[/spoiler]The play-in clan wars (games before the round of 32) as well as the first round of the Conqueror's Cup will use the following format:
- 41 total games
- 12 doubles
- 14 triples
- 14 quads
- Each clan member can only participate in 15 games per clan war
- Each clan will pick the map and settings for exactly half of the games
- The 41st game will be Quads on World 2.1, sunny, chained, no spoils
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
- There will be no freestyle, speed, manual deployments, beta maps, or nuclear spoils games allowed
[spoiler=Additional terms agreed]12 hour fog rule
Whoever gets 1st turn, must hold their attack for 12 hours or until a member of the opposing team announces that they have taken their snapshot. Should that team accidentally break this agreement, then they will give all relevant information to their opponents in the game chat. eg. territories taken during the first turn, plus the owners of any other territory thrown into the fog as a result of the attack (Note that this does not necessarily include attack information).
The rule can be ignored, if the following conditions are met;
a) No borders are shared by both teams at the start, such as Poland, Feudal, AoR, Woodboro etc.
b) If there is no intent to attack an enemy position, but to only drop, fort and leave, then the turn may be taken.
In short, the turn may be taken, if the enemy will not be losing a territory and are still able to see the map as it was on the original setup.
A breach of the rule will NOT result in the game being forfeited, unless; on game completion (when the fog is lifted), it shows that the information given, was incorrect.
Fair play rule
Timing out in Escalating games will not be tolerated. If this occurs the game will be remade, if it happens a second time then the game will be awarded a win to the non-offending team. Timing out in no spoils or flat rate games is acceptable.
In addition we have a gentleman's agreement, there will be no intentional missed turns to gain an advantage.
Extras
Conquerman and First Nation Americas will not be used. World 2.1 can be used once per side in addition to the tiebreaker. Trench will not be used.[/spoiler]
[spoiler=AoC home games. Batch one]Dubs
Game 10991915 MidgardRegiment
Game 10991956 Indian EmpireRegiment
Game 10991965 Das SchlossAgents
Trips
Game 10991989 USA Great LakesRegiment
Game 10991998 WWII AustraliaAgents
Game 10991999 Transsib 1914Agents
Quads
Game 10992001 ChicagoAgents
Game 10992007 Unification GermanyAgents
Game 10992009Rail AfricaRegiment
Game 10992030 Conquer RomeAgents[/spoiler]
[spoiler=1st Regiment Home games. Batch one] Dubs:
Ireland Game 10992176Agents
AYBABTU Game 10992187Regiment
Lunar War Game 10992184Agents
Triples:
Malta, Ickyketseddie Game 10992190Regiment
Midkemdil Game 10992194Regiment
Three Kingdoms of Korea Game 10992198 Regiment
Quads:
City Mogul. Game 10992203Regiment
Montreal: Game 10992210Agents
Antarcticas Game 10992212Regiment
Berlin 1961 Game 10992221Agents[/spoiler]
[spoiler=AoC home games. Batch two]Dubs
Game 11027856 Soviet UnionAgents
Game 11027854 JapanAgents
Game 11027850 Conquer RomeAgents
Trips
Game 11027847 World 2.1Regiment
Game 11027846 Battle For Iraq!Agents
Game 11027843Third CrusadeAgents
Game 11027831 Cairns MetroAgents
Quads
Game 11027828 WWII ArdennesRegiment
Game 11027826 Imperium RomanumAgents
Game 11027825 Forbidden CityAgents[/spoiler]
[spoiler=1st Regiment Home games. Batch two]3 Dubs:
NW Passage Game 11037280Regiment
Woodboro Game 11037281Agents
Arms Race Game 11037283Regiment
4 Triples:
Age of Realms II, Game 11037286Agents
Route 66 Game 11037288Agents
KotM, Game 11037290Regiment
Pelo War Game 11037291Agents
3 Quads:
Monsters Game 11037292Regiment
Pearl HarbourGame 11037297Agents
Halloween Hollows Game 11037299Agents[/spoiler]
Tie Breaker
Game 10992026 World 2.1Agents
[spoiler=AoC Player count.]jetsetwilly 9
Nicky15 9
darkseb 3
Mekii 4
Slickstm 3
angola 8
Qyu 8
JJ41375 4
Devon99 2
EagleByRob 7
Crazysnakeguy 3
Slaylark 5
cjtails 1
Myrelock 5
NanoTheGreat 7
Ccatman 2
Hook2 10
bobzimmerman 3
Hyposquasher 7
usernamer 10
Steiner75 4
Jippd 12[/spoiler]
[spoiler=1st Regiment Player count. Supplied by General brock]megseggs 8
pianowazza 5
rishark 1969 1
general brock ii 9
agent 86 8
baby-bjorn 10
colonel krick 6
spartan2 3
pirlo 7
italianipastido 9
n_nikko 5
onagras 3
mr. Cd 12
ianphull 7
shakeycat 4
marshallbobby 2
jasoncederblom 1
arya 5
ask me2 2
glandias 1
rowney 2
crarg 2
queen victorious 2
Hiloopy 1
Ickyketseddie 6
kostko 2
general flashman 1
saraith 1[/spoiler]
Game exchange schedule.
1st batch
3 Dubs
3 Triples
4 Quads
plus tie breaker
to be exchanged on Sunday April 22nd
2nd Batch
3 Dubs
4 Triples
3 Quads
to be exchanged on Sunday April 28th
Games will be expected to be exchanged on the dates stated. They can be delayed if there is communication between the contacts beforehand.
Away games will be joined within 2 days.
AoC contact [player]Nicky15[/player]
1st Regiment contact [player]General Brock II[/player]








