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Moderator: Cartographers

 Oneyed
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 Dukasaur
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 Jippd
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 Jippd
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		Jippd wrote:Gameplay question...so I'm guessing towns are not starting as neutrals? So 1 v 1 it will be common for people to start with a +2 or +3 bonus for having towns?
 I do not know answer...
  I do not know answer...   
 
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		 chapcrap
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		Jippd wrote:Do you have to create your own XML as the map creator? (I think you might)
 
 

 Flapcake
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		Oneyed wrote:how works set up of starting positions? I mean is it random or we can code which regions will belong to players?


 natty dread
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 thenobodies80
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		 isaiah40
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		 thanks.
  thanks.
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		Oneyed wrote:my first stampthanks.
I do not know how to do XML, yet. when here is possibility that somebody can do it for me it will be great.
to the gameplay, starting positions. if I good understand, it is not depend if game is 1 v 1 or 8 players game - ones are staring positions and neutrals coded in XML it is "forever"?
this is small map, so in the 8 players game each player will has 4 starting positions. if there will be problem in 1 v 1 games (maybe also in 4 players games) then in 8 players game could be coded 3 starting positions for each player and more neutrals. is this a way?
thanks for help. thanks for moving this one next.
Oneyed
 
 

 Flapcake
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 koontz1973
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 chapcrap
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		Oneyed wrote:my first stampthanks.
I do not know how to do XML, yet. when here is possibility that somebody can do it for me it will be great.
to the gameplay, starting positions. if I good understand, it is not depend if game is 1 v 1 or 8 players game - ones are staring positions and neutrals coded in XML it is "forever"?
this is small map, so in the 8 players game each player will has 4 starting positions. if there will be problem in 1 v 1 games (maybe also in 4 players games) then in 8 players game could be coded 3 starting positions for each player and more neutrals. is this a way?
thanks for help. thanks for moving this one next.
Oneyed

 Flapcake
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 Jippd
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 chapcrap wrote:Guys, he's not worrying about the XML. He's worried about the gameplay and is asking about something in XML because of that.
He wants to know if you code how people start differently in 1v1 vs other game types. Anyway, he's discussing possible gameplay scenarios.
chapcrap wrote:Congrats on the stamp. If you want help with XML, I would like to try to do that when the time comes.
 
 Flapcake wrote:It is posible to set some neutral territories, they will always be the same in all games. to get the calculating to match, neutrals will be added depending on the amounth of players, thise neutral positions are random.
35 Territories:
2 or 3 = 11
4 = 8
5 = 7
6 = 5
7 = 5
8 = 4
Jippd wrote:For this map I think it would be 33 regions though since the capitals I think for game play sake should start neutral. (it only changes 5 and 7 player games)
Also would not be bad 1 v 1 Most someone would start with is 5 troops deploy with current set up so not bad.
33
2 or 3 = 11
4 = 8
5 = 6
6 = 5
7 = 4
8 = 4

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		my questions are:
1, could be in XML codded (neutrals/starting positions) as I wrote above?
2, will be better to code more neutrals for each game? but...
3, will be not 3 regions for player in 8 players game and 7 players game too little?


 koontz1973
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		 chapcrap
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		koontz1973 wrote:No. You neutrals (the three you want) will be there for all games. The starting positions can be coded but not for different sizes of games. If you choose 8 starting positions (with a territ(s)) and then you can say up to 4 per player. You cannot say which 4 goes to which player.
koontz1973 wrote:Less neutrals the better. Put a neutral in a territ that gives a bonus or strategic importance. For this size of map, less neutrals the better.
koontz1973 wrote:No, as long as you have tried to eliminate R1 knock outs, this should will be fine.
Jippd wrote:Why make BRNO neutral? It would make the towns in it stuck behind that neutral and useless
chapcrap wrote:Maybe to combat the bonuses that will happen, you could start the terts with 2 instead of 3.

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