Search found 9 matches

by MIV
Fri Mar 30, 2007 6:56 pm
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 38959

You should create private games then you'll be happy you only invite people who you know play quickly
It isn't a need other features deserve to come first

.. first I need a premium membership . ok I've got that, but I find it fair others have the same oportunity.

.. and guess what they ...
by MIV
Fri Mar 30, 2007 6:51 pm
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 38959

wouldn't really work. say i go to bed and i don't have any turns to take then some1 takes their turn and its mine. its then 12 hours till i can take my turns... it just wouldn't work. sometimes this happens on every turn in a game because of time zones as said before

You guys are making the ...
by MIV
Fri Mar 30, 2007 10:55 am
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 38959

I listen. Sure I do, but .. a game that is not private should be expected to be played 1 turn every 24 hours is not a fact as such.

The game as it is to day, works this way and I agree, should work this way - for those who want it.

If you (or someone else) doesn't want to play a game in which the ...
by MIV
Fri Mar 30, 2007 8:07 am
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 38959

That should only be for games that are rts (I.E. when rt games come in)
I can't help it if someone thinks that I should play the second after they play

Then, if you are "slow" you are simply not allowed in on a game with such a prerequisite. Sorry!

I never said that I joined rt games and played ...
by MIV
Thu Mar 29, 2007 4:32 am
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 38959

bad idea not in concept but in application and the resolution from what I can see is in the works with the ability to adjust game turn timers which would make such a feature pointless and be much more effective for real time games and making sure they are played as specified and fairly

I sort ...
by MIV
Thu Mar 29, 2007 4:22 am
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 38959

The figure will not make sense - it does not take into account that someone may be slow when playing non-RT but fast when playing RT, or that someone may take turns slower or quicker on weekends, evenings or at work. I mean, even if someone has an average turn speed of 30 mins, this is very quick ...
by MIV
Wed Mar 28, 2007 5:29 pm
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 38959

bad idea.
I live in the Netherlands, if some dude is just before me who lives in a tatally different timezone, it can take me a lot of hours to pick up my turn.
Not because i want to, but because i have to sleep eventually....

The only function i would see, was if it was coupled to the time needed ...
by MIV
Wed Mar 28, 2007 5:20 pm
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 38959

max is gr8 wrote:That should only be for games that are rts (I.E. when rt games come in)
I can't help it if someone thinks that I should play the second after they play


Then, if you are "slow" you are simply not allowed in on a game with such a prerequisite. Sorry!
by MIV
Tue Mar 27, 2007 3:28 pm
Forum: Suggestions
Topic: [PC] Average Wait / Response Time
Replies: 133
Views: 38959

[suggestion] Playerstats: average turn time

* Suggestion Idea:
The idea is to have a stat for each player showing the average time from the end of the previous players turn untill the end of his/hers turn.

* Specifics:
The stats could be presented as an average for all turns in all games.
It could in addition be presented within each ...

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