I'd try tweaking the fonts once again... I know you said earlier they might just be filler for now...
as for the losing condition... wouldn't it make it quite easy for someone to simply take out a weaker players HQ, get all their cards, get their gang bonus, and easily take out the rest of the ...
Search found 503 matches
- Thu Oct 06, 2011 7:01 am
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
- Sat Oct 01, 2011 5:02 pm
- Forum: The Atlas
- Topic: Cuban Missile Crisis [Quenched]
- Replies: 306
- Views: 358396
Re: Cuban Missile Crisis [22 Sept 2011] (supersize p7)
This looks like a really fun map!!
Especially since Ender beat you to the Zombie Invasion coding haha!
Victor Sullivan wrote:I'll help!Can't get enough XML lovin'.
-Sully
Especially since Ender beat you to the Zombie Invasion coding haha!
- Sat Oct 01, 2011 3:57 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombie Invasion!- Back From the Dead Version 24 [page 12
It's awesome that Marshall can get some help w/ the map, definitely is going to speed things up in the long run. And of course I think whoever does XML coding can get the medal for helping w/ the map!Especially since I just threw together my rough drafts and offered some suggestions here and there ...
- Fri Sep 30, 2011 5:19 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombie Invasion!- Back From the Dead Version 24 [page 12
I agree with ender, First thing I thought when I saw this was the blue "havens" not really looking blue... could you just swap the colors from the armored car/meat wagon to the street territories??
- Thu Sep 16, 2010 8:17 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombie Invasion- Version 3.0
Lookin' good... I think we understand it moving along slowly... just make sure to have it done before Dec. 2012!!!
- Wed Sep 15, 2010 10:04 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombie Invasion- Version 3.0
I could pick 'em out as zombies personally but I dunno... So marshal you got any immediate concerns on the to-do list? just to give us an idea of what we can expect to be tweaked 
- Fri Aug 13, 2010 8:57 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombie Invasion- Version 3.0
lookin' good... I'll have to come out of my retirement to play this map once it's finished haha... and I agree with Industrial Helix, we could get someone to take a look at the map and see how close it is to the next step
- Sun Jun 27, 2010 7:02 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombie Invasion- Version 2.5 (update still in progress)
I just noticed the stairs now, i dunno if they were new or not but either way I love 'em... they give a 3d feeling to the map, and clarify connections... I support the doors as I've said I believe they clarify and also look good... now I'd also support natty's idea for open doors if you could pull ...
- Wed Jun 16, 2010 10:18 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombie Invasion- Version 2.5 (update still in progress)
new key looks great, and is much more clearer... I like the few small changes graphically as well.. I dunno I personally kinda like the doors but that's just me...
- Fri Jun 04, 2010 2:21 pm
- Forum: Melting Pot: Map Ideas
- Topic: guitar map by zoebear1
- Replies: 12
- Views: 2995
Re: guitar map by zoebear1
Like the idea... well actually I just like guitars...
- Thu May 13, 2010 2:10 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombie Invasion- Version 2.0
perhaps lighten up the shadows in a few places other than that the map looks good... gameplay looks solid. Definitely change redoubt to something simple, I know you love ur word choice but I don't think it looks good there...
As for the victory condition I have nothing to say cuz I'm not a big fan ...
As for the victory condition I have nothing to say cuz I'm not a big fan ...
- Sat Apr 24, 2010 1:17 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombie Invasion- Version 2.0
Looks good... I like the shadows for the most part, maybe they could be tweaked a bit but I do like 'em...
- Thu Apr 08, 2010 6:33 am
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombieland- Version 1.2
Why is this not moved to the next step by now??? Re-send the form, send the guy a pm... If we move this thing to the next step I bet we'll get some more attention meaning more ideas and perspectives...
MrBenn is a busy guy you know... He takes care of 2 foundry forums and other official duties ...
MrBenn is a busy guy you know... He takes care of 2 foundry forums and other official duties ...
- Wed Apr 07, 2010 7:11 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombieland- Version 1.2
what about a turn limit to represent this.
impossible.
and really gay...
1 army left to destroy... oh, now it's a tie...
I like the idea of keeping the box design but I think it might look good with some "twisting" too... not changing the gameplay just making the map look a bit less ...
impossible.
and really gay...
1 army left to destroy... oh, now it's a tie...
I like the idea of keeping the box design but I think it might look good with some "twisting" too... not changing the gameplay just making the map look a bit less ...
- Tue Apr 06, 2010 4:36 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombieland- Version 1.2
More helipad zones would be great and perhaps high neutral safe zones in the street should have a bonus to make them desirable.
I always liked in the map "Space" how the wormhole and warp gate systems were kind of like a side bonus that connected the map. I like the idea of the safe zones, w/ a ...
- Tue Mar 23, 2010 9:41 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombieland- Version 1.2
Awesome map! I can't wait to play it!
uh oh... you know marshal doesn't like compliments on his map without some criticism as well!
I like how you are showing the zombies in the streets, even though not through territories, but through graphics. Maybe even try adding more, just to really ...
uh oh... you know marshal doesn't like compliments on his map without some criticism as well!
I like how you are showing the zombies in the streets, even though not through territories, but through graphics. Maybe even try adding more, just to really ...
- Tue Mar 23, 2010 6:25 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombieland- Version 1.2
Personally I like the compromise of having the background representing the horde of zombies... I agree with Marshal that if you added in too many zombie terr. the player would just skip through the terr. they didn't need to pass... Personally I like the amount of terr. now... if you want to add or ...
- Tue Mar 16, 2010 4:05 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombieland
I'd like to see the color coding for your key be more clear... right now if I look at the key it takes me a while to find the same color building on the map... (try using the color picker tool if you did not before)
About the items:
The car... in the top left corner for example can security attack ...
About the items:
The car... in the top left corner for example can security attack ...
- Sun Mar 14, 2010 10:53 pm
- Forum: Recycling Box
- Topic: [Abandoned] - Zombie Invasion!
- Replies: 205
- Views: 110122
Re: Zombieland
It looks really great, man! I think this could easily pass to the next step if you sent a form in. I'd say if you've got the ability (obviously), and the time (my downfall), then hey go for it....
Good amount of territories... The objective idea could work... Not so sure about some of the terr ...
Good amount of territories... The objective idea could work... Not so sure about some of the terr ...
- Thu Feb 25, 2010 5:40 pm
- Forum: Melting Pot: Map Ideas
- Topic: Zombieland
- Replies: 38
- Views: 5146
Re: Zombieland
These next two were concept sketches done by another member on CC...
http://s826.photobucket.com/albums/zz183/topdog12/ZomBackg2.jpg
http://s826.photobucket.com/albums/zz183/topdog12/ZomMapConcept.jpg
Lemme know what you guys think... I'm planning on making my ...
http://s826.photobucket.com/albums/zz183/topdog12/ZomBackg2.jpg
http://s826.photobucket.com/albums/zz183/topdog12/ZomMapConcept.jpg
Lemme know what you guys think... I'm planning on making my ...
- Thu Feb 25, 2010 7:43 am
- Forum: Melting Pot: Map Ideas
- Topic: Zombie invasion
- Replies: 28
- Views: 1783
Re: Zombie invasion
Because your current map doesn't show much graphical ability.
Your idea is also barely any different from mine, especially if you follow Natty Dread's idea's...
If you can show your idea better expressed in your map, with half way decent graphics, I'd almost be tempted to ask if you wanna collab a ...
Your idea is also barely any different from mine, especially if you follow Natty Dread's idea's...
If you can show your idea better expressed in your map, with half way decent graphics, I'd almost be tempted to ask if you wanna collab a ...
- Wed Feb 24, 2010 9:51 pm
- Forum: Melting Pot: Map Ideas
- Topic: Zombie invasion
- Replies: 28
- Views: 1783
Re: Zombie invasion
To be honest, it might be better to leave this for dead
Why?
Because your current map doesn't show much graphical ability.
Your idea is also barely any different from mine, especially if you follow Natty Dread's idea's...
If you can show your idea better expressed in your map, with half way ...
Why?
Because your current map doesn't show much graphical ability.
Your idea is also barely any different from mine, especially if you follow Natty Dread's idea's...
If you can show your idea better expressed in your map, with half way ...
- Tue Feb 23, 2010 5:57 pm
- Forum: Melting Pot: Map Ideas
- Topic: Quake! ver. 1.01
- Replies: 66
- Views: 12983
Re: First Map attempt! Please advise!
Very Nice!
Very Nice!
Very Nice! uh... I mean, I agree!
Looks great, oh, can we all get the next quake before it's released? or just me?
elGrande wrote:Well lucky for me, I am personally friends with the developers of the Quake series
Very Nice!
RjBeals wrote:already better than most maps on the site.
Very Nice! uh... I mean, I agree!
Looks great, oh, can we all get the next quake before it's released? or just me?
- Mon Feb 22, 2010 3:09 pm
- Forum: Melting Pot: Map Ideas
- Topic: Zombie invasion
- Replies: 28
- Views: 1783
Re: Zombie invasion
lol it's actually kinda funny... My thread was originally named "Zombie Invasion" and just a few days ago I renamed it "zombieland". I thought that I was clicking on my thread than I see see the pic and I'm like... that's not mine... lol
Honestly, this map is gonna need more than the 15 or so terr ...
Honestly, this map is gonna need more than the 15 or so terr ...
- Sun Feb 21, 2010 11:54 pm
- Forum: Melting Pot: Map Ideas
- Topic: Zombie invasion
- Replies: 28
- Views: 1783
Re: Zombie invasion
lol it's actually kinda funny... My thread was originally named "Zombie Invasion" and just a few days ago I renamed it "zombieland". I thought that I was clicking on my thread than I see see the pic and I'm like... that's not mine... lol
Honestly, this map is gonna need more than the 15 or so terr ...
Honestly, this map is gonna need more than the 15 or so terr ...