TheProwler wrote:Is the dragon supposed to be blue/purple?
Regarding controlling your over-eager companions: I find that any companions in Oblivion just get in the way. It sounds like they kept it pretty much the same in Skyrim.
Party combat was exceptional in Dragon Age: Origins. I stay away from it in Oblivion...maybe Skyrim too.
The dragon is not supposed to be flat bluish color. That is a gaming glitch...I haven't ran into it in my game. The gaming companions can really get in your way, and it becomes quite annoying (especially if you are trying to move away from combat and your Atronach blocks your retreat!). It still helps to have companions and familiars to go off into combat, but the control over them is almost nonexistent.
I must agree that Dragon Age has seemed to have mastered the combat commands for all party members. That feature worked very nice for party adventures, but the overall feeling of exploration and high adventure seems to be superior in Skyrim. As a more "lone wolf" type of game, Skyrim works good and the first person aspect really makes you feel like you are in the game. I enjoy the way you level up and choose which abilities you want your character to excel in.
Dragon Age had strict classes that you gained powers in, but in Skyrim you are free to develop your character without necessarily limiting yourself to a specific class (although, your character will be more powerful sooner if you do).
The Skyrim gaming system is meant to learn by preference (if you know what I am saying). In Dragon Age, you just chose your powers and you pretty much knew what they basically were going to do, but in Skyrim you will learn categories of skills, each evolving by the gamer's personal preference--that is to say how each individual gamer imagines his/her character to be.
The Skyrim skill advancements is very similar to FF13 skill screen advancements.
I do wish Skyrim would be more multi-adventurer friendly. Perhaps next game in the series will incorporate some type of Dragon Age-style party member format?
But then again, you would lose the "Skyrim-feel" that you have become attached to in this particular genre of gaming. That was why I didn't think Dead Space 2 was as good as Dead Space, because in the second game the developers decided to let Isaac talk! I didn't agree with that decision for the game, there was just something unique and personal about having Isaac silently walking through a spaceship full of scary monsters! It made it more personable I think. Although Dead Space still stuck to its same playability system, it was just the introduction of Isaac now having a voice that threw me off. If Skyrim decided to make too drastic of a change in its gaming features, there probably would be a large uproar from fans. People just get comfortable and attached to their games...even to the games' apparently slight flaws.