new map based on chess

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andretrepa
Posts: 12
Joined: Tue Jan 05, 2010 3:21 pm

new map based on chess

Post by andretrepa »

[b]Map Name:[Chess Conquer]
[b]Mapmaker(s):[André Trêpa and Conquer Team]
[b]Number of Territories:[64]
[b]Special Features:[chess pieces can only attack according to chess moves and empty squares became neutral]
[b]What Makes This Map Worthy of Being Made:[based on chess; everybody knows and it's a new approach to the game]

[b]Map Image:[chess board; ex: 8 players 4 territories each; empty squares 1 neutral troop]
[bigimg][/bigimg]
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koontz1973
Posts: 6960
Joined: Thu Jan 01, 2009 10:57 am

Re: new map based on chess

Post by koontz1973 »

Hello - Welcome to CC and the Foundry ;-)

You should find some useful information in the [Official] Conquer Club Mapmaker Handbook
If you still have questions after browsing those topics, feel free to ask any specific questions in the Foundry Discussions subforum - you should find people eager to help and give any advice in there.

Cheers,

koontz
[Moved]

This map has been moved into the Ideas subforum, as it does not meet the criteria for a Working Draft:
Drafting Room Guidelines

To be considered a Working Draft a project must be more than just an idea; a Draft should have a clear thematic focus, a plan for how the gameplay will work, and a basic image which should include:

1. Territory Labels - temporary names or numbers will suffice, and are always open to change.
2. Borders/Paths/Impassables - it should be made clear where territories do/do not connect.
3. Bonus Areas - where combinations/groups of territories will award a bonus, this should be indicated on the map.
4. Legend - speculative bonus values and explanations of any attack rules or gameplay features.

Draft images should generally not be larger than 630x600px (small image) or 840x800px (large image).
Image
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Gillipig
Posts: 3565
Joined: Fri Jan 09, 2009 1:24 pm

Re: new map based on chess

Post by Gillipig »

So it's about chess.... and what else? What is the twist?
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Huegelkoenig
Posts: 26
Joined: Wed Apr 15, 2009 11:51 am

Re: new map based on chess

Post by Huegelkoenig »

andretrepa wrote:Special Features:[chess pieces can only attack according to chess moves and empty squares became neutral]


To move chess pieces like in a chess game, you would have to
a) change graphics during game
b) change attackable territories, depending on your chess piece positions

i don't think thats possible

also, there are no empty squares in CC, you always have to leave at least 1 troop behind.
killer neutrals depending on the # of troops on a territory: i don't think thats possible.

possible would be a game, based on a specific situation of a chess game, but i think it wouldnt be playable (e.g. what do you do with all those pawns who cant attack? => they are worthless)
Last edited by Huegelkoenig on Thu Oct 11, 2012 3:43 pm, edited 2 times in total.
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greenoaks
Posts: 9977
Joined: Mon Nov 12, 2007 12:47 am

Re: new map based on chess

Post by greenoaks »

i don't see how this would work
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