RET (31) vs VDLL (18) - RET Wins - Final 10/23/19
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RET (31) vs VDLL (18) - RET Wins - Final 10/23/19
RET vs VDLL
War Thread:
https://www.conquerclub.com/public.php? ... WarId=3265
Contacts:
RET
1st Contact: [player]cpusurfer[/player]
2nd Contact: [player]The_Samurai[/player]
VDLL
1st Contact: [player]JBlombier[/player]
2nd Contact: [player]69Chevy[/player]
Layout:
Best 0f 49 Games
•8 doubles, 8 triples, 8 quads
•A player can only be used in 20 games
•Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward game total.
Rules:
•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then then the non-offending team has a chance to request the game be remade before the end of the 1st round.
•There is no limit on trench games used as home maps.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 6 sets
Schedule:
•1st Round :: February 24th: 0D x 2T x 2Q
•2nd Round :: March 10th: 0D x 2T x 2Q x 1 Tie-Breaker
•3rd Round :: March 24th: 0D x 2T x 2Q
•4th Round :: April 7th: 2D x 1T x 1Q
-5th Round :: April 21: 2D x 1T x 1Q
-6th Round :: May 5th: 4D x 0T x 0T
War Thread:
https://www.conquerclub.com/public.php? ... WarId=3265
Contacts:
RET
1st Contact: [player]cpusurfer[/player]
2nd Contact: [player]The_Samurai[/player]
VDLL
1st Contact: [player]JBlombier[/player]
2nd Contact: [player]69Chevy[/player]
Layout:
Best 0f 49 Games
•8 doubles, 8 triples, 8 quads
•A player can only be used in 20 games
•Tie breaker is Classic – trips, no spoils, chained. Participation in the tie breaker does not count toward game total.
Rules:
•Only game types allowed are "Teams" (Polymorphic is not considered a team game)
•All games must have automatic initial troop deploy (no manual)
•All games must be sequential (no freestyle)
•All games must have 24 hour round length (no speed)
•All spoils are allowed except zombie spoils
•All forts are allowed except "no forts"
•12 hour fog rule in effect. Offending team must post 1st Round movement. If the offender fails to post before the other teams first turn then then the non-offending team has a chance to request the game be remade before the end of the 1st round.
•There is no limit on trench games used as home maps.
•Each map can only be used twice per clan per clan war but can only be used once per game type (dubs/trips/quads)
•Beta maps are not allowed
•Each clan will pick the map and settings for exactly half of the games
•Games will be exchanged in 6 sets
Schedule:
•1st Round :: February 24th: 0D x 2T x 2Q
•2nd Round :: March 10th: 0D x 2T x 2Q x 1 Tie-Breaker
•3rd Round :: March 24th: 0D x 2T x 2Q
•4th Round :: April 7th: 2D x 1T x 1Q
-5th Round :: April 21: 2D x 1T x 1Q
-6th Round :: May 5th: 4D x 0T x 0T
Last edited by cpusurfer on Wed Oct 23, 2019 2:23 pm, edited 22 times in total.
Re: RET (0) vs VDLL (0)
VDLL, do you agree to starting on the Sunday after privileges are granted?
Re: RET (0) vs VDLL (0)
The VDLL agrees with the terms described in the first post, with the addition of [player]69Chevy[/player] being our secondary contact. We wish Retribution all the best.
Cheers to a clanwar with hardfought games, gentlemanlike behavior and great strategy from both sides!
- JBlombier
Cheers to a clanwar with hardfought games, gentlemanlike behavior and great strategy from both sides!
- JBlombier

Re: RET (0) vs VDLL (0)
Ok, team is ready to rumble but I just discovered that I don't have te priviliges to send invites yet, so a little more delay on the way.... , hold on !
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Re: RET (0) vs VDLL (0)
Home games created, will sent home invites later, duty calls now
Game 18917223 Rail Europe Quadruples
Game 18917225 Bamboo Jack Quadruples No Spoils Fog
Game 18917230 France 2.1 Triples No Spoils Fog Trench
Game 18917231 Vancouver Triples
Game 18917223 Rail Europe Quadruples
Game 18917225 Bamboo Jack Quadruples No Spoils Fog
Game 18917230 France 2.1 Triples No Spoils Fog Trench
Game 18917231 Vancouver Triples
Tonight tonight the strip’s just right, I wanna blow `em off in my first heat
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
Summer’s here and the time is right, We’re goin’ racin’ in the street.....
- Jdsizzleslice
- Posts: 3576
- Joined: Fri Dec 09, 2011 9:55 pm
- Gender: Male
Re: RET (15) vs VDLL (7)
Hey guys,
Is there an update on this war?
Thanks,
Jd
Is there an update on this war?
Thanks,
Jd
Re: RET (15) vs VDLL (7)
I am waiting on VDLL to choose another person to send game invites.
I have been sending PMs to 69Chevy.
I have been sending PMs to 69Chevy.
- Jdsizzleslice
- Posts: 3576
- Joined: Fri Dec 09, 2011 9:55 pm
- Gender: Male
Re: RET (15) vs VDLL (7)
cpusurfer wrote:I am waiting on VDLL to choose another person to send game invites.
I have been sending PMs to 69Chevy.
Thank you.
Re: RET (25) vs VDLL (8)
Congratulations to Retribution for winning this clanwar!
Given both our schedules, laid back attitude towards the organization and complete absence of anything that could be described as the feeling of 'being in a hurry', I'm sure this will still take a while to finish. This is the preferable way of engaging in a clanwar, if you ask me. Why the rush, right. There will be a winner at some point and this isn't part of any tournament. So thanks a lot to [player]cpusurfer[/player] for being patient and keeping a relaxed attitude in our communication. It ismuch appreciated, as is the entire clanwar.
That being said, let's play the final rounds somewhere in the near future. We can debate about the definition of near in this case, but I think we can agree this can be finished before 2020
- JBlombier
Given both our schedules, laid back attitude towards the organization and complete absence of anything that could be described as the feeling of 'being in a hurry', I'm sure this will still take a while to finish. This is the preferable way of engaging in a clanwar, if you ask me. Why the rush, right. There will be a winner at some point and this isn't part of any tournament. So thanks a lot to [player]cpusurfer[/player] for being patient and keeping a relaxed attitude in our communication. It ismuch appreciated, as is the entire clanwar.
That being said, let's play the final rounds somewhere in the near future. We can debate about the definition of near in this case, but I think we can agree this can be finished before 2020
- JBlombier

Re: RET (26) vs VDLL (12) - RET Wins
When do you want to exchange the final set?
Re: RET (26) vs VDLL (12) - RET Wins
The VDLL is currently using all of its manpower for the Invitational Cup, so we wish to play our final set in two to three weeks. cpusurfer has been notified and he has agreed to this.
- JBlombier
- JBlombier

- Jdsizzleslice
- Posts: 3576
- Joined: Fri Dec 09, 2011 9:55 pm
- Gender: Male
Re: RET (31) vs VDLL (18) - Final 10/23/2019
Tournament privileges removed, databases updated, medals issued.
This war has been completed, and this topic has been MOVED.
This war has been completed, and this topic has been MOVED.