Page 19 of 33
Re: Fractured America [D, Gp] *V11.6* - pg.30
Posted: Thu Nov 05, 2009 6:16 pm
by soundman

Defiantly like the mountains better than the barbed wire.
Re: Fractured America [D, Gp] *V11.6* - pg.30
Posted: Fri Nov 06, 2009 3:09 pm
by isaiah40
Anyone else have any suggestions or comments on Graphics?? If not I think I will steal the GR stamp from whomever has it

Re: Fractured America [D, Gp] *V11.6* - pg.30
Posted: Sat Nov 07, 2009 4:45 pm
by Alaskan Viking
Some of the region backgrounds are not clear to me. New New England and Cuba/ Florida mainly. But Texas isn't very clear either, a star? every region has a star on their capital, why not use a long horn? Also, I can barely make out the donkey on the Democrats.

Re: Fractured America [D, Gp] *V11.6* - pg.30
Posted: Sat Nov 07, 2009 4:48 pm
by Alaskan Viking
The background for the Mormons is rather vague too. Maybe you could use the Temple at Salt Lake?

Re: Fractured America [D, Gp] *V11.4* - pg.30
Posted: Sat Nov 07, 2009 5:34 pm
by cairnswk
AndyDufresne wrote:The legend looks pretty terrific now. Major step up from a couple of drafts ago. I like the thematic style and feel of this map. Great job.
--Andy
Yes i agree on this...major improvement. Good work.

Re: Fractured America [D, Gp] *V11.6* - pg.30
Posted: Sat Nov 07, 2009 8:10 pm
by isaiah40
Alaskan Viking wrote:Some of the region backgrounds are not clear to me. New New England and Cuba/ Florida mainly. But Texas isn't very clear either, a star? every region has a star on their capital, why not use a long horn? Also, I can barely make out the donkey on the Democrats.

I tend to agree,, I think I will remove the backgrounds. No sense in having them if they are hard to figure what they are right?
Alaskan Viking wrote:The background for the Mormons is rather vague too. Maybe you could use the Temple at Salt Lake?

See above.
cairnswk wrote:AndyDufresne wrote:The legend looks pretty terrific now. Major step up from a couple of drafts ago. I like the thematic style and feel of this map. Great job.
--Andy
Yes i agree on this...major improvement. Good work.

Thank you cairns!
When I get into a better (and faster internet connection) I will post new version with some minor changes. Stayed tuned to this fractured channel!

Re: Fractured America [D, Gp] *V11.6* - pg.30
Posted: Sat Nov 07, 2009 8:14 pm
by the.killing.44
I liked the legend before you squished it—it's too compressed now. Otherwise this looks great

Re: Fractured America [D, Gp] *V11.6* - pg.30
Posted: Sat Nov 07, 2009 8:22 pm
by isaiah40
the.killing.44 wrote:I liked the legend before you squished it—it's too compressed now. Otherwise this looks great

Well I can "unsquish" it a little. I'll get that done on next version.

Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 3:00 am
by isaiah40
Now able to post newest versions, small and large.
Unsquished legend
[bigimg]http://img8.imageshack.us/img8/5452/fracturedamericav117.png[/bigimg]
Small

If there aren't any other suggestions or comments ...
... then in the words of WidowMakers
widowmakers wrote:But on another note. Graphics Stamp??????

Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 8:12 am
by turtleboy
great idea!!!
great map!!!
-turtleboy
Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 1:06 pm
by porkenbeans
I like it much better without the background graphics. It was a prime example of an overworked canvas. On that note, I would like to see what this map would look like with the bevels taken down a bit, and the black stroke nixed. I am not suggesting that that would be an improvement or not. But, ..it just may be. (Gotta see it first).
Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 6:31 pm
by Alaskan Viking
I really miss the backgrounds. Gave the map a lot of personality, Most of them looked good; the Elephant on the Republicans, the Recycle symbol on Commiefornia, and especially the Gadsden's flag on freemans.

Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 6:33 pm
by natty dread
I agree there should be some kind of texture on the continents. They look a bit bland like that.
Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 6:35 pm
by Alaskan Viking
The small one still has the gadsdens flag on Freemans! Sweet! lol
Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 6:39 pm
by porkenbeans
Because it is less busy, the map is so much easier to read now. Maybe something can be done to just the capitals. Something along the lines of a poker chip looking icon in relief, with the symbol on it. You would need to redraw some borders to make the Capitols larger so that there will be enough room. I agree that the icons you had are nice and should find there way back on to the map. Just not in the way of background texture like it was.
Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 6:43 pm
by Alaskan Viking
natty_dread wrote:I agree there should be some kind of texture on the continents. They look a bit bland like that.
It really does. It was what gave the map it's character, now all the region names just look random; why is that peach colored place named Republicans? Why is Montana et al named Freemans, are the other areas not free? Why the hell is California named Ecovonia?
Just look at the Freemans in the small picture; it has more character than any other region, and you have an idea why they are called the Freemans.
Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 7:37 pm
by WidowMakers
porkenbeans wrote:Because it is less busy, the map is so much easier to read now. Maybe something can be done to just the capitals. Something along the lines of a poker chip looking icon in relief, with the symbol on it. You would need to redraw some borders to make the Capitols larger so that there will be enough room. I agree that the icons you had are nice and should find there way back on to the map. Just not in the way of background texture like it was.
Why. The Capitals are the stars. Isn't that good enough?
Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 10:04 pm
by porkenbeans
WidowMakers wrote:porkenbeans wrote:Because it is less busy, the map is so much easier to read now. Maybe something can be done to just the capitals. Something along the lines of a poker chip looking icon in relief, with the symbol on it. You would need to redraw some borders to make the Capitols larger so that there will be enough room. I agree that the icons you had are nice and should find there way back on to the map. Just not in the way of background texture like it was.
Why. The Capitals are the stars. Isn't that good enough?
It is good enough for me. I was just saying that, because some have missed the icons, it would be a way to bring them back in. I think your map looks much better without them as texture. That's not to say that they wouldn't look good as a button or something. Just brainstorming out loud. Throwing stuff against the wall to see if something sticks.

Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Sun Nov 08, 2009 10:30 pm
by isaiah40
porkenbeans wrote:WidowMakers wrote:porkenbeans wrote:Because it is less busy, the map is so much easier to read now. Maybe something can be done to just the capitals. Something along the lines of a poker chip looking icon in relief, with the symbol on it. You would need to redraw some borders to make the Capitols larger so that there will be enough room. I agree that the icons you had are nice and should find there way back on to the map. Just not in the way of background texture like it was.
Why. The Capitals are the stars. Isn't that good enough?
It is good enough for me. I was just saying that, because some have missed the icons, it would be a way to bring them back in. I think your map looks much better without them as texture. That's not to say that they wouldn't look good as a button or something. Just brainstorming out loud. Throwing stuff against the wall to see if something sticks.

I am working on a way to bring them back so that they WILL be visible to all and add a little to the background like before. Stay tuned to this Fractured channel!
Re: Fractured America [D, Gp] *V11.7* - pg.31
Posted: Mon Nov 09, 2009 9:17 pm
by isaiah40
Okay so tell me how you like this version. Let me know so I can go ahead and get the small map done!
[bigimg]http://img35.imageshack.us/img35/4956/fracturedamericav12.png[/bigimg]
Re: Fractured America [D, Gp] *V12* - pg.32
Posted: Mon Nov 09, 2009 9:30 pm
by soundman
Nice

I like it!
Re: Fractured America [D, Gp] *V12* - pg.32
Posted: Mon Nov 09, 2009 9:31 pm
by natty dread
Better than the previous one.
Re: Fractured America [D, Gp] *V12* - pg.32
Posted: Mon Nov 09, 2009 11:24 pm
by jefjef
Long Island needs to be brighter - whiter to match it's bonus region better.
Maybe move IOWA up off the star or lower the star a smidgen.
Like the new back ground!
Re: Fractured America [D, Gp] *V12* - pg.32
Posted: Tue Nov 10, 2009 4:05 pm
by isaiah40
jefjef wrote:Long Island needs to be brighter - whiter to match it's bonus region better.
Maybe move IOWA up off the star or lower the star a smidgen.
Like the new back ground!
Done and Done (although with the inner glow, Long Island is still a tad bit dark, but not like it was.)!!
Anyone else have any suggestions or comments to improve graphics???
[bigimg]http://img4.imageshack.us/img4/5821/fracturedamericav121.png[/bigimg]
If not, where is Mr.Benn when you would like him to show up?
Re: Fractured America [D, Gp] *V12.1* - pg.32
Posted: Tue Nov 10, 2009 4:30 pm
by natty dread
That looks nice. Although I would still make long island a bit brighter, it might still confuse some people... can't you make it the same colour as the rest of the bonus? Reduce the inner glow a bit?