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Re: NV Mafia- Game Over
Posted: Sun Nov 22, 2009 2:22 pm
by safariguy5
colton24 wrote:DAMN! Now safari your resoning on killing me?
safariguy5 wrote:=D> nice game, I had no idea that spiesr was gonna turn into one of us. I killed colton on the last night because I thought that cowboyz was the only other suspicious claim and I could try to get him lynched during the day. Oh well, at least mafia sort of won. I'll take it.
Cowboyz claimed naive cop. Compared with everyone else's claims, I thought that was the most unproven. I knew I had to try and preserve image of jailkeeper, and roleblock someone who was important (gregwolf) despite the fact that I thought he was the most powerful. If I killed him, then I would have blown my cover of town. Killing you was the most simple way of maintaining my cover of town while still advancing the mafia probability of winning.
Re: NV Mafia- Game Over
Posted: Mon Nov 23, 2009 10:54 am
by wercool
i knew that spiesr's was mafia after he claimed reviver and i was sitting here thinking kill him he's scum
Re: NV Mafia- Game Over
Posted: Tue Nov 24, 2009 12:39 pm
by gregwolf121
i think coltons copying the setup of this game for ww2 mafia
Re: NV Mafia- Game Over
Posted: Tue Nov 24, 2009 6:02 pm
by colton24
gregwolf121 wrote:i think coltons copying the setup of this game for ww2 mafia
No. See I have the Furher in my game. Wouldn't he be a politician? And the double voter would at least be a nice twist instead of many vanillias. I ran this by AA anyways.
Re: NV Mafia- Game Over
Posted: Wed Nov 25, 2009 11:13 am
by gregwolf121
will the furher kill himself when it becomes know that he will lose
Re: NV Mafia- Game Over
Posted: Wed Nov 25, 2009 11:18 am
by colton24
gregwolf121 wrote:will the furher kill himself when it becomes know that he will lose
Depends on how well the mafia do.
