Moderator: Community Team
dafranca wrote:Ok... Since you didn't like the winning probability, because it will cause bigger variation of points, but not overall inflation.
If you want to keep the same variation of points. You take the total points of the player and devide by 50.
Example:
player 1 has 1000 pts ==> 1000/50 = 20 pts in game
Player 2 has 1500 pts ==> 1500/50 = 30 pts in game
Player 3 has 2000 pts ==> 2000/50 = 40 pts in game
Player 4 has 2500 pts ==> 2500/50 = 50 pts in game
This way we will not have points variation as in the probability system. I prefer the Probability, but this new system is as simple as the one we have, but people will not throw away games for higher ranked.
dafranca wrote:Ok... Since you didn't like the winning probability, because it will cause bigger variation of points, but not overall inflation.
Frigidus wrote:but now that it's become relatively popular it's suffered the usual downturn in coolness.
qeee1 wrote:Also it seems like the incentive under the new system is to play against lower ranked players:
Imagine you're exactly colonel, 2000 points.
Which is better:
34 points at risk for 86 points gain against five 1000 points players
or
20 points at risk for 100 points gain against five 2000 points players.
qeee1 wrote:
These are just the things that appear to me as I run figures through my head, I may be wrong, but it seems to me from looking at these two things there'd be some inflation and the ranks (colonel, captain etc would need to be adjusted appropriatly)
greenoaks wrote:i wasn't aware throwing games was a problem.
could you provide examples.
Armandolas wrote:greenoaks wrote:i wasn't aware throwing games was a problem.
could you provide examples.
You know this game called CC? Its similar to Risk, go to conquerclub.com and try it..its really fun
OliverFA wrote:With my suggestion for Survivor mode that problem gets solved

betiko wrote:OliverFA wrote:With my suggestion for Survivor mode that problem gets solved
Err what?? Your suggestion brings a whole bunch of much worse problems, it s completely unreasonable. This one is well thought through.