Conquer Club

If the dice are so random?

Talk about all things related to Conquer Club

Moderator: Community Team

Forum rules
Please read the community guidelines before posting.

If the dice are so random?

Postby TTman on Sat Jun 30, 2007 8:30 pm

If the dice are so random then why (in a two player game) don't both players have bad luck or good luck at the same time?

The same for card's?
Lieutenant TTman
 
Posts: 20
Joined: Sat Jan 06, 2007 2:32 am

Re: If the dice are so random?

Postby sully800 on Sat Jun 30, 2007 8:36 pm

TTman wrote:If the dice are so random then why (in a two player game) don't both players have bad luck or good luck at the same time?

The same for card's?


If they both had the same luck at the same time then it wouldn't be random.

The fact that you can get good, bad or normal luck, at any point in the game (regardless of what your opponent has faced) is a good definition of randomness.
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Postby TTman on Sat Jun 30, 2007 8:40 pm

"If they both had the same luck at the same time then it wouldn't be random. "

If your both getting your dice from the same source then you should both have the same luck surely.
Lieutenant TTman
 
Posts: 20
Joined: Sat Jan 06, 2007 2:32 am

Postby luns101 on Sat Jun 30, 2007 8:54 pm

I just hate the fact that I seem to throw so many random "1"s all the time. My opponents seem the roll random "6"s. I mean, wouldn't it be great to just see a "4" every once in awhile?

But in all seriousness...the more you play, you will discover that there is a randomness to the dice.
User avatar
Major luns101
 
Posts: 2196
Joined: Sat Nov 11, 2006 11:51 pm
Location: Oceanic Flight 815

Postby OnlyAmbrose on Sat Jun 30, 2007 8:57 pm

TTman wrote:"If they both had the same luck at the same time then it wouldn't be random. "

If your both getting your dice from the same source then you should both have the same luck surely.


THERE IS NO SUCH THING AS LUCK.

There is chance and probability. And your opponent has the same chance of rolling a one as you do.

Seriously, man, download the dice analyzer, play 25 games or so, and you'll see the stats even out.
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
User avatar
Corporal 1st Class OnlyAmbrose
 
Posts: 1797
Joined: Fri Oct 20, 2006 10:53 pm

Postby TTman on Sat Jun 30, 2007 8:58 pm

"I just hate the fact that I seem to throw so many random "1"s all the time"

Tell me about it I threw five random 1's in a row :?
Lieutenant TTman
 
Posts: 20
Joined: Sat Jan 06, 2007 2:32 am

Postby TTman on Sat Jun 30, 2007 9:06 pm

The dice analyser is BS. I throw three sixes and the defender throws one the stats show i have thrown three six's and the defender has thrown one, so it looks in my favour but in reality I have lost.
Lieutenant TTman
 
Posts: 20
Joined: Sat Jan 06, 2007 2:32 am

Postby AAFitz on Sat Jun 30, 2007 9:07 pm

OnlyAmbrose wrote:Seriously, man, download the dice analyzer, play 25 games or so, and you'll see the stats even out.


or more

from mine: Attacker threw 181535 dice.

i have the exact numbers you would expect from a random source of dice...

some days i cant lose, some i cant win...some i win some lose some...

If the attacking dice, the dice you always see, were any better, this would cease to be a game, and would be more about going first...

ive practically taken other teams out on round two, not losing anything, and been taken out on round 3, not winning anything....

the numbers you are getting from your dice, are created randomly, and then pulled randomly as you attack...sometimes by hundreds at a time....even if the numbers werent completely random to begin with, the sheer act of having so many people pull from the list at one time would randomize it

focus on strategy, and not expecting to win every roll
Sergeant 1st Class AAFitz
 
Posts: 7270
Joined: Sun Sep 17, 2006 9:47 am
Location: On top of the World 2.1

Postby westnile on Sat Jun 30, 2007 9:11 pm

Attacker dice distribution Defender dice distribution
1s 285 / 1686 (16.9%) 136 / 815 (16.69%)
2s 296 / 1686 (17.56%) 138 / 815 (16.93%)
3s 276 / 1686 (16.37%) 140 / 815 (17.18%)
4s 244 / 1686 (14.47%) 147 / 815 (18.04%)
5s 288 / 1686 (17.08%) 137 / 815 (16.81%)
6s 297 / 1686 (17.62%) 117 / 815 (14.36%)

Battle Outcomes Battle Percentages
3v2 108 / 75 / 57 45.00% (7.83%) / 31.25% (-2.33%) / 23.75% (-5.51%)
3v1 198 / 110 64.29% (-1.68%) / 35.71% (1.68%)
2v2 0 / 1 / 1 0.00% (-22.76%) / 50.00% (17.59%) / 50.00% (5.17%)
2v1 9 / 6 60.00% (2.13%) / 40.00% (-2.13%)
1v2 0 / 0 NaN% (NaN%) / NaN% (NaN%)
1v1 2 / 6 25.00% (-16.67%) / 75.00% (16.67%)

so while i haven't thrown nearly enough dice the percentages are still fairly close to what you would expect. stop whining
User avatar
Cadet westnile
 
Posts: 4
Joined: Fri Apr 13, 2007 10:54 pm

Postby TTman on Sat Jun 30, 2007 9:19 pm

Westnile if your not going to enter into a adult conversation and your just going to give statistic's and be abusive go away.
Lieutenant TTman
 
Posts: 20
Joined: Sat Jan 06, 2007 2:32 am

Postby TTman on Sat Jun 30, 2007 9:24 pm

"ive practically taken other teams out on round two, not losing anything, and been taken out on round 3, not winning anything...."

So Fitz what you are saying it's entirely down to luck?
Lieutenant TTman
 
Posts: 20
Joined: Sat Jan 06, 2007 2:32 am

Postby OnlyAmbrose on Sat Jun 30, 2007 9:37 pm

The dice aren't changing. Get over it.

Everyone's fine with them except a few malcontents. Dice analyzer stats indicate that they're normal. And we all deal with the same hinderances or helps from the dice, so it evens out whether or not they're random.

Focus on having a good time, man. Forget about the dice.
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
User avatar
Corporal 1st Class OnlyAmbrose
 
Posts: 1797
Joined: Fri Oct 20, 2006 10:53 pm

Postby TTman on Sat Jun 30, 2007 10:23 pm

So that's it then Mr Ambros no more talking about the dice then :-s
Lieutenant TTman
 
Posts: 20
Joined: Sat Jan 06, 2007 2:32 am

Postby OnlyAmbrose on Sat Jun 30, 2007 10:28 pm

Do you have any idea how much this particular topic is brought up? :roll:
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
User avatar
Corporal 1st Class OnlyAmbrose
 
Posts: 1797
Joined: Fri Oct 20, 2006 10:53 pm

Postby TTman on Sat Jun 30, 2007 10:35 pm

If you don't want to talk about it go away and let the people who do want to talk about it carry on then :roll:
Lieutenant TTman
 
Posts: 20
Joined: Sat Jan 06, 2007 2:32 am

Postby OnlyAmbrose on Sat Jun 30, 2007 10:38 pm

TTman wrote:If you don't want to talk about it go away and let the people who do want to talk about it carry on then :roll:


See, but here's the issue- most of the people who have the power change the dice problem don't want to talk about it. Because it keeps getting posted again... and again... and again... when there's perfectly valid stats which completely disprove this whole "the dice are rigged!" thing.

I'm just advising you to play the game. Don't worry about it, the random generator hasn't tagged your ip address for bad dice rolls, I promise. ;)
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
User avatar
Corporal 1st Class OnlyAmbrose
 
Posts: 1797
Joined: Fri Oct 20, 2006 10:53 pm

Postby TTman on Sat Jun 30, 2007 10:45 pm

Mr Ambros i'm not overly worried about it i'm just trying to have a decent discussion about it :wink:
Lieutenant TTman
 
Posts: 20
Joined: Sat Jan 06, 2007 2:32 am

Postby OnlyAmbrose on Sat Jun 30, 2007 11:35 pm

well then pardon my behavior. Ya just get sick of seeing these "so you think the dice are random, well check this out!!!" threads after awhile ;)
"The Nation that makes a great distinction between its scholars and its warriors will have its thinking done by cowards and its fighting done by fools."
User avatar
Corporal 1st Class OnlyAmbrose
 
Posts: 1797
Joined: Fri Oct 20, 2006 10:53 pm

Luck

Postby comic boy on Sun Jul 01, 2007 3:44 am

The bottom line is that over time everything averages out - dice - cards - opening drops. Consequently your points and rank over a period of time will depend entirely on game selection and skill.
User avatar
Brigadier comic boy
 
Posts: 1738
Joined: Mon Jan 01, 2007 3:54 pm
Location: London

Re: Luck

Postby Robinette on Sun Jul 01, 2007 10:47 am

comic boy wrote:The bottom line is that over time everything averages out - dice - cards - opening drops. Consequently your points and rank over a period of time will depend entirely on game selection and skill.


What comic boy says is true, but only for those who have download the dice analyzer... Let me explain... the Dice Program knows if you've downloaded it, and once you have it behaves because it knows it will get caught (kinda like how we don't speed when there's a cop next to you)

And AAFitz was the perfect example... his stats were really skued at first... then he got the dice analyzer and it all evened out... see what i mean...

So get the dice analyzer... it's the only way to protect yourself from the sick twisted evil of Die-orama (nickname of the lead programmer for the RDGP Random Dice Generator Program)
User avatar
Brigadier Robinette
 
Posts: 2944
Joined: Sat Apr 29, 2006 1:32 pm
Location: Northern California

Re: Luck

Postby sully800 on Sun Jul 01, 2007 10:58 am

Robinette wrote:So get the dice analyzer... it's the only way to protect yourself from the sick twisted evil of Die-orama (nickname of the lead programmer for the RDGP Random Dice Generator Program)


I think I got Die-o-rea accidentally :oops:
User avatar
Major sully800
 
Posts: 4978
Joined: Wed Jun 14, 2006 5:45 pm
Location: Bethlehem, Pennsylvania

Re: Luck

Postby RobinJ on Sun Jul 01, 2007 1:40 pm

sully800 wrote:
Robinette wrote:So get the dice analyzer... it's the only way to protect yourself from the sick twisted evil of Die-orama (nickname of the lead programmer for the RDGP Random Dice Generator Program)


I think I got Die-o-rea accidentally :oops:


Some funny shit here :lol:
nmhunate wrote:Speak English... It is the language that God wrote the bible in.


Highest Score: 2437
Highest Place: 84
User avatar
Sergeant 1st Class RobinJ
 
Posts: 1901
Joined: Mon Aug 21, 2006 1:56 pm
Location: Northern Ireland

Postby TipTop on Sun Jul 01, 2007 1:43 pm

Some people think it's funny but it's really wet and runny
Captain TipTop
 
Posts: 95
Joined: Sat Mar 03, 2007 2:18 pm

Postby draglin3 on Sun Jul 01, 2007 3:14 pm

1,1,1,1,1 is just as random as 6,3,3,2,4

Think how many sets of 5 dice rolls happen in a given day on this site. It seems to be detection bias--people are more apt to notice 1,1,1,1,1 or 6,6,6,6,6 than 4,3,4,5,1.

The stats were shown and for all practical purposes all 6 sides of the die show up equally. Statistics are a pretty good argument in this case.
Words are, of course, the most potent drug used by mankind
User avatar
Cadet draglin3
 
Posts: 27
Joined: Wed Jun 13, 2007 7:02 pm
Location: d208, store 3736

Postby reverend_kyle on Sun Jul 01, 2007 3:15 pm

AAFitz wrote:
OnlyAmbrose wrote:Seriously, man, download the dice analyzer, play 25 games or so, and you'll see the stats even out.


or more

from mine: Attacker threw 181535 dice.

i have the exact numbers you would expect from a random source of dice...

some days i cant lose, some i cant win...some i win some lose some...

If the attacking dice, the dice you always see, were any better, this would cease to be a game, and would be more about going first...

ive practically taken other teams out on round two, not losing anything, and been taken out on round 3, not winning anything....

the numbers you are getting from your dice, are created randomly, and then pulled randomly as you attack...sometimes by hundreds at a time....even if the numbers werent completely random to begin with, the sheer act of having so many people pull from the list at one time would randomize it

focus on strategy, and not expecting to win every roll



And have chessplaya whine if that doesn't work out.
DANCING MUSTARD FOR POOP IN '08!
User avatar
Sergeant reverend_kyle
 
Posts: 9250
Joined: Tue Mar 21, 2006 4:08 pm
Location: 1000 post club

Next

Return to Conquer Club Discussion

Who is online

Users browsing this forum: No registered users