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HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
Let's just get rid of the dice altogether. When you attack with more men you win, when you attack with fewer you lose. That's a much better way.HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
BaldAdonis wrote:Let's just get rid of the dice altogether. When you attack with more men you win, when you attack with fewer you lose. That's a much better way.HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
HurdleChamp17 wrote:The one they have now seriously sucks...badly. Nobody in the history of risk has ever had such insanely bi-polar rolls with real dice.
MeDeFe wrote:
AndyDufresne wrote:If you have a suggestion for another random number generator, go to the Suggestions Forum and fill out a suggestion form.
--Andy
johnnyrotten wrote:AndyDufresne wrote:If you have a suggestion for another random number generator, go to the Suggestions Forum and fill out a suggestion form.
--Andy
Andy, take your forms and shove them where I assume you put your bananas.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
There are only 9. I think we have more in stock --- perhaps you are mistaken?dyrtydog wrote:IS NO 24 hour thing...players dont play---reduce it to 12.
Wayne wrote:Wow, with a voice like that Dancing Mustard must get all the babes!
Garth wrote:Yeah, I bet he's totally studly and buff.
dyrtydog wrote:your response makes no sense.
What i am saying is that 24 hours is too long for a player to initiate a game or make a move.
dyrtydog wrote:but if you have time to chat you have time to make a move. i think 12 hours is sufficient time to make a frikken move and let everyone know you are alive. NOONE sleeps 12 hours unless they are on a down side of a COKE high.....come on...you wouldnt be able to make a move in 12 hours?
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