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[CC6] R2: FALL vs ATL (24:19) FALL Wins FINAL 5/16
Posted: Wed Feb 24, 2016 11:51 am
by IcePack

vs
FALL CONTACT ICEPACKATL CONTACT SHOOP76Round 2: 43 Games
21 Home Games
7 Doubles
7 Triples
7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 2 "Starts" Feb 28th for Schedule Timeline
Round 1 - 3d, 4t, 4q on March 13th
Round 2 - 4d, 3t, 3q + tiebreak on March 27thIf a clan fails to meet the 7 week deadline one game will be forfeited for every day they fail to get all games started. If after 1 week there are still games that have not started, the clan will be disqualified.
The default schedule is:
2 Weeks for negotiating and posting the war thread
2 Weeks for planning and exchanging the first set of games
2 Weeks for filling the first set of games and exchanging the second set of games
1 Weeks to fill all games
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (negotiable, IcePack and Shoop76 agree clans will post any mistakes in game chat or remake if its not resolved timely, TO will not enforce any penalties for violations)
New
maps or settings that are implemented after the start of the Cup will be excluded from wars
Maximum amount of games a player can participate in, per round:
Round 2: 16 Games
Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC6 the game must be re-made (unless other clan wants game to stand). Each subsequent violation during CC6 will result in a forfeit of the game.
If you notice a player form the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating.
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Round 1:
FALL Home GamesGame 16430766 Doubles District of Alaska
FALL Wins Game 16430761 Doubles Peloponnesian War
ATL WinsGame 16430762 Doubles Spanish Armada
FALL Wins Game 16430768 Triples New World
ATL Wins Game 16430772 Triples King's Court II
FALL WinsGame 16430776 Triples Trafalgar
FALL WinsGame 16430777 Triples Battle for Iraq!
FALL Wins Game 16430778 Quads Conquer Rome
FALL WinsGame 16430780 Quads Monsters
FALL Wins Game 16430783 Quads Antarctica
FALL WinsGame 16430785 Quads Northwest Passage
FALL WinsATL Home GamesGame 16430933 Doubles Baltic Crusades
ATL WinsGame 16430931 Doubles Dawn of Ages
ATL WinsGame 16430929 Doubles Arms Race!
ATL WinsGame 16431025 Triples Siege!
FALL WinsGame 16430950 Triples Oasis
ATL WinsGame 16430941 Triples Poison Rome
ATL WinsGame 16430936 Triples Fractured China
FALL WinsGame 16430986 Quads World 2.1
FALL WinsGame 16430959 Quads Peloponnesian War
ATL WinsGame 16430954 Quads Cuban Missile Crisis
FALL WinsGame 16430953 Quads Steamworks
ATL WinsRound 2:
FALL Home Games
Game 16480361 Dubs Antarctica
FALL WinsGame 16480360 Dubs Arms Race!
ATL WinsGame 16480359 Dubs France 2.1
FALL WinsGame 16480358 Dubs Treasures of Galapagos
FALL WinsGame 16480357 Trips Treasures of Galapagos
FALL WinsGame 16480356 Trips Poker Club
ATL WinsGame 16480355 Trips Baltic Crusades
ATL WinsGame 16480354 Quads Bamboo Jack
FALL WinsGame 16480353 Quads Dark Continent
FALL WinsGame 16480351 Quads Stalingrad
ATL WinsATL Home Games
Game 16479520 Dubs New World
FALL WinsGame 16479523 Dubs AOR 2
ATL WinsGame 16479524 Dubs Egypt: Upper
FALL WinsGame 16479526 Dubs Europa
ATL WinsGame 16479528 Trips Discworld
FALL WinsGame 16479531 Trips Salem's Switch
FALL WinsGame 16479539 Trips Malta
ATL WinsGame 16479543 Quads Philadelphia
FALL WinsGame 16479546 Quads Bamboo Jack
ATL WinsGame 16479550 Quads Dust Bowl
ATL WinsTie breaker:
Game 16497315 Trips Classic
ATL Wins
Re: [CC6] R2: FALL vs ATL (negotiating)
Posted: Wed Feb 24, 2016 12:16 pm
by Donelladan
or throwing a game is prohibited.
You'll force your opponent to play again if they throw the game ? Really ?

Re: [CC6] R2: FALL vs ATL (negotiating)
Posted: Wed Feb 24, 2016 1:15 pm
by Lindax
Donelladan wrote: or throwing a game is prohibited.
You'll force your opponent to play again if they throw the game ? Really ?

Believe me, that has happened!
Lx
Re: [CC6] R2: FALL vs ATL (Start March 13th)
Posted: Sun Feb 28, 2016 10:37 am
by Lindax
Approved. Privileges can be issued as soon as ATL agrees with OP.
Lx
[spoiler=op]FALL CONTACT ICEPACK
ATL CONTACT SHOOP76
Round 2: 43 Games
21 Home Games
7 Doubles
7 Triples
7 Quads
Tie-Breaker game for all the rounds will be Triples on Classic, sunny, chained, no spoils (does not count toward player game maximum)
Round 2 "Starts" Feb 28th for Schedule Timeline
Round 1 - 3d, 4t, 4q on March 13th
Round 2 - 4d, 3t, 3q + tiebreak on March 27th
If a clan fails to meet the 7 week deadline one game will be forfeited for every day they fail to get all games started. If after 1 week there are still games that have not started, the clan will be disqualified.
The default schedule is:
2 Weeks for negotiating and posting the war thread
2 Weeks for planning and exchanging the first set of games
2 Weeks for filling the first set of games and exchanging the second set of games
1 Weeks to fill all games
Default Rules & Settings:
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect (negotiable, IcePack and Shoop76 agree clans will post any mistakes in game chat or remake if its not resolved timely, TO will not enforce any penalties for violations)
New maps or settings that are implemented after the start of the Cup will be excluded from wars
Maximum amount of games a player can participate in, per round:
Round 2: 16 Games
Game abuse like purposely running out of time or throwing a game is prohibited. The first time a clan breaks this rule in CC6 the game must be re-made (unless other clan wants game to stand). Each subsequent violation during CC6 will result in a forfeit of the game.
If you notice a player form the other clan has violated the number of games they are allowed to participate in, please bring it to the TO's attention. If the clan/player is found in violation, the opposing clan will get to pick any game(s) that the offending player is/was in from the last batch played equal to the number of games that went over the limit to be re-made without that player participating.[/spoiler]
Re: [CC6] R2: FALL vs ATL (Start March 13th)
Posted: Sun Feb 28, 2016 1:32 pm
by shoop76
Atlantis agrees to the terms above.
Re: [CC6] R2: FALL vs ATL (Start March 13th)
Posted: Sun Mar 06, 2016 4:48 pm
by FrenchPupil
Good Luck & fun to all ...
Re: [CC6] R2: FALL vs ATL (Start March 13th)
Posted: Thu Mar 10, 2016 12:31 am
by IcePack
Thanks, good luck to ATL! Fun to have a rematch after time has passed

Re: [CC6] R2: FALL vs ATL (Start March 13th)
Posted: Thu Mar 10, 2016 5:36 am
by FrenchPupil
Well, since 2013, a lot of ATL warrior went on retiring ... only their name in our hall of fame remain...
although ATLANTIS legend, and contributor to ALT success in 2013 ... (22-19), such as Crash, Teflon Kris, Alster or Queen Victorious, remains I would not consider this as a rematch, ATL is not the same clan anymore ... different leader ... different members ...
and FALL is now CC clan #1 ... and winner of the CC5 ...
Re: [CC6] R2: FALL vs ATL (0:0)
Posted: Sun Mar 13, 2016 3:08 pm
by IcePack
Fallen home games created & invites sent.
Mar 13, 16:08:49 CCT
Re: [CC6] R2: FALL vs ATL (Start March 13th)
Posted: Mon Mar 14, 2016 7:42 am
by benga
FrenchPupil wrote:Well, since 2013, a lot of ATL warrior went on retiring ... only their name in our hall of fame remain...
although ATLANTIS legend, and contributor to ALT success in 2013 ... (22-19), such as Crash, Teflon Kris, Alster or Queen Victorious, remains I would not consider this as a rematch, ATL is not the same clan anymore ... different leader ... different members ...
and FALL is now CC clan #1 ... and winner of the CC5 ...
is this what they call battle cry?
Re: [CC6] R2: FALL vs ATL (0:0)
Posted: Wed Mar 16, 2016 8:20 pm
by IcePack
Away invites sent! GL All!
Mar 16, 21:20:18 CCT
Re: [CC6] R2: FALL vs ATL (0:0)
Posted: Fri Mar 25, 2016 2:50 pm
by IcePack
Great battle so far ATL

Re: [CC6] R2: FALL vs ATL (0:0)
Posted: Mon Mar 28, 2016 11:35 am
by IcePack
FALL & ATL agree to extend 2nd Round deadline to this Thursday.
Re: [CC6] R2: FALL vs ATL (0:4)
Posted: Mon Mar 28, 2016 3:49 pm
by IcePack
Score updated
Re: [CC6] R2: FALL vs ATL (0:4)
Posted: Mon Mar 28, 2016 4:16 pm
by rockfist
Based on that score, Ice I think you guys should put more of your focus here and less in CL.

Re: [CC6] R2: FALL vs ATL (0:4)
Posted: Mon Mar 28, 2016 4:19 pm
by IcePack
rockfist wrote:Based on that score, Ice I think you guys should put more of your focus here and less in CL.

We won a cup, we want the league now
In all seriousness though ATL has played well and have a strong lead @ home
Re: [CC6] R2: FALL vs ATL (0:4)
Posted: Mon Mar 28, 2016 5:58 pm
by FrenchPupil
IcePack wrote:rockfist wrote:Based on that score, Ice I think you guys should put more of your focus here and less in CL.

We won a cup, we want the league now
In all seriousness though ATL has played well and have a strong lead @ home
Well, let's not draw any conclusion too fast ... It's only the beginning ... A lot of points are up for grabs,
ATL has secured some early point but FALL has already advantage in a few games ...
Could easily find 5 wins for FALL in the first batch ... Didn't make a thoroug point count, but it looks like the frist batch is disputed heavily and we come close to a draw ...
Re: [CC6] R2: FALL vs ATL (2:4)
Posted: Fri Apr 01, 2016 4:01 pm
by FrenchPupil
5 - 5
Will end up in 12 vs 9 or 11 vs 11 ... One game still under dispute
Re: [CC6] R2: FALL vs ATL (2:4)
Posted: Fri Apr 01, 2016 4:17 pm
by IcePack
All round 2 games created. Both sides waiting on away invites
Re: [CC6] R2: FALL vs ATL (5:6)
Posted: Sun Apr 03, 2016 1:19 pm
by Arama86n
Well done ATL, nice to see ya hitting hard despite the loss of some heavy names.
Knew most of your founding members, good people.
Re: [CC6] R2: FALL vs ATL (5:6)
Posted: Mon Apr 04, 2016 2:43 am
by FrenchPupil
Arama86n wrote:Well done ATL, nice to see ya hitting hard despite the loss of some heavy names.
Knew most of your founding members, good people.
We still have some great player from the foundation time ... (Alter, B000, Crash, Teflon Kris, GallantPelham, Kevlove, etc ... ) ...
always a a lesson to play with them and enjoy the depth of their game .... I wish had played with Draq, the professor Babagonosh, and all the others heavy weight of the clan ...
Anyway, we are looking ahead to the future now ... first pit stop behing this enjoyable war ...
great game FALL, and thanks for the ongoing lesson
the actual score is tight and i don't know what will be the final results, but we are surely going away with something

Re: [CC6] R2: FALL vs ATL (5:8)
Posted: Mon Apr 04, 2016 4:28 am
by Arama86n
It is the same for all clans, the longer you are around the more replacements will be needed
Failure to recruit is the fastest way to die.People like Genoke and Draq (And Bogan off on break again?) are in a sense irreplaceable, but one must see past it, and move on, which you have obviously done!
People said we'd sink when our founder left. And they didn't even consider that we lost no less than five
absolute CC legends that year (I'm not going to name-drop). But for every Legend into retirement there is someone out there waiting to make a name for themselves. In fact usually more than one

Evolution is fantastic to see in action.
This is an interesting subject, and I could go on at length about it. (I'll refrain)
Only 19 members on your roster, and several aren't even playing seeing a few of those names, rather impressive guys

Kudos to the current ATL leadership.
All respect to Fallen, but I'm rooting for the underdog here, of which many are old friends
Atlantis is rising

Re: [CC6] R2: FALL vs ATL (5:8)
Posted: Mon Apr 04, 2016 7:47 am
by FrenchPupil
Looks like we share the views on clan past, present and future ... it's great when you can mix all 3 together and make it blend smoothly ...
but that's another discussion ...
Didn't know you used to be a pirate Arama

... friends are always welcomes, thanks for your support and Interest
Shoop, who is running this war, will for sure appreciate your kind words, he deserves them ...
Re: [CC6] R2: FALL vs ATL (5:8)
Posted: Mon Apr 04, 2016 1:00 pm
by IcePack
ATL beat us once before, and while they said it wasn't a rematch I still say it is

Maybe not exact players, but FALL isn't the same group either that faced off last time. The difference is both sides still have very talented players.
Ones that I anyway, do not take lightly when it comes to our war. While a bit distracted by CL7, the close score is more reflected in the talent ATL has in its depth chart.
Re: [CC6] R2: FALL vs ATL (5:8)
Posted: Tue Apr 05, 2016 11:47 am
by rockfist
It looks like ATL will run out of steam on that first batch and finish it behind, but I guess still within striking distance. Fall needs to focus more on this.
