Re: Include default neutral values in map images
Posted: Tue Dec 25, 2012 11:58 am
Here is a list of maps that I believe that would need for this to happen on. But without checking all xmls, I cannot be sure. It is a long list but by no means undo able. And this is only the start. If you cancel out the first 50 maps as I do not think neutrals where available then, you still have 170 xmls to look though.
1982
Age Of Merchants
Age Of Realms 1: Might
Age Of Realms 2: Magic
Age Of Realms 3: Mayhem
All Your Base Are Belong To Us
Antarctica
Christmas
City Mogul
Clandemonium
Cuban Missile Crisis
Conquer Rome
Das Schloss
Dust Bowl
Feudal Epic
Feudal War
King's Court
Knights
Lunar War
Middle Ages
Oasis
Peloponnesian War
Rorke's Drift
Salem's Switch
Steamworks
Woodboro
WWII Poland
Baltic Crusades
Classic Cities: Pot Mosbi
King's Court II
Magyarország
cairns is right, many maps have different divisors and not one image type fits all will work.
1982
Age Of Merchants
Age Of Realms 1: Might
Age Of Realms 2: Magic
Age Of Realms 3: Mayhem
All Your Base Are Belong To Us
Antarctica
Christmas
City Mogul
Clandemonium
Cuban Missile Crisis
Conquer Rome
Das Schloss
Dust Bowl
Feudal Epic
Feudal War
King's Court
Knights
Lunar War
Middle Ages
Oasis
Peloponnesian War
Rorke's Drift
Salem's Switch
Steamworks
Woodboro
WWII Poland
Baltic Crusades
Classic Cities: Pot Mosbi
King's Court II
Magyarország
cairnswk wrote:OK, i understand now, but that image is still going to have be generated from the xml engine.
Maps are now having different divisors...so that rather than the normal 3, you'll get another number.
cairns is right, many maps have different divisors and not one image type fits all will work.