[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1091: Trying to access array offset on null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Undefined array key 0
[phpBB Debug] PHP Warning: in file [ROOT]/viewtopic.php on line 1098: Trying to access array offset on null
Conquer Club • 300 terit map - Page 3
Page 3 of 5

Posted: Mon May 28, 2007 4:29 pm
by plysprtz
one more suggestion that if you do make the map and lack accepts the largness that you would make it longer up and down because that would make the scrolling much easier

**

and maybe you would not need a key at all.. but you could do something that the new midle east revamped did with the names in the land itself but you would just add the bonunes in there as well

Posted: Mon May 28, 2007 4:35 pm
by sully800
plysprtz wrote:one more suggestion that if you do make the map and lack accepts the largness that you would make it longer up and down because that would make the scrolling much eisier


That's the way the scrolling would always work.

Posted: Mon May 28, 2007 4:46 pm
by DiM
sully800 wrote:
plysprtz wrote:one more suggestion that if you do make the map and lack accepts the largness that you would make it longer up and down because that would make the scrolling much eisier


That's the way the scrolling would always work.


i think he's saying he wants the map tall not wide because it easier to scroll vertical than horizontal. :roll:

Posted: Mon May 28, 2007 4:51 pm
by wcaclimbing
so when can we find out what this map idea is that you have?

Posted: Mon May 28, 2007 4:59 pm
by DiM
wcaclimbing wrote:so when can we find out what this map idea is that you have?


after i see the poll results and the feedback here and after keyogi tells me about the map size i'll start working on the map.

once i finish a graphic layout i'll make a new threadand you'll all see about it.

you can get hints on what to expect if you look at the xml thread where i requested several xml modifications. it won't tell you the theme but it will give you an idea on the gameplay :D

Posted: Mon May 28, 2007 5:15 pm
by wcaclimbing
*goes to read the XML thread*

Posted: Mon May 28, 2007 6:16 pm
by plysprtz
DiM wrote:
sully800 wrote:
plysprtz wrote:one more suggestion that if you do make the map and lack accepts the largness that you would make it longer up and down because that would make the scrolling much eisier


That's the way the scrolling would always work.


i think he's saying he wants the map tall not wide because it easier to scroll vertical than horizontal. :roll:


yup thats what i mean

Posted: Mon May 28, 2007 6:19 pm
by DiM
plysprtz wrote:
DiM wrote:
sully800 wrote:
plysprtz wrote:one more suggestion that if you do make the map and lack accepts the largness that you would make it longer up and down because that would make the scrolling much eisier


That's the way the scrolling would always work.


i think he's saying he wants the map tall not wide because it easier to scroll vertical than horizontal. :roll:


yup thats what i mean


i'll see what i can do. at the moment the hand drawn sketch is kinda square :?

Posted: Mon May 28, 2007 7:02 pm
by unriggable
scan it.

Posted: Mon May 28, 2007 7:09 pm
by DiM
unriggable wrote:scan it.



i already said it won't be shown in this thread. now we're talking about the terit number not about the map.

Posted: Mon May 28, 2007 7:15 pm
by hecter
I figure that those that think that 300 territories is to many, then you can always not play it. Besides, 300 territories would make a wicked 3 player game!

Posted: Mon May 28, 2007 7:18 pm
by Risktaker17
hecter wrote:I figure that those that think that 300 territories is to many, then you can always not play it. Besides, 300 territories would make a wicked 3 player game!


The only problem with playing this 3 player would be whoever goes first can destroy everyone else with their 100 guys.

Posted: Mon May 28, 2007 7:20 pm
by wcaclimbing
Risktaker17 wrote:
hecter wrote:I figure that those that think that 300 territories is to many, then you can always not play it. Besides, 300 territories would make a wicked 3 player game!


The only problem with playing this 3 player would be whoever goes first can destroy everyone else with their 100 guys.


You cant destroy 200 countries with only 100 guys.

and remember, each area would still have 3 (unless theres a new XML thing to change that) so it would be even harder.

Posted: Mon May 28, 2007 7:39 pm
by DiM
guys i already said in this map you won't receive troops for the number of terits you own so don't bother thinking the first player will get 100 troops.

in fact even if i keep the current system for 100 terits you get 33 troops not 100 ;)

but i won't keep the system. no matter how many terits you have you won't receive anything. you'll get your bonuses from other things (not continents there won't be any)

Posted: Tue May 29, 2007 3:40 am
by gimil
this is soundign similar to my idea we where discussiong teh other day DiM :roll:

Posted: Tue May 29, 2007 6:06 am
by The Random One
I think I speak for everyone (except the lost people who didn't pay attention to the whole "no extra armies for territories" bit) when I say "Yes, DiM, that is a great idea, so stop giving us hints and show us something already! :D"

Posted: Tue May 29, 2007 6:36 am
by gimil
Our DiM is a stubborn old bastard today lol. almost like KLOBBER :roll:

Posted: Tue May 29, 2007 6:54 am
by DiM
gimil wrote:this is soundign similar to my idea we where discussiong teh other day DiM :roll:


no it is not. it is totally 100% different. don't worry :wink:

Posted: Tue May 29, 2007 6:55 am
by gimil
lol speaking of that i started a ruff draft and i think it could work and also i voted for 300 terrs the more the merrier ;)

Posted: Tue May 29, 2007 6:58 am
by DiM
gimil wrote:lol speaking of that i started a ruff draft and i think it could work and also i voted for 300 terrs the more the merrier ;)



you got pm with clarification :wink:

Posted: Tue May 29, 2007 9:01 am
by Jafnhár
This poll is invalid; people have no experience of playing with large maps like these and have therefore no knowledge of what the maximum should be.

Posted: Tue May 29, 2007 9:05 am
by DiM
Jafnhár wrote:This poll is invalid; people have no experience of playing with large maps like these and have therefore no knowledge of what the maximum should be.


if i follow your line of thought most polls should be invalid.

for example a really common poll question is:
"Do you like the map?"

actually nobody played the map cause it is still in the process of making so nobody can 100% say they like it or not before they play it.

most polls are for informatory reasons. to get an idea if people might play a 300 terit map or if they would like a one way connection in a specific spot.

Posted: Tue May 29, 2007 9:16 am
by yeti_c
Would love to see a 300 territory map... that would be ace...

Sadly people would fight to keep it simple to avoid confusion...

But with that many countries - the map could be awesome... balancing could be a massive issue of course!!

C.

Posted: Tue May 29, 2007 9:25 am
by DiM
yeti_c wrote:Would love to see a 300 territory map... that would be ace...

Sadly people would fight to keep it simple to avoid confusion...

But with that many countries - the map could be awesome... balancing could be a massive issue of course!!

C.


it won't be simple at all. but hopefully there will be absolutely no confusion.

Posted: Tue May 29, 2007 10:27 am
by Fireside Poet
Definitely would need to do away with the 1 hour time limit/per turn. :)