Are speed games declining

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Mageplunka69
Posts: 1176
Joined: Mon Jan 07, 2008 6:35 pm
Location: Intercourse Pennsylvania
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Re: Are speed games declining

Post by Mageplunka69 »

dazerazer wrote:I havent thrown my opinion around for a bit so this is a great place to do so. Love you Mage ;) Yeah I can totally tell that the whole site is seeing a decline in general. I have plenty of very viable solutions but the powers that be dont really give a shit about implementing things of this nature so it does me no good to waste time discussing said options. Thats part of the prob Mage.... certain ppl just dont care about caring about the things we care about. Doesnt make playing here as much fun. Let me know if you make any headway with this honey! love you!
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Tenebrus
Posts: 165
Joined: Thu Mar 27, 2008 7:04 am

Re: Are speed games declining

Post by Tenebrus »

They are, yes, which is a shame. It used to be, back in the day, that 8 player escalating speed standard games were up a few times every day. Almost impossible to get one up and running now, and you're even starting to struggle to get a 6 player escalating doodle game up. Those were the games that really made speed fun for me. You can do endless 2 player games, sure but to be honest they divide into two camps: boring luck-fests, and people farm-attempting with mogul/hive/Conquer Rome etc. (Nothing wrong with that, just not very interesting). I think the one minute games do harm things in some ways because you just can't play more than two at once, and people are increasingly unwilling to join a speed game that isn't 1 minute (or maybe 2 or 3 for some multiplayer games), which is leading to a tendency for fewer active games on less interesting settings. Which is a bummer because the larger escalating games on speed setting are awesome fun. (I miss Prankcall, Buizerd, KP etc...)
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