Does anyone pay attention to the dice?
Posted: Sun Jan 06, 2013 3:28 pm
For all the complaints about the dice it appears that nobody looks at them.




Conquer Club, a free online multiplayer variation of a popular world domination board game.
http://rzmhprwww.conquerclub.com/forum/
http://rzmhprwww.conquerclub.com/forum/viewtopic.php?t=183822


I was thinking of doing a bug report then remembered the B-Day Bash.Funkyterrance wrote:I noticed and thought they were cool, just didn't think to comment on it as I forgot about them by the time I was finished my turns. (I get pretty absorbed)
Happy Birthday CC!
Changing the numbers (unless you change the quantity of the numbers) wouldn't affect the probability of getting any certain roll (i.e. the numbers could be 1, 10, 100, 1000, 10000, 100000 and they all have a probability of 1/6).betiko wrote:yeah noticed it yesterday, 7s replace 6s right? hum, actually this could be a suggestion! have a dice option to change them to larger figures i don't realize how it would affect odds... a tie that gives defender advantage would be less probable; therefore the attacker advantage would be bigger. Any one good in math here?
blakebowling wrote:Changing the numbers (unless you change the quantity of the numbers) wouldn't affect the probability of getting any certain roll (i.e. the numbers could be 1, 10, 100, 1000, 10000, 100000 and they all have a probability of 1/6).betiko wrote:yeah noticed it yesterday, 7s replace 6s right? hum, actually this could be a suggestion! have a dice option to change them to larger figures i don't realize how it would affect odds... a tie that gives defender advantage would be less probable; therefore the attacker advantage would be bigger. Any one good in math here?
I think that may be what betiko was suggesting in the first place? Anyway, I'm fine with a game using AD&D dice.Swifte wrote:blakebowling wrote:Changing the numbers (unless you change the quantity of the numbers) wouldn't affect the probability of getting any certain roll (i.e. the numbers could be 1, 10, 100, 1000, 10000, 100000 and they all have a probability of 1/6).betiko wrote:yeah noticed it yesterday, 7s replace 6s right? hum, actually this could be a suggestion! have a dice option to change them to larger figures i don't realize how it would affect odds... a tie that gives defender advantage would be less probable; therefore the attacker advantage would be bigger. Any one good in math here?
I interpreted betiko's question (which may be a dangerous thing to attempt)as: "what if you could choose the number of sides on the dice for the game." For example, having a game played with 7 sided die instead of 6.
Otherwise, you're right, you can pick any 6 numbers to be on the dice and the odds wouldn't change.
Funkyterrance wrote:I think that may be what betiko was suggesting in the first place? Anyway, I'm fine with a game using AD&D dice.Swifte wrote:blakebowling wrote:Changing the numbers (unless you change the quantity of the numbers) wouldn't affect the probability of getting any certain roll (i.e. the numbers could be 1, 10, 100, 1000, 10000, 100000 and they all have a probability of 1/6).betiko wrote:yeah noticed it yesterday, 7s replace 6s right? hum, actually this could be a suggestion! have a dice option to change them to larger figures i don't realize how it would affect odds... a tie that gives defender advantage would be less probable; therefore the attacker advantage would be bigger. Any one good in math here?
I interpreted betiko's question (which may be a dangerous thing to attempt)as: "what if you could choose the number of sides on the dice for the game." For example, having a game played with 7 sided die instead of 6.
Otherwise, you're right, you can pick any 6 numbers to be on the dice and the odds wouldn't change.
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Neat.AndyDufresne wrote:I demand we soon switch over to large aqua dice (video-->): http://artsbeat.blogs.nytimes.com/2013/ ... high-seas/
Only with these dice, will we be free.
Spoiler
--Andy
I see nothing but dice complaint threads about the superiority of fresh water versus salt water in regard to dice rolling and how CC SUCKS because they use salt water dice.AndyDufresne wrote:I demand we soon switch over to large aqua dice (video-->): http://artsbeat.blogs.nytimes.com/2013/ ... high-seas/
Only with these dice, will we be free.
Spoiler
--Andy
BBS, perhaps we could find some happy medium? What about a river delta where salt water and fresh mix? Or does that blending lead to more problems too?BigBallinStalin wrote:I see nothing but dice complaint threads about the superiority of fresh water versus salt water in regard to dice rolling and how CC SUCKS because they use salt water dice.AndyDufresne wrote:I demand we soon switch over to large aqua dice (video-->): http://artsbeat.blogs.nytimes.com/2013/ ... high-seas/
Only with these dice, will we be free.
Spoiler
--Andy
No, I say. No, AndyDufresne. Let's not go down that rabbit hole.
AndyDufresne wrote:Spoiler
BBS, perhaps we could find some happy medium? What about a river delta where salt water and fresh mix? Or does that blending lead to more problems too?