Search found 17 matches

by tidalsemaj
Sat Nov 26, 2011 2:26 pm
Forum: Suggestions
Topic: [Site] Conquer Club Mobile App
Replies: 222
Views: 117474

Re: CC on Mobile/iPhone/iPod

I totally support having an app made. If the app could notify people when its their turn then we could a) not check back constantly and b) make the games run faster since people would be immediately informed when their turn was up. Also, I saw some previous confusion about how the map could be ...
by tidalsemaj
Wed Nov 02, 2011 12:25 am
Forum: Suggestions
Topic: [GL] Playback/Replay/Rewind/Review/History Game Feature
Replies: 342
Views: 143481

Video Replay

If a video replay of the Conquer Cup Finals could be made in a player that allows you to adjust the replay speed, with or with out the text, would be awesome.
The major games on the site could be publicized on the site and up the skill of the game for those that like to learn from expert strategies ...
by tidalsemaj
Thu Jun 26, 2008 11:10 am
Forum: Abandoned
Topic: The States Tourney [Canceled]
Replies: 249
Views: 26842

Re: The States Tourney

New Jersey please
by tidalsemaj
Mon Apr 21, 2008 1:11 am
Forum: Closed C&A Reports
Topic: jbijst and Moonshine multis [Cleared]
Replies: 3
Views: 269

Re: jbijst and Moonshine multis [Cleared]

Does 'Cleared' mean that they are not thought to be multis?
Because they, once again, took their turns right after each other. And they last visited the site within 1 minute of each other.

jbijst's user statistics:
Last visited:
Sun Apr 20, 2008 2:51 pm

Moonshine's user statistics:
Last visited ...
by tidalsemaj
Sat Apr 19, 2008 12:55 pm
Forum: Closed C&A Reports
Topic: jbijst and Moonshine multis [Cleared]
Replies: 3
Views: 269

jbijst and Moonshine multis [Cleared]

Accused:

⋅  jbijst
⋅  Moonshine


The accused are suspected of:

⋅ Being Multis


Game number(s):

⋅  2245947


Comments:
These two have used the exact same strategy, helping each other out for 4 rounds. I checked their profiles and they are ...
by tidalsemaj
Sun Mar 23, 2008 10:35 pm
Forum: Completed 2008
Topic: The Rescue of Optimus Prime [Winner: killmanic]
Replies: 253
Views: 100011

sounds fun, in
by tidalsemaj
Wed Dec 12, 2007 6:42 pm
Forum: Completed 2009
Topic: Battle for Supremacy [Winner: odratsab]
Replies: 634
Views: 118956

How is the new map region going to work into the tournament set up?
by tidalsemaj
Sun Dec 09, 2007 4:34 pm
Forum: Completed 2009
Topic: Battle for Supremacy [Winner: odratsab]
Replies: 634
Views: 118956

barterer2002, you spelled my username incorrectly when you put me down for classic. It's tidalsemaj, not tidalsemas.
Don't mean to sound like a jerk, I just wasn't sure if it was going to matter when the torny starts.
by tidalsemaj
Sun Dec 09, 2007 4:09 pm
Forum: Completed 2009
Topic: Battle for Supremacy [Winner: odratsab]
Replies: 634
Views: 118956

Classic please.
by tidalsemaj
Fri Dec 07, 2007 8:24 am
Forum: Archived Suggestions
Topic: Armies per Territory Limit
Replies: 25
Views: 2880

i would like the gfy option on the poll in this thread.

that because the main argument for the army max is nonsense. there is no such thing as tactics anyway when you are down to the last 2:

just follow these 4 rules and it is up to the dice.

1. attack as many as possible. (attacking has higher ...
by tidalsemaj
Wed Dec 05, 2007 10:39 pm
Forum: Archived Suggestions
Topic: Armies per Territory Limit
Replies: 25
Views: 2880

2.1 is a huge map, maybe each map can have it's own personal cap that you can choose to turn on or off at the beginning of a match.

I believe that somewhere between 12-15 would be a good cap for the classic map because it would force people to fight more than just a one front battle.

And ...
by tidalsemaj
Wed Dec 05, 2007 1:41 pm
Forum: Archived Suggestions
Topic: Armies per Territory Limit
Replies: 25
Views: 2880

The reason why it would increase the strategy is because instead of putting all of your armies on one territory that then proceeds to territory-hop all over the board, you would need to figure out which territories to max out in order to conquer in every necessary direction.

This would prevent ...
by tidalsemaj
Wed Dec 05, 2007 4:48 am
Forum: Archived Suggestions
Topic: Armies per Territory Limit
Replies: 25
Views: 2880

Oh, well I agree that it should be optional.

I'm a relatively new user and I found creating games and everything else rather easy to learn and use. Every once in awhile I'm like "oh whoops, didn't realize that." But creating games is pretty self-explanatory and easy, I don't think that adding ...
by tidalsemaj
Wed Dec 05, 2007 4:15 am
Forum: Archived Suggestions
Topic: Armies per Territory Limit
Replies: 25
Views: 2880

Good point, didn't think about that.

That could be a consequence of not pursuing others. AKA those that sit the whole beginning of a match until they have 35+ armies on their last remaining territory, at which point they strike the most vulnerable opponent and take his cards (obviously I dislike ...
by tidalsemaj
Wed Dec 05, 2007 3:28 am
Forum: Archived Suggestions
Topic: Armies per Territory Limit
Replies: 25
Views: 2880

Armies per Territory Limit

I would like to see an armies per territory limit placed, or at least made into an option when creating a game. When I play Risk with my friends, we always put the limit at 12 armies max per territory.

This could reduce the rampages in escalating games. I know that I stopped playing escalating ...
by tidalsemaj
Wed Dec 05, 2007 2:42 am
Forum: Archived Suggestions
Topic: 1999 Rule Set *Rejected*
Replies: 10
Views: 8232

The 1999 rules make more sense. At the beginning of your turn you can choose not to trade in cards as long as you have less than 6, but must trade in if you have 6. The rule about mid-turn card trade-ins is to simply prevent a person from having more than that amount at the beginning of their next ...

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