Search found 20 matches

by Burning Star IV
Sat Sep 08, 2007 6:12 pm
Forum: Archived Suggestions
Topic: know when opponents send pms
Replies: 6
Views: 711

How about just when a PM is sent from a player to another player in the game?
by Burning Star IV
Mon Sep 03, 2007 9:45 pm
Forum: Archived Suggestions
Topic: Manual territory selection option in speed games
Replies: 3
Views: 1093

This could be problematic, as whoever gets the first choice would influence where the second person must go. People can manipulate it so that their territories are connected, etc. I think it would be far underused and mostly lopsided.

Nay, I say.
by Burning Star IV
Mon Sep 03, 2007 1:41 pm
Forum: Abandoned
Topic: MLB Mini season ABANDONED
Replies: 87
Views: 16643

I'll take the Reds.
Siege, Unlimited, Flat, Sequential, if you will.

EDIT: There seems to be some confusion. I'll take any team available (if any).
by Burning Star IV
Mon Sep 03, 2007 1:35 pm
Forum: Archived Suggestions
Topic: Countdown games
Replies: 5
Views: 828

That would cause too much chaos over trying to get certain territories and avoid others, and even if holding an entire continent gives a bonus. On the same note, if one person wins in less than the set amount of turns, they could get screwed over by having a certain territory that subtracted points ...
by Burning Star IV
Sun Sep 02, 2007 7:36 pm
Forum: Archived Suggestions
Topic: Forum Tags
Replies: 5
Views: 638

Forum Tags

What?: Some forum sites have options on the user CP where a user can give themselves a tag, which appears under their u/n on all of their posts. It is like where the mods have "moderator," but you can change yours freely.

Why?: For the heck of it.

Specifics?: Pretty simple to me...
by Burning Star IV
Sun Sep 02, 2007 5:24 pm
Forum: Archived Suggestions
Topic: Account Sitting Password
Replies: 53
Views: 6696

Re: Account Sitting Password

Okay, here's my suggestion. I think that each account should have an alternate password, and if a person logs in with it they can only take turns but can't send PMs, use live chat, the forums, leave feedback and possibly game chat (Though that might be a stretch).

This password can only be changed ...
by Burning Star IV
Sun Sep 02, 2007 4:35 pm
Forum: Suggestions
Topic: [GP] [Rules] Eliminate Deferred Troops
Replies: 923
Views: 202544

Re: No Multiplied Armies For Missed Turns [New Suggestion]

So, just checking, is there really no one besides me and Derwidle who believes that getting your armies multiplied for turns you missed is ridiculous? I think that if you miss your turn it's your fault and have no one to blame for it but yourself. There's no reason why you should be afforded a ...
by Burning Star IV
Fri Aug 31, 2007 4:31 pm
Forum: Archived Suggestions
Topic: 'My Games' Sidebar
Replies: 6
Views: 747

'My Games' Sidebar

What: A sidebar on any in-game screen that allows you to see a set amount of your games, as well as links to them.

Why?: This, coupled with the new interface, would make play as fast as ever, and when your internet browser is full-screen, there is tons of unused room on the side.

Specifics ...
by Burning Star IV
Wed Aug 15, 2007 5:16 pm
Forum: Archived Suggestions
Topic: Alliance Option
Replies: 5
Views: 511

Alliance Option

What: An alliance option in non-team games of CC.

Specifics: A tool that lets you extemd an offer for a cease-fire to any player for x amount of turns. The offer is shown on the chat/game log, as well as the response from the other player. During this time period, neither of the players involed ...
by Burning Star IV
Mon Aug 13, 2007 9:36 pm
Forum: Melting Pot: Map Ideas
Topic: Formerly the Map Ideas Thread, now CLOSED
Replies: 1959
Views: 436667

For those of you who play the video game fire emblem, you will know what this is, but others, not so much.

How about a map of Tellius? I tries splitting up the countries into smaller territories, but I'm still working on it.
by Burning Star IV
Thu Aug 02, 2007 2:08 pm
Forum: Archived Suggestions
Topic: Move frequency indicator
Replies: 14
Views: 1804

How often a player moves is strongly dependent on whether or not his opponents move. This system would be inaccurate, at best.
by Burning Star IV
Thu Aug 02, 2007 1:22 pm
Forum: Suggestions
Topic: [GP] Surrender/Resign/Forfeit Button
Replies: 2025
Views: 690945

If they employed this, CC would lose money from all of the regular members who surrender early to get a new game going. They want them to buy premium.
by Burning Star IV
Thu Aug 02, 2007 1:18 pm
Forum: Archived Suggestions
Topic: Advance attack button?
Replies: 35
Views: 4422

To solve the mistake factor, how about an "Auto-attack and Auto-Advance" button? This way, you would always know whether or not you're going to advance all of your armies.
by Burning Star IV
Thu Aug 02, 2007 1:06 pm
Forum: Suggestions
Topic: [GO] Unrated, Unranked, or No Points Games
Replies: 874
Views: 247723

"Fun Game" Option

Suggestion: A pre-game option to make a game a "Fun game."

Specifics: An option when making a game to have a game where no points are gained or lost, and the game no longer counts against your record, win percentage, or rank.

Why is it needed?: Because! I have a friend who missed 38 games ...
by Burning Star IV
Thu Aug 02, 2007 12:33 pm
Forum: Archived Suggestions
Topic: Preview Window
Replies: 0
Views: 518

Preview Window

I think that a cool addition to CC would be on the My Games page, where there could be an icon somewhere in each game's box, where if you hovered your mouse over the icon, you could see the map and all of the armies on it for that game. This would have uses in 3+ player games, where you haven't seen ...
by Burning Star IV
Tue Jul 24, 2007 11:53 pm
Forum: Archived Suggestions
Topic: Multiple fortification tabs
Replies: 2
Views: 368

Multiple fortification tabs

I think in the fortification stage, there should be multiple "How many" and "from" tabs all going to one "To" location. This is for people who like to move armies from many territories into one, to save time.

Stephen
by Burning Star IV
Wed Jul 18, 2007 9:17 pm
Forum: Conquer Club Discussion
Topic: Vacation feature
Replies: 6
Views: 888

Vacation feature

At another site I was at, where the site was based on chess, you had a set amount of time to complete your turn when it arrived. Normally 3 days. They had a feature similar to what I am going to propose.

Here, the concept is the same, but it is always 24 hours since the previous player ended ...
by Burning Star IV
Thu Jul 12, 2007 1:16 am
Forum: Melting Pot: Map Ideas
Topic: Formerly the Map Ideas Thread, now CLOSED
Replies: 1959
Views: 436667

Battle of the Bulge Map

Battle of the Bulge

I just thought of a really cool idea... how about a map for the Battle of the Bulge, or other similarly famous war battles like the Battle of Bunker Hill, D-Day, etc.
by Burning Star IV
Thu Jul 12, 2007 1:15 am
Forum: Melting Pot: Map Ideas
Topic: Formerly the Map Ideas Thread, now CLOSED
Replies: 1959
Views: 436667

War in the Pacific

War in the Pacific

I think a cool map would be a Pacific Ocean Map, similar to that of the WWII battles, such as Battle for the Coral Sea or the Battle of Midway (of course I mean a map that is the Pacific ocean... not a different map for each battle).
by Burning Star IV
Thu Jul 12, 2007 1:03 am
Forum: Closed C&A Reports
Topic: Madmort0 & boston redd [cleared]
Replies: 13
Views: 1574

That sounds reasonable. There could be foul play, but this sounds like a normal play if the person has 3 cards.

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