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aage wrote:Never trust CYOC or pancake.
Stormur wrote:Most of the posted comments irritate me (āAre you Good or just Luckyā)
Stormur wrote:Stop bitching and try out your strategically skills.
Stormur wrote:
In my experience the purest and most chess like strategy occurs between strong players in a four player doublesā¦without a doubt the most challenge game type u find/ the luck factor tends to even out between the teams, and the strategically aspect is in its essence.
gimil wrote:
Most of the games ive lsot lately have not been to the opponents strategy but to my bad luck
With all due respect, I think you are probably wrong. You've played enough games by now that factors such as luck should have at least come close to evening out. If your strategy was truly sound and are were rarely beaten besides through luck, your rating would be doing better than treading water in terms of ranking.gimil wrote:Stormur wrote:Stop bitching and try out your strategically skills.
its impossible when when u lose 2 army at the start of every turn.
Most of the games ive lsot lately have not been to the opponents strategy but to my bad luck
tzor wrote:In the end luck averages out. I think the real question is whether luck makes the game more like backgammon or like chess. Chess is all about skill, there is no random factor in it whatsoever. Backgammon has a major chance factor, it is possible for someone with far less skill to beat a master on occasion. On the average, skill and tactics win out.
Everyone hates this answer but that's the way the game has always been played. As it stands you have a significant statistical advantage when rolling 3 dice vs 1. The example you gave being one of the few instances where the defender wins.gimil wrote:i still think the dice need to be tweeked. for instance. if teh dice are a tie the defender wins. but what happens if im fighting 3 dice to 1. the defender throught a 6. but i through 3 sixs. y should the defender win with odds like that. i think that if theres a tie with the dice but i roll 2 of the number thats tied i should win. ive got a bunch of tweeking ideas i jsut havent had teh motivation to suggested them.
snipery67 wrote:I think there is something to say for luck. When one army holds out against 10 and causes you to lose 5 troops because he rolls a 6 five times, that sucks. Your plans for the continent go from looking really easy to incredibly difficult. luck can easily cause you to get a good stronghold/ lose a good stronghold in the beginning of the game.
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