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Change victory conditions on round limit games.

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Re: Change victory conditions on round limit games.

Postby Donelladan on Thu Aug 29, 2013 4:10 pm

What if, just to be radical here, what if no one has won the game by the round limit the game just ends with no points awarded? This would technically solve all the victory condition debates since someone actually has to win the game, and it would theoretically solve stalls and such.

Do I think this is a good idea? No, but it would be interesting to test and I doubt anyone here would agree that this is the best decision.


It seems to me it is a terribly good idea ! I dont see any better options. Any kind of victory conditions we put will have some bias. This solution force people to fight even harder. Opposite of what we have now on round limit games. Fully support that idea.
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Re: Change victory conditions on round limit games.

Postby DoomYoshi on Thu Aug 29, 2013 4:32 pm

So how do TOs figure out who won the game to advance in the tournament?
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Re: Change victory conditions on round limit games.

Postby Donelladan on Thu Aug 29, 2013 5:43 pm

...
they take the one with the most troops ! :D
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Re: Change victory conditions on round limit games.

Postby Metsfanmax on Thu Aug 29, 2013 5:51 pm

maasman wrote:What if, just to be radical here, what if no one has won the game by the round limit the game just ends with no points awarded? This would technically solve all the victory condition debates since someone actually has to win the game, and it would theoretically solve stalls and such.

Do I think this is a good idea? No, but it would be interesting to test and I doubt anyone here would agree that this is the best decision.


This is unlikely to be implemented because of our longstanding community agreement that we want all games to end with points being awarded. You can get a better ideas of some of the arguments for and against by reading this thread.
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Re: Change victory conditions on round limit games.

Postby Donelladan on Thu Aug 29, 2013 6:03 pm

I think this is fairly different.
Because in the topic you linked me, it speaks about game where it is known from the beginning that they will worth no points.

Here the game may, and in most of case will, end with points being awarded.
It is not like people will be able to choose not to earn/lose the points.
I dont see how that would cause problem.
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Re: Change victory conditions on round limit games.

Postby Metsfanmax on Thu Aug 29, 2013 6:07 pm

Donelladan wrote:I think this is fairly different.
Because in the topic you linked me, it speaks about game where it is known from the beginning that they will worth no points.


If you join a game with friends and then just intentionally ensure that no one wins by the end of the round limit, then you effectively know that the game is worth no points, and you can use that as a way to train on the map 'for free' without losing any points.
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Re: Change victory conditions on round limit games.

Postby Donelladan on Thu Aug 29, 2013 6:21 pm

If you want to train on a map effectively, you need to actively try to win. If you dont there is no real training, you learn nothing.
Admitting that I joined with good friends, everyone knowing it is only to learn, even though I could win by round 10, I decide to stack until the round limit. I think it will be obvious to anyone that it is abusing the system, and a warning by C and A should ensure this kind of things doesnt happen often.

But well I got your point. I understand this will probably not happens because of the possibilty of wrong doing. Stil I think it is a mistake. I think the pb with boring stacking game we have because of rounds limits is way more annoying that a couple of people slightly abusing no point round limit game in order to learn a new map.
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Re: Change victory conditions on round limit games.

Postby Seulessliathan on Fri Aug 30, 2013 7:47 am

DoomYoshi wrote:
Seulessliathan wrote:
DoomYoshi wrote:
Seulessliathan wrote:Suggestion is worse than the actual rule, reasons were already mentioned.

If you like diplomacy games, make it 100 rounds. Then you should have 80+ rounds of normal play, should be sufficient. If you want longer games, switch it off. Or play the board game diplomacy.

No change for me.


I think you are missing the point. Let's say we are playing a non-round limit game and it would normally take 214 rounds to finish (like Conquer Rome, even on Escalating). By setting the round limit at 50, we should just play as if that 214 rounder is in progress, except it takes a snapshot at round 50. The problem is that after round 20, players start stacking... which let's say they didn't do in the 214 rounder. They are 2 entirely different games.

My point is that if you were to take the round limit game and the normal game and view their logs - the turn 50 log should be identical. This isn't what happens.

Round limits were supposed to make games shorter. Instead, they made them drag on.


And you seem to ignore the fact that round limit is not only for standard games.

Once i played a team game against Kaskavel and mc05025 Game 11328764

These guys noticed the flaw in round limit rule, which was that player with most units win, not team with most units. So one of them missed his turns on purpose, planing to deadbeat, so his teammate would get all the units and his team wins. If a player who misses turn 18 on a round limit 20 game takes his turns in other games and posts in forum, that looks suspicious of course, and so we reported him. Mods forced him to play his turns then.

I don´t want to get back to such situations again, and it would be similar with the suggested change. A team could stack the player who plays last, having a great advantage.
And no, i like trench, but i don´t want to be forced to play trench just because the round limit rule is unfair without trench.

Maybe in a Conquer Rome standard game your suggestion works better. But i am pretty sure that for more than 70% of all games your suggestion isn´t any better, often worse. There are always some situations where another rule might work better. But we probably won´t have several different round limit rules. If you want to keep the old rule AND want to add the new one, that´s fine with me. But, if we only have one rule, then it should work well for the majority of games. And for team games, it´s definetly worse in most games.


I wouldn't say I am ignoring the issue. You agree that there is a problem with doubles. I still think that turns 18-20 should be identically played regardless of whether there is a round limit. In the current situation, it is advantageous to play a different way in the round limit games, so the round limit rules need to be changed.


If you read my post and checked the game, maybe you noticed that the problem which occured in the game was fixed. While that games was running, team wins who has the player with most units. Some days and a lot of discussions later, it changed to "team with most units win"
So no, i don´t agree that there is a problem with doubles. There WAS a problem , and it was solved. Now you want to change it again to a rule which causes even more problems than the old rule (because the old rule worked well for non-team-games, only team games were a problem with the old rule.) Atm it´s fine for the majority of games imo, and you want to change it to a rule which would cause way more problems. I am still not sure if you even read my post. If you did, what makes you believe that i think there is a problem with doubles with the current rule?
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Re: Change victory conditions on round limit games.

Postby OliverFA on Fri Aug 30, 2013 6:04 pm

TheForgivenOne wrote:
codierose wrote:
jimboy wrote:If this suggestion is pushed through then the next problem will be that the person who gets the last turn will have an unfair advantage. My reasoning here being that the guy that knows he has the last turn can just sit and wait and then when its the last turn of the last round he can attack as many meaningless territories as possible and win the game as soon as the next guy starts his turn. Its a good idea in theory but in my opinion it is flawed because of an unfair advantage it will create

Agree. no change for me


Exactly. This goes from 1 problem, to a different one.


Not in trench ;)

On a more serious note: What about making the condition "The player with the highest number of territories at the end of his last turn? That way, if red has 50 territories and green storms in the last turn but only reaches 42 territories, red is still winning.
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Re: Change victory conditions on round limit games.

Postby isaiah40 on Fri Aug 30, 2013 9:23 pm

In round limit games, the player with the most men wins, whether or not that player holds the winning condition or not. In case of a tie, if I'm correct the player with the most regions wins.
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