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c1arinetboy wrote:Hi! I'm new here, so forgive me if this has been brought up before or if I did something stupid. I was thinking that there might be a better way to handle the placement of the armies at the beginning of the game. Having exactly 3 armies on each territory may save time with the setup, but it creates a lot of problems for gameplay (at least that's how I see it). So, my idea is this: you could have a turn at the beginning where everyone can place their armies where they like, but without sight of any opponents' troops. This way, nobody gets an advantage by going first or waiting until last, the games would move faster, and it would be truer to the original game. Of course, the current system could be retained as an option for people who prefer it that way. Is there any reason why this couldn't work?
Marvaddin wrote:Hmmm, not really alike the real life board game, since you can see the opponents troops in real life.
But how would it work? Any place with 1 army in the begginning? So, the first player could deploy and attack "1" armies? To it work better, so in the deployment turn no one can really play until its done... I didnt realize if it was your original idea. Hmm, and so, if a player lose the deployment period, so he could have 3 in each army, huh? And it could count as a turn to players being kicked out... The thing is, the deployment army should be 1 day to all players, and it shouldnt be showed in game log until action starts...
AndyDufresne wrote:Yep, dissent strikes again.
--Andy
thats is a bad idea because if one of the players isnt there durin that 1st few hours that evry 1 is there they get a really bad advantage they wont get an advantagec1arinetboy wrote:Marvaddin wrote:Hmmm, not really alike the real life board game, since you can see the opponents troops in real life.
But how would it work? Any place with 1 army in the begginning? So, the first player could deploy and attack "1" armies? To it work better, so in the deployment turn no one can really play until its done... I didnt realize if it was your original idea. Hmm, and so, if a player lose the deployment period, so he could have 3 in each army, huh? And it could count as a turn to players being kicked out... The thing is, the deployment army should be 1 day to all players, and it shouldnt be showed in game log until action starts...
Actually, that's exactly what I was saying, or trying to say. What I mean is, for the first 24 hour period, everyone would have the opportunity to place their armies on any of their territories how they like, as in the real game, but with the difference that each player can't see any of the other player's armies during this time. This is to balance out the possible advantages of placing your armies first or last. Does this make more sense?
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