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[CC7] Finals S&M (31) vs FALL (30) - S&M Wins - Final 4/5/18

Posted: Wed Nov 22, 2017 9:38 pm
by davekettering
Contacts:
Spoiler
S&M / Spanked and Milked
1st Contact: davekettering
2nd Contact: Merch313


Fall / the Fallen
1st Contact: IcePack
2nd Contact: nolefan5311
Round 5, Finals
Spoiler
Set 1 = (5d, 5t, 5q) and Set 2 = (5d, 5t, 5q)
61 Games, including 1 Tie-Breaker Game:
30 Home Games
10 Doubles
10 Triples
10 Quads
Schedule:
Spoiler
November 26, 2017 --- Start of 6 week period
November 26, 2017 --- Gain Privileges and Acknowledgement from the CDs
December 3, 2017 --- Exchange Set One
December 7, 2017 --- Set One Games Must Be Filled
December 31, 2017 --- Exchange Set Two
January 7, 2018 --- All games must be filled, end of 6 week period
Clan War Page

Set 1:[created and exchanged by December 3, 2017 (5D,5T,5Q)]

S&M:

Dubs:
D1: Game 17884822 Kings Court ll - ns, ch, fog
D2: Game 17884825 City Mogul - nuc, ch, fog, tr
D3: Game 17884826 Conquer Rome - ns, ch, fog
D4: Game 17884827 Monsters - ns, para, fog
D5: Game 17884829 1982 - esc, para, fog tr

Trips:
T1: Game 17884832 First Nations America - nuc, unl, fog
T2: Game 17884833 Jamaica - ns, ch, fog
T3: Game 17884836 Eastern Hemisphere - esc, ch, fog
T4: Game 17884837 Cricket - ns, ch, fog
T5: Game 17884838 Rail South America - esc, para, fog

Quads:
Q1: Game 17884839 Eurasia - nuc, unl, fog
Q2: Game 17885947 USA 2.1 - ns, adj, fog, tr
Q3: Game 17884842 Conquer Man - nuc, unl, fog
Q4: Game 17884844 World 2.1 - ns, ch, fog
Q5: Game 17884845 Third Crusade - ns, ch, fog

TB1: Game 17884847 Classic - ns, ch, sunny

Fall:

Dubs:
D1: Game 17888036 Baltic Crusades - ns, ch, fog, tr
D2: Game 17888037 Treasures of Galapagos - ns, ch, fog
D3: Game 17888038 King of the Mountains - ns, ch, fog
D4: Game 17888039 Antarctica - esc, ch, fog
D5: Game 17888040 Kings Court II - nuc, para, fog, tr

Trips:
T1: Game 17888031 All Your Base Belong to Us - esc, ch, fog
T2: Game 17888033 Kings Court II - nuc, para, fog, tr
T3: Game 17888028 Das Schloss - ns, ch, fog
T4: Game 17888035 Baltic Crusades - ns, ch, fog, tr
T5: Game 17888029 Spanish Armada - ns, ch, fog

Quads:
Q1: Game 17888027 Das Schloss - ns, ch, fog
Q2: Game 17888024 All Your Base Belong to Us - fl, ch, fog
Q3: Game 17888022 Labyrinth - esc, para, fog
Q4: Game 17888021 Feudal Epic - ns, ch, fog, tr
Q5: Game 17888088 Antarctica - esc, ch, fog

Set 2:[created and exchanged by December 31, 2017 (5D,5T,5Q)]

S&M:

Dubs:
D1: Game 17949393 Knights - esc, ch, fog
D2: Game 17949395 Poison Rom - ns, ch, fog
D3: Game 17949398 The Temple of Jin - nuc, ch, fog tr
D4: Game 17949400 World 2.1 - ns, ch, fog
D5: Game 17949488 Draknor - Level 1 - ns, ch, fog

Trips:
T1: Game 17949412 Hive - nuc, unl, fog
T2: Game 17949416 Eurasia - fl, ch, sunny
T3: Game 17949425 Waterloo - ns, ch, fog
T4: Game 17949429 Napoleonic Europe - ns, ch, fog
T5: Game 17949433 1982 - esc, para, fog, tr

Quads:
Q1: Game 17949441 Hive - nuc, unl, fog
Q2: Game 17949445 WW1 Gallipoli - ns, ch, fog, tr
Q3: Game 17949447 Monsters - ns, para, fog
Q4: Game 17949451 Rail South America - esc, para, fog
Q5: Game 17949453 Battle of Actium - nuc, unl, fog

Fall:

Dubs:
D1:Game 17952813 Conquer Rome - ns, ch, fog, tr
D2:Game 17952803 Lunar War - ns, ch, fog
D3:Game 17952797 Spanish Armada - nuc, ch, fog, tr
D4:Game 17952805 Arms Race! - ns, ch, fog
D5:Game 17979678 Feudal Epic - ns, ch, fog, tr

Trips:
T1:Game 17979676 Cricket - ns, ch, fog, tr
T2:Game 17952790 New Zealand - ns, ch, fog, tr
T3:Game 17979673 Northwest Passage - ns, para, fog
T4:Game 17952788 WW1 Gallipoli - ns, ch, fog
T5:Game 17952786 New World - ns, ch, fog

Quads:
Q1:Game 17952785 Philadelphia - ns, ch, fog, tr
Q2:Game 17952784 WW1 Gallipoli - ns, ch, fog
Q3:Game 17952781 Classic Cities: Pot Mosbi - ns, ch, fog
Q4:Game 17952778 WWll Ardennes - ns, ch, fog
Q5:Game 17952777 Dark Continent - ns, ch, fog

Rule of Engagement:
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 22 games in total in Round 5
Tie break game is a Triples game, Classic, ns, ch and sunny; It will be created in Set One.
All other rules as per the CC7 main thread:
Player Usage/ Eligibility:
Spoiler
This year, there is an amended "cup tied" rule:
If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament
If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament
This would only impact us if one of us had a new player from a clan that played in rounds 1 through 4 and lost.

Usage:
Maximum amount of games a player can participate for round 5 is 22, (not including the tie breaker game)

S&M:
Fall:

osman76 - 15
davekettering - 14
agentcom - 13
rcfritz - 13

josko.ri - 13
kjg21 - 12
IanG7 - 12
MTIceman41 - 12
All Black Rugby - 10

rousseau72 - 9
xroads - 9
Astoriana - 9

nokelberry - 8
ballenus - 8
t4mcr53s2 - 7
IcePack - 7
hjelp - 7

Teegee - 7
skillfull - 7 (1)

elspaniard - 6
nolefan5311 - 6
aad0906 - 6

ender_w99 - 6
merch313 - 6
niMic - 6
emilywink - 6 (1)
dustin800 - 6 (1)
random21 - 5
jcmagno - 5
Junior Bee - 5
nemapredaje - 5
wizz00 - 5

Triple 6 - 4
gbd88 - 4
Odeuminus - 4 (1)
Agent 86 - 3 (1)
Colonel Krink - 3 (1)
perkouv - 3

Pirlo - 3
fishydance - 3
mageplunka69 - 3

swimmerdude99 - 2
*Pixar* - 2
happy feet - 2

Rodion - 2
farm - 1
Bruceswar - 1

Re: [CC7] Rd5 S&M vs FALL - 0 of 61

Posted: Wed Nov 22, 2017 10:27 pm
by JPlo64
Rd5? It's called "FInals" bro

Re: [CC7] Rd5 S&M vs FALL - 0 of 61

Posted: Thu Nov 23, 2017 1:03 am
by MTIceman41
JPlo64 wrote:Rd5? It's called "FInals" bro
tomayto tomahto? 8-)

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Thu Nov 23, 2017 10:05 am
by niMic
'elo.

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Fri Nov 24, 2017 10:33 am
by rockfist
35-26 S&M is my prediction.

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Fri Nov 24, 2017 12:10 pm
by IcePack
davekettering wrote:Contacts:
Spoiler
S&M / Spanked and Milked
1st Contact: davekettering
2nd Contact: Merch313


Fall / the Fallen
1st Contact: IcePack
2nd Contact: nolefan5311
Round 5, Finals
Spoiler
Set 1 = (5d, 5t, 5q) and Set 2 = (5d, 5t, 5q)
61 Games, including 1 Tie-Breaker Game:
30 Home Games
10 Doubles
10 Triples
10 Quads
Schedule:
Spoiler
November 26, 2017 --- Start of 6 week period
November 26, 2017 --- Gain Privileges and Acknowledgement from the CDs
December 3, 2017 --- Exchange Set One
December 7, 2017 --- Set One Games Must Be Filled
December 31, 2017 --- Exchange Set Two
January 7, 2018 --- All games must be filled, end of 6 week period
Clan War Link will be here

Set 1:[created and exchanged by December 3, 2017 (5D,5T,5Q+TB)]

Set 2:[created and exchanged by December 31, 2017 (5D,5T,5Q)]

Rule of Engagement:
Spoiler
Only game types allowed are "Teams" (Polymorphic is not considered a team game)
All games must have automatic initial troop deploy (no manual)
All games must be sequential (no freestyle)
All games must have 24 hour round length (no speed)
All spoils are allowed except zombie spoils
All forts are allowed except "no forts"
There will be no round limits
Trench is permitted in a maximum of 50% of home games
Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
Beta maps are not allowed
Each clan will pick the map and settings for exactly half of the games
Games will be exchanged in 2 sets
At least half of the quads games will be exchanged in the first set
12 Hour Fog Rule will be in effect
New settings that are implemented after the start of the Cup will be excluded from wars
Players can participate in a maximum of 22 games in total in Round 5
Tie break game is a Triples game, Classic, ns, ch and sunny; It will be created in Set One.
All other rules as per the CC7 main thread:
Player Usage/ Eligibility:
Spoiler
This year, there is an amended "cup tied" rule:
If a player plays for a clan in a given round, they are cup-tied for that round and cannot play for another clan in that round
If the old clan of a player loses the round in which the player has played, that player is considered "eliminated" with their old clan and cannot play for another clan for the rest of the tournament
If the old clan of a player wins the last round in which the player has played with them, then they are not considered cup-tied at the conclusion of that war and are free to play with any other clan at the beginning of the next round of the tournament
This would only impact us if one of us had a new player from a clan that played in rounds 1 through 4 and lost.

Usage:
Maximum amount of games a player can participate for round 5 is 22, (not including the tie breaker game)

S&M:
Fall:
We Agree to the Terms. Good luck S&M!

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Sun Nov 26, 2017 8:22 pm
by emilywink
just quickly looked at available game info, but really hard to say who is winning at this point.

;)

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Sun Nov 26, 2017 8:56 pm
by xroads
rockfist wrote:35-26 S&M is my prediction.
I like the way you think

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Tue Nov 28, 2017 6:27 pm
by Extreme Ways
S&M with 33-28.

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Tue Nov 28, 2017 6:45 pm
by IcePack
Nobody in with a 31-30 prediction yet either direction? Surprising

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Wed Nov 29, 2017 2:58 am
by Bruceswar
gl all

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Wed Nov 29, 2017 4:31 am
by Arama86n
Good luck both clans!
As per my lack of participation in this years final, feel free to get all the blood on the carpet your hearts desire.
You've earned it.

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Wed Nov 29, 2017 6:20 am
by Extreme Ways
IcePack wrote:Nobody in with a 31-30 prediction yet either direction? Surprising
I think both FALL and S&M would prefer not to have a nailbiter again :D

Re: [CC7] Finals S&M vs FALL - 0 of 61

Posted: Wed Nov 29, 2017 6:43 am
by Keefie
War approved. Best of Luck to both clans.

Re: [CC7] Finals S&M [1] vs FALL [0] of 61

Posted: Fri Dec 15, 2017 12:58 pm
by IcePack
S&M takes first blood in TOG

Re: [CC7] Finals S&M [1] vs FALL [0] of 61

Posted: Fri Dec 15, 2017 1:11 pm
by rockfist
Saw that. I'm watching some of these games. Its just what I do to waste time, I guess. Don't have a dog in this fight, but I hope its a close fight that takes a lot of focus and concentration.

Re: [CC7] Finals S&M [1] vs FALL [0] of 61

Posted: Fri Dec 15, 2017 2:56 pm
by MTIceman41
IcePack wrote:S&M takes first blood in TOG
I was playing with the mermaids working on my tan...mage did all the work :D

Re: [CC7] Finals S&M [1] vs FALL [0] of 61

Posted: Fri Dec 15, 2017 5:57 pm
by IcePack
Monsters dubs has Fallen!

Re: [CC7] Finals S&M [1] vs FALL [1] of 61

Posted: Fri Dec 15, 2017 11:05 pm
by emilywink
my precious monsters :(
they just wiped the floor with me

Re: [CC7] Finals S&M [3] vs FALL [2] of 61

Posted: Sun Dec 17, 2017 10:16 am
by rockfist
Any early predictions for R1?

Re: [CC7] Finals S&M [3] vs FALL [2] of 61

Posted: Mon Dec 18, 2017 5:58 pm
by IcePack
rockfist wrote:Any early predictions for R1?
Last I checked it was way to early to glean anything meaningful from games yet. Most were to early to tell.

Re: [CC7] Finals S&M [4] vs FALL [2] of 61

Posted: Tue Dec 19, 2017 9:20 am
by xroads
So far I have S&M 18-12

Re: [CC7] Finals S&M [4] vs FALL [2] of 61

Posted: Tue Dec 19, 2017 9:58 am
by IcePack
So far we won it a week ago

Re: [CC7] Finals S&M [4] vs FALL [2] of 61

Posted: Tue Dec 19, 2017 10:52 am
by rockfist
xroads wrote:So far I have S&M 18-12
Why are you under performing? You'll need to step it up for me to win my side bet.

Re: [CC7] Finals S&M [4] vs FALL [2] of 61

Posted: Tue Dec 19, 2017 12:58 pm
by niMic
IcePack wrote:So far we won it a week ago
Paul was right all along!