Hi I am new. Can someone explain what spoils are and how they work please?
Thanks
Spoils
Moderator: Community Team
Forum rules
Please read the community guidelines before posting.
Please read the community guidelines before posting.
- MichelSableheart
- Posts: 781
- Joined: Sat Jun 27, 2009 5:10 pm
Re: Spoils
This probably should be in questions and answers...
Spoils are very similar to cards in the board game. There are four different settings:
No spoils simply means that they are not used.
Flat rate means that you can exchange a set of 3 for a fixed number of troops: 3 red spoils gives 4 troops, 3 green 6, 3 blue 8, and 3 spoils of different colors gives 10 bonus troops. Each spoil has a territory to which it belongs. If you control that territory when you exchange your set, you'll get two troops deployed there.
Escalating means that the amount of bonus troops you get becomes higher and higher as more sets of spoils are turned in. The first set gives 4 troops, the second set 8, then 10, 12, 15, 20, 25 and then it keeps increasing by 5 troops per set. Here, too, you get two bonus troops deployed on the territory that belongs to the spoil.
Nuclear works completely different. Rather then getting bonus troops, turning in a set in nuclear destroys all troops on the territories belonging to the spoils, replacing them with neutral 1's.
Spoils are very similar to cards in the board game. There are four different settings:
No spoils simply means that they are not used.
Flat rate means that you can exchange a set of 3 for a fixed number of troops: 3 red spoils gives 4 troops, 3 green 6, 3 blue 8, and 3 spoils of different colors gives 10 bonus troops. Each spoil has a territory to which it belongs. If you control that territory when you exchange your set, you'll get two troops deployed there.
Escalating means that the amount of bonus troops you get becomes higher and higher as more sets of spoils are turned in. The first set gives 4 troops, the second set 8, then 10, 12, 15, 20, 25 and then it keeps increasing by 5 troops per set. Here, too, you get two bonus troops deployed on the territory that belongs to the spoil.
Nuclear works completely different. Rather then getting bonus troops, turning in a set in nuclear destroys all troops on the territories belonging to the spoils, replacing them with neutral 1's.
Re: Spoils
you always get a spoil when you finish a turn in which you conquered or bomarded a territory
Re: Spoils
you cannot hold more than 5 spoils. if you have 5 spoils at the start of your turn, you must turn in a set. if you eliminate a player and take their cards, you may be able to cash in your spoils in the middle of a turn.
- jrh_cardinal
- Posts: 2688
- Joined: Sat May 16, 2009 7:15 pm
- Gender: Male
Re: Spoils
but only if you get to 5 or more spoils when you eliminate them. (I like how we're all finishing each others thoughts)
Re: Spoils
you can even cash in twice sometimes after eliminating someone!
(this is starting to feel like a storytelling theater game)
(this is starting to feel like a storytelling theater game)

There is no fog rule and I am no gentleman.
Robinette wrote:Kaskavel wrote:Seriously. Who is the female conqueror of CC?
Depends on what metric you use...
The coolest is [player]squishyg[/player]
- natty dread
- Posts: 12877
- Joined: Fri Feb 08, 2008 8:58 pm
- Location: just plain fucked
Re: Spoils
You can do that multiple times and cause a chain reaction until you sweep the board clean.
And that's how you win escalating games.
The end!
And that's how you win escalating games.
The end!

