pitrules88 wrote:Ok guys I took your comments into heavy consideration and made changes! natty_dread I made The Pit more of a focal point, as there is now more than just basic gameplay. With The Pit being a +12 bonus, it seems clear that there is now a subject.
I'm sorry, but I think you're missing the point.
There is still no theme in your map. All I still see is coloured squares. Some of them are called "the pit", but they could just as well be called "the doggie park", they would still just be coloured squares.
I know this is going to sound harsh and elitistic to you, and I'm sorry for that, but there's really no way to soften the blow... I've seen countless of these kinds of projects in the foundry during the time I've been here, and they
never go anywhere. This map idea is not going to work, no matter what tweaks or changes you make to it, because the fundamental concept is flawed - it lacks a coherent theme, and making a small gameplay change or changing some bonus value is not going to suddenly give the map a theme.
A theme is the "story" of a map. It gives the players a context for the game, a way to immerse themselves in the experience, to stimulate their imagination so that your troops are more than just numbers: they're armies, fighting for
something... and it's up to the theme to answer what that "something" is. It's up to the theme to give the players a goal, let them know what they are fighting for.
So, as long as your map is just a grid with coloured squares, it's not going to go anywhere, no matter what gameplay changes you make. What I suggest is, start over from scratch. I know this isn't what you want to hear, but it's better to hear it now, rather than waste a lot more work on a project that's basically doomed...
So once again, figure out the subject for your map. The story. Like if I make a map about the Antarctic, then the Antarctic is the theme of my map, and what's the Antarctic like? It's cold. It's a very harsh environment where it's hard to survive. So then, I give decays to all the regions, so you lose troops everywhere thanks to the harsh conditions. Then, the graphics will also show how cold it is in the Antarctic. The legend is frozen with icicles, all the colours are cold hues, etc.
So once you have the subject chosen, figure out how to best represent it with the gameplay. What's your subject like? What's happening there? What kind of gameplay elements can you use to show what's happening there? And so on.