I hope you read up on those links I sent youPLAYER57832 wrote:confirm. ... but when is day and when is night? (I am in Eastern US, are you in another time zone?)
Expect Day 1 to start within 4 hours or less.
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I hope you read up on those links I sent youPLAYER57832 wrote:confirm. ... but when is day and when is night? (I am in Eastern US, are you in another time zone?)

Razorvich wrote:High Score: 2569
TeeGee has my PW... Wall him if I get below 1 Hour in CLAN GAMES ONLY !!

Aim to lynch.AladdinSane wrote:To lunch on D1 or not?
There was a lot of discusion about this in my first game, and I can see both sides of teh argument. Kiling on D1 gives us someting to go on for D2. On the ohter hand, chanses are we'll kill a Town. In that other gam, that is what hapened: we killed a Town on D1 an annover on D2, an came close to loosing. Both those guys looked realy scumy too, but they were inocent. So, what do peeple think about this?


Oh great, we have another TimWoodbury to deal with? At least you can capitalize >.>AladdinSane wrote:To lunch on D1 or not?
There was a lot of discusion about this in my first game, and I can see both sides of teh argument. Kiling on D1 gives us someting to go on for D2. On the ohter hand, chanses are we'll kill a Town. In that other gam, that is what hapened: we killed a Town on D1 an annover on D2, an came close to loosing. Both those guys looked realy scumy too, but they were inocent. So, what do peeple think about this?
Are there any other tips you have to help town lose as fast as possible?StorrZerg wrote:I strongly suggest vig / day vig to claim day 1
Go ahead and lunch if you're hungry.AladdinSane wrote:To lunch on D1 or not?
There was a lot of discusion about this in my first game, and I can see both sides of teh argument. Kiling on D1 gives us someting to go on for D2. On the ohter hand, chanses are we'll kill a Town. In that other gam, that is what hapened: we killed a Town on D1 an annover on D2, an came close to loosing. Both those guys looked realy scumy too, but they were inocent. So, what do peeple think about this?
Oh mets. I'm happy to have a discussion.Metsfanmax wrote:Are there any other tips you have to help town lose as fast as possible?StorrZerg wrote:I strongly suggest vig / day vig to claim day 1

Because of the plethora of possible roles in this game. Presumably your idea is, vig claims so the doc knows who to protect. But this game is far too large and far too non-standard for that to be a good idea before we have an idea of what abilities people have. Just as an example, what if mafia have a watcher? Then we just lost the doc on N2. On the other hand, if the vig stays anonymous, they have a 28-strong field protecting them via security through obscurity.StorrZerg wrote:Oh mets. I'm happy to have a discussion.Metsfanmax wrote:Are there any other tips you have to help town lose as fast as possible?StorrZerg wrote:I strongly suggest vig / day vig to claim day 1
Please though, explain why you think it's a bad idea.
I like this post. There are too many roles that could obstruct the vig. Also too many roles that could have more priority of protection than a vig in this game. I am also rather interested in the obvious bait D1 on calling the Vig to come out. I'm calling it bait, because vig can be a scum fakeclaim and I think you're trying to snag noobs with that strat.Metsfanmax wrote:Because of the plethora of possible roles in this game. Presumably your idea is, vig claims so the doc knows who to protect. But this game is far too large and far too non-standard for that to be a good idea before we have an idea of what abilities people have. Just as an example, what if mafia have a watcher? Then we just lost the doc on N2. On the other hand, if the vig stays anonymous, they have a 28-strong field protecting them via security through obscurity.StorrZerg wrote:Oh mets. I'm happy to have a discussion.Metsfanmax wrote:Are there any other tips you have to help town lose as fast as possible?StorrZerg wrote:I strongly suggest vig / day vig to claim day 1
Please though, explain why you think it's a bad idea.
aage wrote: Maybe you're right, but since we receive no handlebars from the mod I think we should get some ourselves.
