safariguy5 on Sat Jun 11, 2011 3:52 pm

Commander9 wrote:
safariguy5 wrote:The reason I bet on roulette was because (as I said earlier) all my powers are day powers so I can still influence the day without a vote.


Is there a specific reason why you are being SO defencive? That was not directed at you at all, but you chose to respond to this. Why?

FoS Safari.

#1 because I can easily prove I'm town with my powers.

#2 because a blanket assertion about WIFOMing Roulette night actions isn't going to get us anywhere.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Commander9 on Sat Jun 11, 2011 3:54 pm

safariguy5 wrote:#1 because I can easily prove I'm town with my powers.

#2 because a blanket assertion about WIFOMing Roulette night actions isn't going to get us anywhere.


#1 Not necessarily. Double voters can sometimes be mafia, a day kill SK is possible, a scum governor and roles are that all possible. I disagree with this statement, Safari.

# 2 Well, I thought that my and Haggis responses pretty much covered that, but then you came out with this.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby shieldgenerator7 on Sat Jun 11, 2011 4:02 pm

In the joke voting stage, F1fth unvotes a random vote on Streaker so he can vote for chapcrap, which already had 1 vote on him.

On page 9:
F1fth wrote:Welcome to the game, evil!

I must say that while I agree that there's not a lot to go on yet, I find your choice for a "random vote" somewhat interesting since there was a bandwagon forming on shield before you cast it. Seems a little too convenient to pass off a joke, but then again I'm as paranoid as Talapus. Just a little more charming.

Nonetheless, for the time being I'm okay with the shield wagon. His vote was rather odd as safari mentioned and since we have a lot of time and room for voting and so little info, I think a little pressure would do us well.

Unvote Vote shieldgenerator7

This was the 4th vote on shield7. It was definitely an attempt at bandwagoning. Saf's comment sounded serious enough, but it seemed like more of a joke vote when put into context, so by using his reasoning to vote for bandwagon, you're just voting for joke voting. And bandwagoning on a joke vote is scummy.
F1fth wrote:Wait, so you're saying that trying to move the game from the pointless joke vote stage to actual discussion is a bad thing? Because that's what Shaggy's post above was trying to do (which indeed is one of the "good points" he made and why I understand his vote on me), and it's what I was trying to do as well with my vote on shield. Your post however doesn't really make much sense to me, nor does it really add anything except a bandwagon vote.

This is the defense for bandwagoning on shield7 on pae 12. Also in that same post:
F1fth wrote:That said, I definitely don't feel like shield is the best option right now, so unvote. I apologize for the windiness, but 'tis my nature. Let me know if it starts to wear on people's nerves and I'll tone it down a bit.

So he basically admits that his vote was a joke vote because it obviously didn't have much weight to it, and when put under pressure he quickly unvoted (this is the first post after having been questioned about his vote).
On page 14 F1fth speculates on the Tal/Chap argument and the daykill.
On page 16:
F1fth wrote:Normally I'd write Chap off as a novice and excitable townie, but I keep noticing his posts have a sense of discomfort about them. The fact that he keeps reiterating that he's town suggests it at the very least. I suspect the possibility he's nervous because he has an anti-town role, so I'm going to Vote Chap as well. I'm still not dead set that he's scum, but I think it's the best case we have.

I believe that's 5 votes making us L-4, though a VC would be very nice. Don't want any mistakes to happen this game.

Bandwagoning. "I'm still not dead set he's scum": could it be because you're scum adn therefore you know he's not?
On page 17 after chapcrap fullclaimed:
F1fth wrote:That claim seems right with me as well though I agree that it was very odd of him to worry about getting NKed as a roleblocker. But this sounds like exactly the type of role that would be in this game and has some flavor to match. Plus, a gambler just doesn't sound scummy enough to me, especially at a resort. It's not impossible that he's still affiliated with scum somehow, but I'm just not getting scum vibes from a role that can block itself. I'm going to unvote.

He is the first to unvote after chapcrap claims.
On page 18 he gives us a handy chart about what chapcrap can do and explains a little more as to why he unvoted. Then he suggests going after the inactives.
On page 21:
F1fth wrote:If his sole post after the joke vote stage was one encouraging the lynch of a possibly powerful town role, then I think that's reason enough to vote Steaker. It's at least preferable to having Squirrel up on the chopping block. I also think the anark case is interesting, but not our best option at this point.

Bandwagoning.
On page 22:
F1fth wrote:Haven't you guys heard of voting no lynch? If no lynch has the most votes then that's what happens I believe.

But if we vote no lynch today, we'll be a day behind as we not only put off finding out solid information about someone's role, but also all the implications that the lynch has. We'll know if people have been pushing for the lynch of an inactive townie or a submarining scum. Otherwise, we're in the same boat tomorrow as we were in day 1 except now whatever scum is in this game has gotten to take a potshot at us, and it's nearly impossible to deduce any meaning from a NK this early in the game. Too much WIFOM involved.

That's not to say I'm opposed to the no lynch, but I just want to make sure everyone considers our options carefully here.

Suggests we could vote no lynch if we didn't want a townie lynched, then rambles about how it would be bad for town, and then says that he is okay with going for a no lynch. Sounds scummy.
On page 25:
F1fth wrote:No vote for me. Curse my meddlesome affinity for gambling. I guess I'm just here to make some noise today.

So we pursue leads from yesterday (really only one, Steaker) or does someone have a different avenue to take us down? Also a question for chap: I understand that if you block yourself you can do nothing the next night. Is that true of those you block or are they blocked on the night the action is sent?

I don't find anything here really scummy, but this means F1fth has no vote today, which he might use as an excuse to lurk/submarine. It seems he does a lot of that in D1, so he might have gambled just so he could have an excuse to submarine.

I skipped quoting some of his posts and just summarized them because they sounded very town-like (and yes this is a manipulative strategy) and I couldn't find any scum tells in them so I decided, "what;s the point in quoting them?"
Honestly, because of those posts of F1fth that he made that sounded very townish, I am actually doubting whether he's genuinely scum, but I do find his D1 bandwagoning very suspicious and I think that is enough reason to
Vote F1fth.
That, and I didn't really see any other player who really stuck out except for the ones already mentiond (nark and streak), and we seem to have a lack for a D2 lead. So this is my case, perhaps a little weak, but at least it's better than non-existent. And I'd be interested in hearing what F1fth has to say about his D1 bandwagoning.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby shieldgenerator7 on Sat Jun 11, 2011 4:02 pm

Oh, and FASTPOSTED.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby shieldgenerator7 on Sat Jun 11, 2011 4:05 pm

So, saf, did you DK shield7? Or do you have another day ability? And when did you say earlier you had a day ability? I don't remember reading that nugget of info before.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby chapcrap on Sat Jun 11, 2011 5:03 pm

shieldgenerator7 wrote:So, saf, did you DK shield7? Or do you have another day ability? And when did you say earlier you had a day ability? I don't remember reading that nugget of info before.


I think I remember him saying that.

Interesting case made against F1fth. Maybe a good one.

Haggis_McMutton wrote:Yeah, it's a bit WIFOM-y, either course of action has potential advantages.

Still have my vote btw, in case anyone is making a list.

And out of no where comes Haggis!! Where have you been the past year?
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Commander9 on Sat Jun 11, 2011 5:07 pm

[quote="chapcrap"]Interesting case made against F1fth. Maybe a good one./quote]

Please tell me you are joking? It's not a good one at all - it's decent at best. There are much better leads than that.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby safariguy5 on Sat Jun 11, 2011 5:24 pm

No, I did not DK shield7, I only came out with my day abilities on Day 2 after we got the roleblocked list.

But if you really must know, I'm a day inventor town role.

I have these one-shot abilities.

1. Daykill
2. Make someone voteless for the day
3. Give someone heightened perception so they can see who targeted them and who their targets targeted in the night (they aren't aware I did it to them however).

These are all day abilities, I have no night abilities. Like I said, I can easily prove town by using the votelessness ability on someone, although that would probably push us towards a NL on Day 2. I am willing to DK someone suspicious as well, seeing as how I may not live to Day 3.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby safariguy5 on Sat Jun 11, 2011 5:25 pm

safariguy5 wrote:No, I did not DK shield7, I only came out with my day abilities on Day 2 after we got the roleblocked list.

But if you really must know, I'm a day inventor town role.

I have these one-shot abilities.

1. Daykill
2. Make someone voteless for the day
3. Give someone heightened perception so they can see who targeted them and who their targets targeted in the night (they aren't aware I did it to them however).

These are all day abilities, I have no night abilities. Like I said, I can easily prove town by using the votelessness ability on someone, although that would probably push us towards a NL on Day 2. I am willing to DK someone suspicious as well, seeing as how I may not live to Day 3.

EBWOP

My mistake, I misread the PM, they are not one-shot abilities, but I can only do 1 of them each day.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Commander9 on Sat Jun 11, 2011 5:31 pm

safariguy5 wrote:No, I did not DK shield7, I only came out with my day abilities on Day 2 after we got the roleblocked list.

But if you really must know, I'm a day inventor town role.

I have these one-shot abilities.

1. Daykill
2. Make someone voteless for the day
3. Give someone heightened perception so they can see who targeted them and who their targets targeted in the night (they aren't aware I did it to them however).

These are all day abilities, I have no night abilities. Like I said, I can easily prove town by using the votelessness ability on someone, although that would probably push us towards a NL on Day 2. I am willing to DK someone suspicious as well, seeing as how I may not live to Day 3.


Well, nevermind. This sounds quite viable and I do buy this (for now anyways). I also think #3 option might be the best idea, as I'm not sure if there will be enough day targets anyways.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby safariguy5 on Sat Jun 11, 2011 5:34 pm

Commander9 wrote:
safariguy5 wrote:No, I did not DK shield7, I only came out with my day abilities on Day 2 after we got the roleblocked list.

But if you really must know, I'm a day inventor town role.

I have these one-shot abilities.

1. Daykill
2. Make someone voteless for the day
3. Give someone heightened perception so they can see who targeted them and who their targets targeted in the night (they aren't aware I did it to them however).

These are all day abilities, I have no night abilities. Like I said, I can easily prove town by using the votelessness ability on someone, although that would probably push us towards a NL on Day 2. I am willing to DK someone suspicious as well, seeing as how I may not live to Day 3.


Well, nevermind. This sounds quite viable and I do buy this (for now anyways). I also think #3 option might be the best idea, as I'm not sure if there will be enough day targets anyways.

True, but could be potentially disastrous if I target the SKer or some anti town role and the doc (or whatever this NV version of the doc is) targets them for protection. I personally think that a lynch could be difficult, given that we don't know how many mafia or anti town roles still have votes, so if we can come to some consensus target, I could DK them for today instead of a lynch.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby chapcrap on Sat Jun 11, 2011 6:10 pm

Commander9 wrote:
chapcrap wrote:Interesting case made against F1fth. Maybe a good one.


Please tell me you are joking? It's not a good one at all - it's decent at best. There are much better leads than that.


So true, like all of these leads that you listed:
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby Anarkistsdream on Sun Jun 12, 2011 2:06 pm

OK, first, sorry for not posting much... Got the prod, waited until I could actually read the thread before posting. I will try to address a few things I have noticed throughout the last few pages.

Commander9 wrote:As some others have already said (read just a bit above) that they can easily mafia goons or something else (lyncher or another not pro-town role). If they are mafia, just one of the mafia members do the kill, so that doesn't clear them. Furthermore, if they would be mafia framers, busdrivers, roleblockers, et all, they just missed the action, but that doesn't mean they are pro town. The biggest thing that we have got here is information which could be used later in the game - right now, it doesn't do much.


I agree, Mr Squirrels role-blocking ability hasn't done anything for us game-wise. Too many variables and the fact that everybody has special abilities of unknown origins makes it pretty impossible to think that roleblocking would be effective.

Commander9 wrote:
chapcrap wrote:Interesting case made against F1fth. Maybe a good one./quote]

Please tell me you are joking? It's not a good one at all - it's decent at best. There are much better leads than that.


By all means, make a case against someone then, Commander... I, too, thought it was a decently made case. It was well thought out and brought some things to my attention. However, it was all hearsay and assumption, so I know why you would say there are other leads, but BETTER leads... I don't see any, and I don't think anyone else does either.

safariguy5 wrote:
Commander9 wrote:
safariguy5 wrote:No, I did not DK shield7, I only came out with my day abilities on Day 2 after we got the roleblocked list.

But if you really must know, I'm a day inventor town role.

I have these one-shot abilities.

1. Daykill
2. Make someone voteless for the day
3. Give someone heightened perception so they can see who targeted them and who their targets targeted in the night (they aren't aware I did it to them however).

These are all day abilities, I have no night abilities. Like I said, I can easily prove town by using the votelessness ability on someone, although that would probably push us towards a NL on Day 2. I am willing to DK someone suspicious as well, seeing as how I may not live to Day 3.


Well, nevermind. This sounds quite viable and I do buy this (for now anyways). I also think #3 option might be the best idea, as I'm not sure if there will be enough day targets anyways.

True, but could be potentially disastrous if I target the SKer or some anti town role and the doc (or whatever this NV version of the doc is) targets them for protection. I personally think that a lynch could be difficult, given that we don't know how many mafia or anti town roles still have votes, so if we can come to some consensus target, I could DK them for today instead of a lynch.


I like this idea... Now, I DO have my vote... The whole gambling thing I totally missed out on. However, if we add my name to the previous list showing who does and does not have a vote, that still only makes


Voting players:
Shield
ShaggyDan
Anarkistsdream

Non-voting players:
evilchaos
saf
Tal (?)

I think it is important to have people state whether they do or do not have a vote, because if the DK is a better option, then I certainly agree to use it, although, Safari, that does already waste one of your powers that is a one-shot, and probably the most powerful, definitive one. If we get done to LYoL, then you may be the determining factor.
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Re: Resort Mafia Day Two, Unpredictable Turn

Postby safariguy5 on Sun Jun 12, 2011 2:09 pm

Anarkistsdream wrote:OK, first, sorry for not posting much... Got the prod, waited until I could actually read the thread before posting. I will try to address a few things I have noticed throughout the last few pages.

Commander9 wrote:As some others have already said (read just a bit above) that they can easily mafia goons or something else (lyncher or another not pro-town role). If they are mafia, just one of the mafia members do the kill, so that doesn't clear them. Furthermore, if they would be mafia framers, busdrivers, roleblockers, et all, they just missed the action, but that doesn't mean they are pro town. The biggest thing that we have got here is information which could be used later in the game - right now, it doesn't do much.


I agree, Mr Squirrels role-blocking ability hasn't done anything for us game-wise. Too many variables and the fact that everybody has special abilities of unknown origins makes it pretty impossible to think that roleblocking would be effective.

Commander9 wrote:
chapcrap wrote:Interesting case made against F1fth. Maybe a good one./quote]

Please tell me you are joking? It's not a good one at all - it's decent at best. There are much better leads than that.


By all means, make a case against someone then, Commander... I, too, thought it was a decently made case. It was well thought out and brought some things to my attention. However, it was all hearsay and assumption, so I know why you would say there are other leads, but BETTER leads... I don't see any, and I don't think anyone else does either.

safariguy5 wrote:
Commander9 wrote:
safariguy5 wrote:No, I did not DK shield7, I only came out with my day abilities on Day 2 after we got the roleblocked list.

But if you really must know, I'm a day inventor town role.

I have these one-shot abilities.

1. Daykill
2. Make someone voteless for the day
3. Give someone heightened perception so they can see who targeted them and who their targets targeted in the night (they aren't aware I did it to them however).

These are all day abilities, I have no night abilities. Like I said, I can easily prove town by using the votelessness ability on someone, although that would probably push us towards a NL on Day 2. I am willing to DK someone suspicious as well, seeing as how I may not live to Day 3.


Well, nevermind. This sounds quite viable and I do buy this (for now anyways). I also think #3 option might be the best idea, as I'm not sure if there will be enough day targets anyways.

True, but could be potentially disastrous if I target the SKer or some anti town role and the doc (or whatever this NV version of the doc is) targets them for protection. I personally think that a lynch could be difficult, given that we don't know how many mafia or anti town roles still have votes, so if we can come to some consensus target, I could DK them for today instead of a lynch.


I like this idea... Now, I DO have my vote... The whole gambling thing I totally missed out on. However, if we add my name to the previous list showing who does and does not have a vote, that still only makes


Voting players:
Shield
ShaggyDan
Anarkistsdream

Non-voting players:
evilchaos
saf
Tal (?)

I think it is important to have people state whether they do or do not have a vote, because if the DK is a better option, then I certainly agree to use it, although, Safari, that does already waste one of your powers that is a one-shot, and probably the most powerful, definitive one. If we get done to LYoL, then you may be the determining factor.

Sorry Nark, I misread my PM, and i did EBWOP my post, but they are not 1 shot powers, I get to choose 1 to use every day. So potentially I could DK every day, but the other powers can also be useful, especially if we have a claimed cop as it gives him a self watcher role and adds a tracker ability.
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