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Posted: Tue Apr 17, 2007 5:26 pm
by AndyDufresne
mibi wrote:...
And the tunnel needs to be 2 or less. Once someone has the great hall and throne they can steadily work their way through the tunnel all while not increasing their borders. a +3 bonus makes it less attractive, which is should be.
I can understand the reasoning behind a bonus of 2. I think 2 is suitable and fine.
--Andy
Posted: Thu Apr 19, 2007 5:06 am
by DiM
only 1 post in the last 4 days. i think this proves the map is finished.
Posted: Thu Apr 19, 2007 1:53 pm
by Samus
DiM wrote:only 1 post in the last 4 days. i think this proves the map is finished.
Or at least the community is finished with it. Unless Andy or Keyogi see anything else, I believe the people have had their say on this one.
Posted: Thu Apr 19, 2007 8:13 pm
by AndyDufresne
Hopefully soon I'll be able to give the map a final look over.
--Andy
Posted: Thu Apr 19, 2007 9:03 pm
by Pro_Snowboarder
ok... i dont mean to be a bother, and i wnat to have this map come out as soon as possible. I just had a question about the inner wall2 and great hall boarder. Can the inner wall 2 attack the great hall 1,2, and 3? Or can it only attack inner hall 1? according to the current boarders, it can attack 1,2,and 3
Posted: Thu Apr 19, 2007 9:14 pm
by mibi
Pro_Snowboarder wrote:ok... i dont mean to be a bother, and i wnat to have this map come out as soon as possible. I just had a question about the inner wall2 and great hall boarder. Can the inner wall 2 attack the great hall 1,2, and 3? Or can it only attack inner hall 1? according to the current boarders, it can attack 1,2,and 3
yes, it works according to the borders you mentioned.
Posted: Thu Apr 19, 2007 9:23 pm
by Enigma
the curved arrow which points from outer wall 1 to outer wall 2 around the gate isnt even- please center it.
Posted: Thu Apr 19, 2007 9:36 pm
by mibi
Enigma wrote:the curved arrow which points from outer wall 1 to outer wall 2 around the gate isnt even- please center it.
thats a joke right?
Posted: Fri Apr 20, 2007 2:28 am
by Sikkram
Looks great can't wait to play it.
Posted: Sun Apr 22, 2007 1:45 pm
by pancakemix
I don't think there are any outstanding complaints.
Posted: Sun Apr 22, 2007 1:58 pm
by mibi
who keeps bumping these old threads?
Posted: Sun Apr 22, 2007 2:06 pm
by spinwizard
don't u want it bumped???
Posted: Sun Apr 22, 2007 5:23 pm
by DiM
spinwizard wrote:don't u want it bumped???
look at his sig. this has been in final forge for so long andy has forgotten about it

Posted: Sun Apr 22, 2007 5:50 pm
by pancakemix
PM him.
Posted: Sun Apr 22, 2007 5:51 pm
by KEYOGI
Andy's been busy this last week. Just be patient.

Posted: Mon Apr 23, 2007 1:00 pm
by GrazingCattle
I am ready to play on this one!!!
Posted: Mon Apr 23, 2007 1:23 pm
by nagerous
none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates
Posted: Mon Apr 23, 2007 1:33 pm
by wiggybowler
I like this map
Posted: Mon Apr 23, 2007 4:57 pm
by Guiscard
nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates
He works for free. It isn't his job. Give him some slack we all have real lives and other commitments.
Posted: Mon Apr 23, 2007 5:37 pm
by AndyDufresne
nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates
I've been a bit busy, with a hectic real life at the moment, some unexpected and unfortunate things have arose, which are taking time to deal with. It will be nice to get back to the Foundry, to get my mind off a number of things.
As for the map, lets take a look at the latest images with XML on both the large and the small, along with links to both normal map images and the XML.
--Andy
Posted: Mon Apr 23, 2007 5:48 pm
by GrazingCattle
Ah c'mon let me just play on it already! I am stoked about it

Posted: Mon Apr 23, 2007 5:58 pm
by mibi
AndyDufresne wrote:nagerous wrote:none of the maps in final forge are being quenched and thats because there is an inactive moderator whos supposed to run updates
I've been a bit busy, with a hectic real life at the moment, some unexpected and unfortunate things have arose, which are taking time to deal with. It will be nice to get back to the Foundry, to get my mind off a number of things.
As for the map, lets take a look at the latest images with XML on both the large and the small, along with links to both normal map images and the XML.
--Andy
lol.
without
small
with
small
xml
http://members.cox.net/gyrigo/CC/Siege11.xml
Posted: Mon Apr 23, 2007 6:13 pm
by Coleman
This is what, the 3rd time we've done this with the exact same version?
Posted: Mon Apr 23, 2007 6:24 pm
by AndyDufresne
It's safer not to assume that things are all correct.
--Andy
Posted: Mon Apr 23, 2007 6:34 pm
by mibi
Coleman wrote:This is what, the 3rd time we've done this with the exact same version?
it's cool, i'll just put them in my sig next week
