As I already mentioned, the luck factor would cease to exist.
in your dream,you can cash 16 and then to lost against 5. With this spoil you can not change these big influence of luck with dices.
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As I already mentioned, the luck factor would cease to exist.
qwert wrote:As I already mentioned, the luck factor would cease to exist.
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in your dream,you can cash 16 and then to lost against 5. With this spoil you can not change these big influence of luck with dices.


iamkoolerthanu wrote:If we do the 8 card cap, with 8 cards giving 128 armies, that would be good. Except if I have 7 cards, and I take out the other player with 8 cards, and now i have 15 cards... which would then be way too many, once again
Just putting that out there lol
drunkmonkey wrote:I honestly wonder why anyone becomes a mod on this site. You're the whiniest bunch of players imaginable.
Ron Burgundy wrote:Why don't you go back to your home on Whore Island?

72o wrote:yet remove the chance factor that can be of paramount importance in determining a winner in some games.
As I already mentioned, the luck factor would cease to exist.
What do you think?
Gengoldy wrote:Of all the games I've played, and there have been some poor sports and cursing players out there, you are by far the lowest and with the least class.
TheSaxlad wrote:The Dice suck a lot of the time.
And if they dont suck then they blow.

It's been an hour!! Simmer down!72o wrote:Soooo, anybody got anything to comment?
Yeah, I am excited about the idea. I saw that quite a few people had read it with no replies.chapcrap wrote:It's been an hour!! Simmer down!72o wrote:Soooo, anybody got anything to comment?![]()
Anyway, I don't think it can go above 5 cards unless someone is eliminated, but that would really put a premium on eliminating someone. Especially if you can do it without trading your cards first. Cashing a set with 9 or 10 would basically be game over.
It's interesting...I would try it.

That's also part of what this would attempt to do, eliminate stalemates. In a 4 player game, if we all have about 200 armies, a cash of 80 troops isn't enough to make me attack you. So we stack and stack and stack. Generally until someone gets fed up and attacks someone. But if we weren't forced to cash, and kept stacking spoils also, my 7 cards are worth 64 armies, but add that to the 4 you've already got, and boom, game over. It would make things interesting, that's for sure.ManBungalow wrote:I thought this was going to be an adaption of escalating spoils.
In certain situations, escalating spoils can go stale because each player has vastly more troops than a cash is worth. Having exponential spoils of this nature could solve that problem:
4
6
8
10
12
15
20
25
30
40
50
70
90
110
130
150
175
200
etc
While not being exponential, this sequence demonstrates what I'm trying to explain.
Otherwise, sorry to hijack your thread.

That's why it would be interesting from a strategy perspective. What this would take away is the luck of the draw when it comes to 2 pair and 3 card sets, which are both huge game changers in a late game singles escalator.sirgermaine wrote:It would be tricky for this not to get out of hand for large (6-8) and especially Battle Royale (!) games, since spoils get awfully out of hand there as things stand now. Especially in sequential games, it's a big dice roll as for where you stand in the cashing order.



