The last page and half is totally OFF TOPIC. Stop now, if you want to discuss about welcome new mapmakers, start a topic for that.
Back on the original discussion, koontz asked what do you think about this:
It has been said, and many agree with it, that the standards within the map making ...
Search found 2891 matches
- Wed Apr 11, 2012 11:57 pm
- Forum: Foundry Discussions
- Topic: Decline in map standards.
- Replies: 74
- Views: 36704
- Wed Apr 11, 2012 4:54 pm
- Forum: Melting Pot: Map Ideas
- Topic: bin please
- Replies: 26
- Views: 10073
- Mon Jan 16, 2012 2:34 pm
- Forum: Melting Pot: Map Ideas
- Topic: Polderand Map
- Replies: 66
- Views: 17287
Re: Polderand Map
besides, xml can't affect dice. that would only result in more dice ranting.
It would??
Its something I've wanted for ages I was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in ...
It would??
Its something I've wanted for ages I was thining along the line of having certain border crossing more difficult than others. Kind of like something inbetween a barrier and a one way border. Having areas in ...
- Sat Dec 03, 2011 11:53 am
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [3 Dec 2011] V15 pg 15
It is beautiful Isaiah. I am really digging the rainbow of color going on.
I would like to see you try one thing. See what it looks like with a White background instead of that darker blue. It may work if you just went back to the blue background, but throw a white color overlay on it to lighten ...
I would like to see you try one thing. See what it looks like with a White background instead of that darker blue. It may work if you just went back to the blue background, but throw a white color overlay on it to lighten ...
- Wed Nov 30, 2011 11:29 am
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [17 Nov 2011] V14 pg 12
I think that nat and Co. are wrong. They are trying every way they can to change the style from "The Pack".
"They" aren't really trying to change the style from "the pack" per se, but to make the map less cluttered and easier to read. That would be accomplished by simplifying the style.
I mean ...
"They" aren't really trying to change the style from "the pack" per se, but to make the map less cluttered and easier to read. That would be accomplished by simplifying the style.
I mean ...
- Tue Nov 29, 2011 9:37 am
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [17 Nov 2011] V14 pg 12
Very nice work Isaiah,
I think that you are doing a pretty good job at keeping with the style of the "Map Packs". I see that a couple of nitwits just can not understand your stated goals in this respect. Oh well (there always seems to be a nat in the ointment). lol.
BK, I really do not understand ...
I think that you are doing a pretty good job at keeping with the style of the "Map Packs". I see that a couple of nitwits just can not understand your stated goals in this respect. Oh well (there always seems to be a nat in the ointment). lol.
BK, I really do not understand ...
- Mon Nov 28, 2011 11:24 am
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [5 Nov 2011] V11 pg 10
Just put a maximum of 15 troops gained through holding territs without bonuses and keep it to 3 troops for 1 region, 4 for 12, 5 for 15 etc. 45 regions gives you 15 troops and 48 or 108 does not give you more. That way 1v1 will be all about holding bonuses not taking down random territs and total ...
- Sun Nov 27, 2011 4:51 pm
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [17 Nov 2011] V14 pg 12
Very nice work Isaiah,
I think that you are doing a pretty good job at keeping with the style of the "Map Packs". I see that a couple of nitwits just can not understand your stated goals in this respect. Oh well (there always seems to be a nat in the ointment). lol.
BK, I really do not understand ...
I think that you are doing a pretty good job at keeping with the style of the "Map Packs". I see that a couple of nitwits just can not understand your stated goals in this respect. Oh well (there always seems to be a nat in the ointment). lol.
BK, I really do not understand ...
- Sat Oct 08, 2011 11:54 pm
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [20 Sept 2011] V6 pg 5
desaturate the colors of the land and lighten and brighten the roads. This should help out in your quest to declutter. Also sense your circles and stars are over the top of the roads mostly, it would be appropriate to drop shadow them as well.
- Sat Oct 08, 2011 12:09 pm
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [20 Sept 2011] V6 pg 5
Yeah... the current map pack doesn't look too good either. But since those aren't likely to be changed, and this one still can be... I see no reason to restrict the style of this map to some arbitrary specifications. It does NOT need to follow the style exactly to a T, but it DOES need to carry the ...
- Thu Oct 06, 2011 9:15 pm
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [20 Sept 2011] V6 pg 5
The style is perfect as it is. It is after all an addition to the map pack family, ...is it not ?
- Sun Sep 18, 2011 1:18 pm
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [13 Sept 2011] V5 pg 4
Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.
Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping ...
Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping ...
- Sat Sep 17, 2011 2:04 pm
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [13 Sept 2011] V5 pg 4
Just a thought. But maybe tone down the colors of the states to a rather muted palette of 4-5 colors. That might help it look less messy and also make the highway colors pop out more.
Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping ...
Yes, darker muted colors. this and the drop shadow on the roads. This will lift them up from the map, thus helping ...
- Wed Sep 14, 2011 10:23 am
- Forum: The Atlas
- Topic: USA 2.1 [10 Mar 2013] Beta Baby!!
- Replies: 743
- Views: 612748
Re: Mega USA Map [13 Sept 2011] V5 pg 4
Sorry, but I do not have the time right now to read the entirety of this thread. But, I thought that I would offer up my first impressions that only a set of "new eyes" can provide.
Yeah, there is certainly a whole lot going on, (not a bad thing necessarily). I think that if you experiment with a ...
Yeah, there is certainly a whole lot going on, (not a bad thing necessarily). I think that if you experiment with a ...
- Sat Jul 02, 2011 1:34 pm
- Forum: Foundry Discussions
- Topic: Drafts / Design Briefs [Discussion]
- Replies: 61
- Views: 26136
Re: Drafts / Design Briefs [Discussion]
Like usual you do not understand what I am talking about, but still feel the need to contradict me.
You are wrong nat. I can not tell you how many times that I have commented on a GFX element in GP workshop, only to be told that it will have to wait until the map hits GFX Workshop. But then if I ...
You are wrong nat. I can not tell you how many times that I have commented on a GFX element in GP workshop, only to be told that it will have to wait until the map hits GFX Workshop. But then if I ...
- Sat Jul 02, 2011 12:00 pm
- Forum: Foundry Discussions
- Topic: Drafts / Design Briefs [Discussion]
- Replies: 61
- Views: 26136
Re: Drafts / Design Briefs [Discussion]
If it is decided that the process has to be changed, then I propose that you change it in such a way that simplifies, NOT complicates. By this I mean loosen up things. Make it less rigid. The artistic process is NOT something that you can structure the same for every map, and every mapmaker. So in ...
- Sat Jul 02, 2011 1:02 am
- Forum: Foundry Discussions
- Topic: Drafts / Design Briefs [Discussion]
- Replies: 61
- Views: 26136
Re: Drafts / Design Briefs [Discussion]
The quality of the maps here at CC has been significantly reduced. I believe that this started with the departure of mibi, to start his own Risk site. He managed to take with him CC's most talented and experienced mapmakers. Also on or about that time a few of the more talented mapmakers retired ...
- Sun Jun 19, 2011 1:24 pm
- Forum: Competitions
- Topic: World Cities Contest: We have a winner!
- Replies: 185
- Views: 121214
- Tue Jun 14, 2011 7:17 pm
- Forum: Competitions
- Topic: World Cities Contest: We have a winner!
- Replies: 185
- Views: 121214
Re: World Cities Contest: Phase Three
Please guys, STOP this nonsense talking NOW!
Honestly I'm a really tired to read this type of things on each contest thread. Perhaps our mapmakers are a little too touchy?
Guys, if you want to play a "mine is bigger than yours" game, can I suggest you both to use private messages? I think that no ...
Honestly I'm a really tired to read this type of things on each contest thread. Perhaps our mapmakers are a little too touchy?
Guys, if you want to play a "mine is bigger than yours" game, can I suggest you both to use private messages? I think that no ...
- Tue Jun 14, 2011 3:06 pm
- Forum: Competitions
- Topic: World Cities Contest: We have a winner!
- Replies: 185
- Views: 121214
Re: World Cities Contest: Phase Three
natty_dread wrote:porkenbeans wrote:As a result we are being asked to pick from some real turdballs masquerading as quality maps.
As opposed to the masterpieces you've made?
HAHA, expected something like that from you. BTW, My worst map is 10 times better than your best. Lol.
- Tue Jun 14, 2011 2:47 pm
- Forum: Competitions
- Topic: World Cities Contest: We have a winner!
- Replies: 185
- Views: 121214
Re: World Cities Contest: Phase Three
Pork, I can't believe I hear what you are saying---you sound like you are part of the old establishment now. Haha
--Andy Not really sure exactly what you mean by "old establishment", I have not been around here much at all, lately.
Just voicing some observations banana man. I am not trying to ...
--Andy Not really sure exactly what you mean by "old establishment", I have not been around here much at all, lately.
Just voicing some observations banana man. I am not trying to ...
- Sat Jun 11, 2011 4:59 pm
- Forum: Competitions
- Topic: World Cities Contest: We have a winner!
- Replies: 185
- Views: 121214
Re: World Cities Contest: Phase Three
While I admit Istanbul is a pretty map, I think I'd enjoy the gameplay on London much better.
-Sully can you fit your head any further up nattys butt ? haha. And how in the hell can a Cook know anything about gameplay ? Man, this place has really evolved into a joke. Its "Lord of the flies", I ...
-Sully can you fit your head any further up nattys butt ? haha. And how in the hell can a Cook know anything about gameplay ? Man, this place has really evolved into a joke. Its "Lord of the flies", I ...
- Sat May 21, 2011 12:15 pm
- Forum: Competitions
- Topic: World Cities Contest: We have a winner!
- Replies: 185
- Views: 121214
Re: World Cities Contest: Pick your favourite London Map!
Oh please, killing... plagiarism? Counterfeit? Lol. Like Great Lakes is the only map in the world with a tilted perspective...
There's no such thing as original ideas. Everything you can think of someone has already done in one form or another. All you can do is take an idea and make your own ...
There's no such thing as original ideas. Everything you can think of someone has already done in one form or another. All you can do is take an idea and make your own ...
- Thu May 19, 2011 8:29 pm
- Forum: Competitions
- Topic: World Cities Contest: We have a winner!
- Replies: 185
- Views: 121214
Re: World Cities Contest: Pick your favourite London Map!
#1 is not terrible, but the black and white does not really mesh with the rest of the map.
#2 is my pick. Yeah it may seem a bit green, but I think this will look great once you add all of those colorful numbers on it.
#3 is just a bit too Gaudy for my taste.
#2 is my pick. Yeah it may seem a bit green, but I think this will look great once you add all of those colorful numbers on it.
#3 is just a bit too Gaudy for my taste.
- Tue Apr 19, 2011 2:01 pm
- Forum: Competitions
- Topic: World Cities Contest: We have a winner!
- Replies: 185
- Views: 121214
Re: World Cities Contest: Phase Two
So is there going to be a winner for each of the five gameplays, or just one overall ?
Both
So is that to mean that there will be 5 quenched maps at the end, or just one ?
The five winning maps will be moved into the Foundry. There will be a run-off vote to establish who has the bragging rights ...
Both
So is that to mean that there will be 5 quenched maps at the end, or just one ?
The five winning maps will be moved into the Foundry. There will be a run-off vote to establish who has the bragging rights ...
