[CC4] GR vs DYN [14-27] - Final 9/15
Posted: Sat May 18, 2013 2:25 pm
CC4 Round of 32
15. Grim Reapers vs 18. Dynasty
The play-in clan wars (games before the round of 32) as well as the first round of the Conqueror's Cup will use the following format:
- 41 total games
- 12 doubles
- 14 triples
- 14 quads
- Each clan member can only participate in 15 games per clan war
- The 41st game will be Trips on Classic, sunny, chained, no spoils
Any players can play in the tie-breaker games in the semi finals and finals even if they have already played in their allotted number of games for that clan war, however, no player can play in more than 2 of the games. Maps cannot be reused in the tie breaker games.
Settings
-Trench is permitted to a maximum of 20% of home games, but individual wars can negotiate a higher figure if they wish
-30 Rounds For Trench games
-12 hour Fog of War Rule - see below
-For the Final or Semi, In case of a tie, there will be a 7 game tie breaker with each clan choosing three games of any game type and settings. The last game will be Trips on Random, sunny, chained, no spoils.
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
-Nukes and Unlimited forts are allowed with no restrictions.
-There will be no freestyle, speed, manual deployments & beta map games allowed
- Each clan will pick the map and settings for exactly half of the games. Excluding the tiebreaker
Extra stipulations added by consent of both parties:
*No unlimited forts
*No Hive, Conquerman, and KCII
*12 hour FOW modified rule in place: Players taking 1st turn must wait 12 hours to take their turn unless opponents post in chat they have a snapshot. If a player cannot wait 12 hours, s/he may take turn and then copy/past game log into the chat for opponents to see.
A player can take their turn if they are not conquering a territory, or take a neutral on a conquest type map.
For each clan war, the higher ranked clan will setup a thread to run that particular match. PLEASE PUT "[CC4]" (STANDS FOR CONQUEROR'S CUP 4) AT THE BEGINNING OF THE TITLE FOR EACH CLAN WAR. All games should be created using gaming privileges for each clan war. All game links should be kept up in the thread created for that clan match. Games should be sent 10 at a time from each clan (20 games total) for each round and sent by the date specified on the schedule.
In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to my attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.
Organization:
Clan War Contacts:
Grim Reapers: [player]xman5151[/player]
Dynasty: [player]HOWITZERHAL[/player]
Round 1
[spoiler=Round 1]Round 1 (May 26th)
3 Doubles each
3 Triples each
4 Quads each
1 Tiebreaker (to be created by GR)
GR Home:
D: Game 12796202 Flanders 1302 GR
D: Game 12796203 13 Colonies DYN
D: Game 12796204 Lunar War DYN
T: Game 12796205 Pearl Harbor DYN
T: Game 12796208 Antarctica GR
T: Game 12796215 Arms Race! GR
Q: Game 12796214 Antarctica GR
Q: Game 12796218 First Nations: Americas
Q: Game 12796219 Dawn of Ages GR
Q: Game 12796221 Feudal Epic DYN
DYN Home
D: Game 12796431 Eastern Hemisphere GR
D: Game 12796432 Gilgamesh DYN
D: Game 12796433 CCU GR
T: Game 12796434 Quad Cities DYN
T: Game 12796436 Arms Race DYN
T: Game 12796441 Feudal Epic DYN
Q: Game 12796444 US Senate GR
Q: Game 12796445 Supermax DYN
Q: Game 12796447 Waterloo DYN
Q: Game 12796453 Dust Bowl GR
Tiebreaker
Game 12796200 Classic GR[/spoiler]
Round 2
[spoiler=Round 2]Round 2 (June 9th)
3 Doubles each
4 Triples each
3 Quads each
GR Home:
D: Game 12851116 Rail USA DYN
D: Game 12851117 Treasures of Galapagos DYN
D: Game 12851118 Fractured America DYN
T: Game 12851119 Fractured America DYN
T: Game 12851122 Baltic Crusades GR
T: Game 12851123 Pelo War GR
T: Game 12851124 Montreal DYN
Q: Game 12851126 South America DYN
Q: Game 12851127 Eastern Hemisphere DYN
Q: Game 12851129 CCU DYN
DYN Home
D: Game 12856924 Vancouver DYN
D: Game 12856925 Chinese Checkers DYN
D: Game 12856926 Circus Maximus DYN
T: Game 12856928 Pearl Harbor DYN
T: Game 12856930 Supermax DYN
T: Game 12856931 Battle 4 Iraq! DYN
T: Game 12856934 Das Schloss Battle 4 Iraq! DYN
Q: Game 12856935 Pearl Harbor GR
Q: Game 12856937 NYC GR
Q: Game 12856939 WW II Europe Battle 4 Iraq! DYN[/spoiler]
Player Counts:
[spoiler=Grim Reapers]Adam666 10
Akabob2 13
Alaskanassassin 11
BENCLUB 5
DarkAges 11
Djfireside 12
Kmhebert 10
Misher 11
Taylor86 1
Tiller 11
Unionman 7
Whakamole 11
Xman5151 12[/spoiler]
[spoiler=Dynasty]WPBRJ 14
dupa 7
pearljamrox2 12
smasher_123 10
talia-thomas 1
capk81 13
HOWITZERHAL 14
didosdildo 11
TheTrueNorth 14
BADPAT 11
nucker 9
Drew483 9[/spoiler]
15. Grim Reapers vs 18. Dynasty
The play-in clan wars (games before the round of 32) as well as the first round of the Conqueror's Cup will use the following format:
- 41 total games
- 12 doubles
- 14 triples
- 14 quads
- Each clan member can only participate in 15 games per clan war
- The 41st game will be Trips on Classic, sunny, chained, no spoils
Any players can play in the tie-breaker games in the semi finals and finals even if they have already played in their allotted number of games for that clan war, however, no player can play in more than 2 of the games. Maps cannot be reused in the tie breaker games.
Settings
-Trench is permitted to a maximum of 20% of home games, but individual wars can negotiate a higher figure if they wish
-30 Rounds For Trench games
-12 hour Fog of War Rule - see below
-For the Final or Semi, In case of a tie, there will be a 7 game tie breaker with each clan choosing three games of any game type and settings. The last game will be Trips on Random, sunny, chained, no spoils.
- Each map can only be used twice per clan per clan war but can only be used once per game type (i.e. once for triples and once for quads)
-Nukes and Unlimited forts are allowed with no restrictions.
-There will be no freestyle, speed, manual deployments & beta map games allowed
- Each clan will pick the map and settings for exactly half of the games. Excluding the tiebreaker
Extra stipulations added by consent of both parties:
*No unlimited forts
*No Hive, Conquerman, and KCII
*12 hour FOW modified rule in place: Players taking 1st turn must wait 12 hours to take their turn unless opponents post in chat they have a snapshot. If a player cannot wait 12 hours, s/he may take turn and then copy/past game log into the chat for opponents to see.
A player can take their turn if they are not conquering a territory, or take a neutral on a conquest type map.
For each clan war, the higher ranked clan will setup a thread to run that particular match. PLEASE PUT "[CC4]" (STANDS FOR CONQUEROR'S CUP 4) AT THE BEGINNING OF THE TITLE FOR EACH CLAN WAR. All games should be created using gaming privileges for each clan war. All game links should be kept up in the thread created for that clan match. Games should be sent 10 at a time from each clan (20 games total) for each round and sent by the date specified on the schedule.
In each clan challenge thread. A list of players participating for each clan should be kept up along with a running tally of how many games each player has played in. If someone feels a player has violated the number of games they are allowed to participate in, please bring it to my attention. If they are found in violation, the opposing team will get to pick any games that the offending player was in from the last batch played equal to the number of games the went over the limit to restart without that player participating.
Organization:
Clan War Contacts:
Grim Reapers: [player]xman5151[/player]
Dynasty: [player]HOWITZERHAL[/player]
Round 1
[spoiler=Round 1]Round 1 (May 26th)
3 Doubles each
3 Triples each
4 Quads each
1 Tiebreaker (to be created by GR)
GR Home:
D: Game 12796202 Flanders 1302 GR
D: Game 12796203 13 Colonies DYN
D: Game 12796204 Lunar War DYN
T: Game 12796205 Pearl Harbor DYN
T: Game 12796208 Antarctica GR
T: Game 12796215 Arms Race! GR
Q: Game 12796214 Antarctica GR
Q: Game 12796218 First Nations: Americas
Q: Game 12796219 Dawn of Ages GR
Q: Game 12796221 Feudal Epic DYN
DYN Home
D: Game 12796431 Eastern Hemisphere GR
D: Game 12796432 Gilgamesh DYN
D: Game 12796433 CCU GR
T: Game 12796434 Quad Cities DYN
T: Game 12796436 Arms Race DYN
T: Game 12796441 Feudal Epic DYN
Q: Game 12796444 US Senate GR
Q: Game 12796445 Supermax DYN
Q: Game 12796447 Waterloo DYN
Q: Game 12796453 Dust Bowl GR
Tiebreaker
Game 12796200 Classic GR[/spoiler]
Round 2
[spoiler=Round 2]Round 2 (June 9th)
3 Doubles each
4 Triples each
3 Quads each
GR Home:
D: Game 12851116 Rail USA DYN
D: Game 12851117 Treasures of Galapagos DYN
D: Game 12851118 Fractured America DYN
T: Game 12851119 Fractured America DYN
T: Game 12851122 Baltic Crusades GR
T: Game 12851123 Pelo War GR
T: Game 12851124 Montreal DYN
Q: Game 12851126 South America DYN
Q: Game 12851127 Eastern Hemisphere DYN
Q: Game 12851129 CCU DYN
DYN Home
D: Game 12856924 Vancouver DYN
D: Game 12856925 Chinese Checkers DYN
D: Game 12856926 Circus Maximus DYN
T: Game 12856928 Pearl Harbor DYN
T: Game 12856930 Supermax DYN
T: Game 12856931 Battle 4 Iraq! DYN
T: Game 12856934 Das Schloss Battle 4 Iraq! DYN
Q: Game 12856935 Pearl Harbor GR
Q: Game 12856937 NYC GR
Q: Game 12856939 WW II Europe Battle 4 Iraq! DYN[/spoiler]
Player Counts:
[spoiler=Grim Reapers]Adam666 10
Akabob2 13
Alaskanassassin 11
BENCLUB 5
DarkAges 11
Djfireside 12
Kmhebert 10
Misher 11
Taylor86 1
Tiller 11
Unionman 7
Whakamole 11
Xman5151 12[/spoiler]
[spoiler=Dynasty]WPBRJ 14
dupa 7
pearljamrox2 12
smasher_123 10
talia-thomas 1
capk81 13
HOWITZERHAL 14
didosdildo 11
TheTrueNorth 14
BADPAT 11
nucker 9
Drew483 9[/spoiler]