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Moderator: Cartographers
 Steve The Mighty
				Steve The Mighty
			




















 
		HighlanderAttack wrote:If something is not figured out with this map it goes down as the worst map in cc history
there is nothing strategic about it==advance out and get lucky with the dice and pray your opponent can't take what you took
all I do is drop and go until my opponent does something--if they dont do anything I dont do anything but drop
It is ridiculous
 
  
 

 qwertylpc
				qwertylpc
			


















 
			

 natty dread
				natty dread
			












 
		
 jpverkamp
				jpverkamp
			








 
			 isaiah40
				isaiah40
			













 
		
 jpverkamp
				jpverkamp
			








 
			
 Thomassaurus
				Thomassaurus
			 
			Thomassaurus wrote:Do the 4 neutrals on each base have a purpose? if they were removed that might help motivate players to attack first,
or if some of the bases were easier to take, EG: 1st = 1 neutral, 2nd = 2 neutrals, 3rd = 3 neutrals, home = 4.
 sannemanrobinson
				sannemanrobinson
			












 
		
 jimfinn
				jimfinn
			

















 
		jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.

 Evil DIMwit
				Evil DIMwit
			








 
		Evil DIMwit wrote:jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.
You know what, that's not an awful idea. Not enough to gain any bonus straight away but enough to have a bit of direction in place from the outset.

 mr. CD
				mr. CD
			




















 
		jimfinn wrote:Maybe players could start with a pitcher and a few (maybe four each or so) territories on the field? That would make the game more interesting, I think and break some stalemates.

 lostatlimbo
				lostatlimbo
			













 
		jpverkamp wrote:Got it. It's easy to miss that, although that's a problem with almost all win conditions.
Thanks.


 Coleman
				Coleman
			












 
		 Kase
				Kase
			


 
		Kase wrote:Possible bug. But I don't know where to post to.
In Baseball:King of Diamonds Game Game 9519202
We are playing escalating and chained. So when I finished my attack from Willie to Jackie, I tried to reinforce going back to LD4. But the game would not let me start my reinforcement from Jackie, which has 7 troops on it. Please let me know where I was supposed to post this possible bug.
Thanks Kase
 isaiah40
				isaiah40
			













 
		
 callmecommander
				callmecommander
			















 
		
 ender516
				ender516
			










 
		callmecommander wrote:maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.


 drunkmonkey
				drunkmonkey
			


















 
		
 callmecommander
				callmecommander
			















 
		drunkmonkey wrote:callmecommander wrote:maybe you already know this or maybe I'm just too dumb to understand this map, but is their a way to get to the home run balls after losing your pitcher when it gets bombarded? Right now, I don't think there is. I'm currently in a game where a guy only holds 1 home run ball and basically can't move. It has nuke spoils so It'll work out but what happens with escalating or flat rate? Without a way to retake pitchers or to retake the batter after losing your pitcher, I think it would be possible to create a literally endless game.
This has been mentioned countless times now. Either "Control all bases to win" isn't grabbing people's attention, or they don't understand that it's actually a winning condition. Maybe consider rewording it? Would something like "Hold All 4 Bases for 1 Turn to Win the Game" be more effective?


 natty dread
				natty dread
			












 
		
 melech14
				melech14
			














 
		Steve The Mighty wrote:It might be worth considering bring Home runs into play. See game 9093729 - I have one region home run 1 with 266 troops. I cannot influence the game as I cannot attack - I have two choices miss my turns and get kicked out or take my turns and watch the armies grow. Both options delay the game and serve no purpose.
My thoughts but this is the first time I have encountered a potential problem with this map apart from the initial days when the correct number of troops were not allocated to players - this seems to have been fixed or resolved itself
 dumhic
				dumhic
			















 
		
 Evil DIMwit
				Evil DIMwit
			








 
		
 ender516
				ender516
			










 
		

 natty dread
				natty dread
			












 
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